fixed piece timer, added openers.src, cleaning
This commit is contained in:
parent
ec67be500d
commit
fd83da7ebd
26
dist/tetrion.js
vendored
26
dist/tetrion.js
vendored
@ -595,7 +595,7 @@ var UserInputs = {
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if(this.prevKeyboardKeys[key] != this.keyboardKeys[key]) {
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// Not being held yet
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this.isPassedDelayKeyboardShift = false;
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this.isDelayAutoShiftStarted = false;
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this.keyboardShiftTimer = new Date();
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// Do shift if key has been pushed down
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@ -605,11 +605,11 @@ var UserInputs = {
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var deltaTime = (new Date()).getTime() - this.keyboardShiftTimer.getTime();
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if (!this.isPassedDelayKeyboardShift) {
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if (!this.isDelayAutoShiftStarted) {
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if (deltaTime >= DAS) {
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this.keyboardShiftTimer = new Date();
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this.isPassedDelayKeyboardShift = true;
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this.isDelayAutoShiftStarted = true;
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}
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}
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else if(deltaTime >= ARR && this.keyboardKeys[key] == true) {
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@ -644,7 +644,7 @@ var UserInputs = {
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this.prevKeyboardKeys = {...this.keyboardKeys};
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},
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// button states
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isPassedDelayKeyboardShift: false,
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isDelayAutoShiftStarted: false,
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isPassedDelayKeyboardKey: false,
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isPassedDelayGamepadShift: false,
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isPassedDelayGamepadButton: false,
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@ -1171,7 +1171,7 @@ Tetris.prototype = {
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this.isSequenceCompleted = true;
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// Recursion warning
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if(this.currentOpener < 1000) // getting real hacky
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if(this.currentOpener < 1000/*magic num*/) // getting real hacky
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this._restartHandler();
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else clearMatrix(this.matrix);
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// this.reset();
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@ -1219,7 +1219,7 @@ Tetris.prototype = {
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// lockdown timer with centisecond resolution
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resetLockdown: function() {
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if(this.shape.canDown(this.matrix) == false) {
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if(this.landed == false && this.shape.canDown(this.matrix) == false) {
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this.landed = true;
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this.manipulationCounter = 0;
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}
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@ -1227,13 +1227,14 @@ Tetris.prototype = {
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this.lockDownTimer = 0;
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if(this.landed)
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//if(UserInput.isPreDelayAutoShiftKeyboardKeyPressed() == false)
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this.manipulationCounter++;
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},
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// Return if the piece can be shifted or rotated
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isPieceLocked: function() {
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if(this.manipulationCounter > 15) return true;
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if(this.lockDownTimer >= 5) return true;
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if(this.lockDownTimer >= 30) {console.log("lockdown timer >= 30"); return true;}
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return false;
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},
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@ -1638,7 +1639,7 @@ var openerGenerator = {
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break;
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case 12:
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this.shapeQueue = new Array(
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shapes.getShape(0), shapes.getShape(1), shapes.getShape(2), shapes.getShape(3));
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shapes.getShape(6), shapes.getShape(2), shapes.getShape(4), shapes.getShape(1), shapes.getShape(3), shapes.getShape(0), shapes.getShape(5), shapes.getShape(6), shapes.getShape(0), shapes.getShape(2), shapes.getShape(0), shapes.getShape(3), shapes.getShape(4), shapes.getShape(3));
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break;
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case 13:
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this.shapeQueue = new Array(
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@ -1828,12 +1829,15 @@ var openerGenerator = {
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var hintDataList = [3,17,1,6,18,0,1,17,3,5,17,3,2,16,3,-1,17,1,4,15,0,5,13,1,3,14,0,-1,14,3,8,15,3,-1,15,0,0,13,0,6,16,2,0,13,2,4,14,0,2,13,3,6,17,1,7,18,0,3,16,1,7,17,2,6,18,0,1,18,0,-1,17,1,2,16,2,5,17,0,0,15,2,3,15,2,6,15,2,8,16,3];
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this.createHintQueue(hintDataList);
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break
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case 12:
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this.hintQueue = new Array(
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shapes.getShape(0), shapes.getShape(1), shapes.getShape(2), shapes.getShape(3));
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var hintDataList = [3,17,1,6,18,0,5,17,2,1,18,0];
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shapes.getShape(6), shapes.getShape(2), shapes.getShape(4), shapes.getShape(1), shapes.getShape(3), shapes.getShape(0), shapes.getShape(5), shapes.getShape(6), shapes.getShape(0), shapes.getShape(2), shapes.getShape(0), shapes.getShape(3), shapes.getShape(4), shapes.getShape(3));
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var hintDataList = [0,18,0,4,18,0,7,18,0,6,17,0,0,17,0,0,15,2,5,16,3,0,14,0,4,13,3,5,14,1,7,15,2,2,16,2,8,15,3,3,17,3];
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this.createHintQueue(hintDataList);
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break;
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case 13:
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this.hintQueue = new Array(
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shapes.getShape(4), shapes.getShape(6), shapes.getShape(1), shapes.getShape(2), shapes.getShape(3), shapes.getShape(5), shapes.getShape(0), shapes.getShape(1), shapes.getShape(0), shapes.getShape(6), shapes.getShape(0), shapes.getShape(5), shapes.getShape(4), shapes.getShape(3), shapes.getShape(4), shapes.getShape(3), shapes.getShape(4));
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@ -2831,7 +2835,7 @@ var RandomGenerator = {
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newBag.push(minoes[mino]);
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newBag = newBag.filter(this.onlyUnique);
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}
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console.log("New bag: " + newBag.toString());
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return newBag;
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},
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reset() {
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@ -162,7 +162,7 @@ var UserInputs = {
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if(this.prevKeyboardKeys[key] != this.keyboardKeys[key]) {
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// Not being held yet
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this.isPassedDelayKeyboardShift = false;
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this.isDelayAutoShiftStarted = false;
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this.keyboardShiftTimer = new Date();
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// Do shift if key has been pushed down
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@ -172,11 +172,11 @@ var UserInputs = {
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var deltaTime = (new Date()).getTime() - this.keyboardShiftTimer.getTime();
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if (!this.isPassedDelayKeyboardShift) {
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if (!this.isDelayAutoShiftStarted) {
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if (deltaTime >= DAS) {
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this.keyboardShiftTimer = new Date();
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this.isPassedDelayKeyboardShift = true;
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this.isDelayAutoShiftStarted = true;
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}
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}
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else if(deltaTime >= ARR && this.keyboardKeys[key] == true) {
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@ -211,7 +211,7 @@ var UserInputs = {
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this.prevKeyboardKeys = {...this.keyboardKeys};
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},
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// button states
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isPassedDelayKeyboardShift: false,
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isDelayAutoShiftStarted: false,
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isPassedDelayKeyboardKey: false,
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isPassedDelayGamepadShift: false,
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isPassedDelayGamepadButton: false,
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@ -487,7 +487,7 @@ Tetris.prototype = {
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this.isSequenceCompleted = true;
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// Recursion warning
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if(this.currentOpener < 1000) // getting real hacky
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if(this.currentOpener < 1000/*magic num*/) // getting real hacky
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this._restartHandler();
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else clearMatrix(this.matrix);
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// this.reset();
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@ -535,7 +535,7 @@ Tetris.prototype = {
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// lockdown timer with centisecond resolution
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resetLockdown: function() {
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if(this.shape.canDown(this.matrix) == false) {
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if(this.landed == false && this.shape.canDown(this.matrix) == false) {
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this.landed = true;
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this.manipulationCounter = 0;
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}
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@ -543,13 +543,14 @@ Tetris.prototype = {
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this.lockDownTimer = 0;
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if(this.landed)
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//if(UserInput.isPreDelayAutoShiftKeyboardKeyPressed() == false)
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this.manipulationCounter++;
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},
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// Return if the piece can be shifted or rotated
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isPieceLocked: function() {
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if(this.manipulationCounter > 15) return true;
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if(this.lockDownTimer >= 5) return true;
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if(this.lockDownTimer >= 30) {console.log("lockdown timer >= 30"); return true;}
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return false;
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},
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@ -73,7 +73,7 @@ var openerGenerator = {
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break;
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case 12:
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this.shapeQueue = new Array(
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shapes.getShape(0), shapes.getShape(1), shapes.getShape(2), shapes.getShape(3));
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shapes.getShape(6), shapes.getShape(2), shapes.getShape(4), shapes.getShape(1), shapes.getShape(3), shapes.getShape(0), shapes.getShape(5), shapes.getShape(6), shapes.getShape(0), shapes.getShape(2), shapes.getShape(0), shapes.getShape(3), shapes.getShape(4), shapes.getShape(3));
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break;
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case 13:
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this.shapeQueue = new Array(
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@ -263,12 +263,15 @@ var openerGenerator = {
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var hintDataList = [3,17,1,6,18,0,1,17,3,5,17,3,2,16,3,-1,17,1,4,15,0,5,13,1,3,14,0,-1,14,3,8,15,3,-1,15,0,0,13,0,6,16,2,0,13,2,4,14,0,2,13,3,6,17,1,7,18,0,3,16,1,7,17,2,6,18,0,1,18,0,-1,17,1,2,16,2,5,17,0,0,15,2,3,15,2,6,15,2,8,16,3];
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this.createHintQueue(hintDataList);
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break
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case 12:
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this.hintQueue = new Array(
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shapes.getShape(0), shapes.getShape(1), shapes.getShape(2), shapes.getShape(3));
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var hintDataList = [3,17,1,6,18,0,5,17,2,1,18,0];
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shapes.getShape(6), shapes.getShape(2), shapes.getShape(4), shapes.getShape(1), shapes.getShape(3), shapes.getShape(0), shapes.getShape(5), shapes.getShape(6), shapes.getShape(0), shapes.getShape(2), shapes.getShape(0), shapes.getShape(3), shapes.getShape(4), shapes.getShape(3));
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var hintDataList = [0,18,0,4,18,0,7,18,0,6,17,0,0,17,0,0,15,2,5,16,3,0,14,0,4,13,3,5,14,1,7,15,2,2,16,2,8,15,3,3,17,3];
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this.createHintQueue(hintDataList);
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break;
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case 13:
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this.hintQueue = new Array(
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shapes.getShape(4), shapes.getShape(6), shapes.getShape(1), shapes.getShape(2), shapes.getShape(3), shapes.getShape(5), shapes.getShape(0), shapes.getShape(1), shapes.getShape(0), shapes.getShape(6), shapes.getShape(0), shapes.getShape(5), shapes.getShape(4), shapes.getShape(3), shapes.getShape(4), shapes.getShape(3), shapes.getShape(4));
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129
src/openers.src
Normal file
129
src/openers.src
Normal file
@ -0,0 +1,129 @@
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DT Cannon Empty Field Setups:
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STANDARD DT CANNON:
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case :
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this.shapeQueue = new Array(shapes.getShape(0), shapes.getShape(1), shapes.getShape(4), shapes.getShape(5), shapes.getShape(6), shapes.getShape(2), shapes.getShape(3), shapes.getShape(4), shapes.getShape(5), shapes.getShape(6), shapes.getShape(0), shapes.getShape(1), shapes.getShape(3), shapes.getShape(4), shapes.getShape(5), shapes.getShape(6), shapes.getShape(3));
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break;
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case :
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this.hintQueue = new Array(shapes.getShape(0), shapes.getShape(1), shapes.getShape(4), shapes.getShape(5), shapes.getShape(6), shapes.getShape(2), shapes.getShape(3), shapes.getShape(4), shapes.getShape(5), shapes.getShape(6), shapes.getShape(0), shapes.getShape(1), shapes.getShape(3), shapes.getShape(4), shapes.getShape(5), shapes.getShape(6), shapes.getShape(3));
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var hintDataList = [3,18,0,-2,18,0,7,18,0,3,17,0,4,16,1,7,17,0,3,15,0,-1,15,1,8,15,3,6,13,3,2,13,3,3,14,0,1,16,2,5,13,3,8,15,3,3,13,3,1,17,3];
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this.createHintQueue(hintDataList);
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break;
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TKI'S SIGNATURE:
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--------------------------Basic DT--------------------------
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case :
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this.shapeQueue = new Array(shapes.getShape(1), shapes.getShape(3), shapes.getShape(4), shapes.getShape(5), shapes.getShape(6), shapes.getShape(0), shapes.getShape(2), shapes.getShape(4), shapes.getShape(5), shapes.getShape(6), shapes.getShape(0), shapes.getShape(2), shapes.getShape(5), shapes.getShape(3), shapes.getShape(5), shapes.getShape(6), shapes.getShape(3));
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break;
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case :
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this.hintQueue = new Array(shapes.getShape(1), shapes.getShape(3), shapes.getShape(4), shapes.getShape(5), shapes.getShape(6), shapes.getShape(0), shapes.getShape(2), shapes.getShape(4), shapes.getShape(5), shapes.getShape(6), shapes.getShape(0), shapes.getShape(2), shapes.getShape(5), shapes.getShape(3), shapes.getShape(5), shapes.getShape(6), shapes.getShape(3));
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var hintDataList = [-2,18,0,6,18,0,3,18,0,7,17,1,3,15,1,3,16,3,5,16,1,-1,15,1,8,15,3,3,12,3,2,13,3,5,14,1,8,13,3,1,16,2,5,15,0,8,12,3,1,17,3];
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this.createHintQueue(hintDataList);
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break;
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--------------------------Bonus TST--------------------------
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case :
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this.shapeQueue = new Array(shapes.getShape(1), shapes.getShape(3), shapes.getShape(4), shapes.getShape(5), shapes.getShape(6), shapes.getShape(0), shapes.getShape(2), shapes.getShape(4), shapes.getShape(5), shapes.getShape(6), shapes.getShape(0), shapes.getShape(1), shapes.getShape(2), shapes.getShape(5), shapes.getShape(3), shapes.getShape(6), shapes.getShape(3));
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break;
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case :
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this.hintQueue = new Array(shapes.getShape(1), shapes.getShape(3), shapes.getShape(4), shapes.getShape(5), shapes.getShape(6), shapes.getShape(0), shapes.getShape(2), shapes.getShape(4), shapes.getShape(5), shapes.getShape(6), shapes.getShape(0), shapes.getShape(1), shapes.getShape(2), shapes.getShape(5), shapes.getShape(3), shapes.getShape(6), shapes.getShape(3));
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var hintDataList = [-2,18,0,6,18,0,3,18,0,8,17,3,4,15,3,3,16,3,5,16,1,-1,15,1,8,15,3,3,12,3,2,13,3,0,11,0,5,14,1,8,13,3,1,16,2,8,12,3,1,17,3];
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this.createHintQueue(hintDataList);
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break;
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IT BALANCE:
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--------------------------IT Balance 1--------------------------
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case :
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this.shapeQueue = new Array(shapes.getShape(1), shapes.getShape(2), shapes.getShape(4), shapes.getShape(5), shapes.getShape(6), shapes.getShape(1), shapes.getShape(3), shapes.getShape(4), shapes.getShape(0), shapes.getShape(3), shapes.getShape(5), shapes.getShape(6), shapes.getShape(0), shapes.getShape(1), shapes.getShape(3), shapes.getShape(4), shapes.getShape(5), shapes.getShape(6), shapes.getShape(3), shapes.getShape(4), shapes.getShape(5), shapes.getShape(6), shapes.getShape(0));
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break;
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case :
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this.hintQueue = new Array(shapes.getShape(1), shapes.getShape(2), shapes.getShape(4), shapes.getShape(5), shapes.getShape(6), shapes.getShape(1), shapes.getShape(3), shapes.getShape(4), shapes.getShape(0), shapes.getShape(3), shapes.getShape(5), shapes.getShape(6), shapes.getShape(0), shapes.getShape(1), shapes.getShape(3), shapes.getShape(4), shapes.getShape(5), shapes.getShape(6), shapes.getShape(3), shapes.getShape(4), shapes.getShape(5), shapes.getShape(6), shapes.getShape(0));
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var hintDataList = [-2,18,0,6,18,0,-1,15,1,8,17,3,3,18,0,4,16,0,3,17,0,4,15,1,2,14,1,8,15,3,7,14,0,3,12,3,5,13,0,0,12,0,1,16,2,8,13,3,5,14,0,6,11,1,1,17,3,0,18,0,0,17,3,1,17,0,5,17,2];
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this.createHintQueue(hintDataList);
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break;
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--------------------------IT Balance 2--------------------------
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case :
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this.shapeQueue = new Array(shapes.getShape(1), shapes.getShape(6), shapes.getShape(4), shapes.getShape(5), shapes.getShape(4), shapes.getShape(3), shapes.getShape(0), shapes.getShape(1), shapes.getShape(3), shapes.getShape(2), shapes.getShape(1), shapes.getShape(3), shapes.getShape(4), shapes.getShape(6), shapes.getShape(3));
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break;
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case :
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this.hintQueue = new Array(shapes.getShape(1), shapes.getShape(6), shapes.getShape(4), shapes.getShape(5), shapes.getShape(4), shapes.getShape(3), shapes.getShape(0), shapes.getShape(1), shapes.getShape(3), shapes.getShape(2), shapes.getShape(1), shapes.getShape(3), shapes.getShape(4), shapes.getShape(6), shapes.getShape(3));
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var hintDataList = [-2,18,0,3,18,0,7,18,0,5,16,3,-1,15,1,3,17,0,3,14,3,6,17,0,6,15,2,5,13,1,0,12,0,1,16,2,7,16,2,4,14,3,1,17,2];
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this.createHintQueue(hintDataList);
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break;
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--------------------------IT Balance 3--------------------------
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case :
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this.shapeQueue = new Array(shapes.getShape(0), shapes.getShape(1), shapes.getShape(2), shapes.getShape(6), shapes.getShape(3), shapes.getShape(4), shapes.getShape(1), shapes.getShape(2), shapes.getShape(3), shapes.getShape(5), shapes.getShape(3), shapes.getShape(4), shapes.getShape(6), shapes.getShape(3));
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break;
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case :
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this.hintQueue = new Array(shapes.getShape(0), shapes.getShape(1), shapes.getShape(2), shapes.getShape(6), shapes.getShape(3), shapes.getShape(4), shapes.getShape(1), shapes.getShape(2), shapes.getShape(3), shapes.getShape(5), shapes.getShape(3), shapes.getShape(4), shapes.getShape(6), shapes.getShape(3));
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var hintDataList = [7,18,0,-2,18,0,7,16,1,3,18,0,3,17,0,-1,15,1,1,15,0,5,17,0,6,15,2,2,12,3,1,16,2,4,16,1,6,15,2,1,17,3];
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this.createHintQueue(hintDataList);
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break;
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--------------------------Overhang Variation--------------------------
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case :
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this.shapeQueue = new Array(shapes.getShape(0), shapes.getShape(1), shapes.getShape(6), shapes.getShape(3), shapes.getShape(4), shapes.getShape(1), shapes.getShape(3), shapes.getShape(5), shapes.getShape(1), shapes.getShape(2), shapes.getShape(3), shapes.getShape(1), shapes.getShape(4), shapes.getShape(3));
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break;
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case :
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this.hintQueue = new Array(shapes.getShape(0), shapes.getShape(1), shapes.getShape(6), shapes.getShape(3), shapes.getShape(4), shapes.getShape(1), shapes.getShape(3), shapes.getShape(5), shapes.getShape(1), shapes.getShape(2), shapes.getShape(3), shapes.getShape(1), shapes.getShape(4), shapes.getShape(3));
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var hintDataList = [7,18,0,-2,18,0,3,18,0,3,17,0,-1,15,1,1,15,0,7,16,2,2,12,3,6,15,0,5,16,2,1,16,2,4,17,0,4,16,1,1,17,3];
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this.createHintQueue(hintDataList);
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break;
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BT CANNON:
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--------------------------Variation 1--------------------------
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case :
|
||||
this.shapeQueue = new Array(shapes.getShape(6), shapes.getShape(4), shapes.getShape(2), shapes.getShape(1), shapes.getShape(3), shapes.getShape(5), shapes.getShape(0), shapes.getShape(2), shapes.getShape(6), shapes.getShape(0), shapes.getShape(1), shapes.getShape(0), shapes.getShape(3), shapes.getShape(3));
|
||||
break;
|
||||
|
||||
case :
|
||||
this.hintQueue = new Array(shapes.getShape(6), shapes.getShape(4), shapes.getShape(2), shapes.getShape(1), shapes.getShape(3), shapes.getShape(5), shapes.getShape(0), shapes.getShape(2), shapes.getShape(6), shapes.getShape(0), shapes.getShape(1), shapes.getShape(0), shapes.getShape(3), shapes.getShape(3));
|
||||
|
||||
var hintDataList = [0,18,0,7,18,0,4,18,0,6,17,0,0,17,0,5,16,3,0,15,2,5,14,1,0,14,0,7,15,2,6,14,0,4,13,3,2,16,2,3,17,3];
|
||||
this.createHintQueue(hintDataList);
|
||||
break;
|
||||
--------------------------Variation 2--------------------------
|
||||
case :
|
||||
this.shapeQueue = new Array(shapes.getShape(1), shapes.getShape(6), shapes.getShape(3), shapes.getShape(4), shapes.getShape(5), shapes.getShape(0), shapes.getShape(2), shapes.getShape(1), shapes.getShape(6), shapes.getShape(2), shapes.getShape(5), shapes.getShape(0), shapes.getShape(3), shapes.getShape(3));
|
||||
break;
|
||||
|
||||
case :
|
||||
this.hintQueue = new Array(shapes.getShape(1), shapes.getShape(6), shapes.getShape(3), shapes.getShape(4), shapes.getShape(5), shapes.getShape(0), shapes.getShape(2), shapes.getShape(1), shapes.getShape(6), shapes.getShape(2), shapes.getShape(5), shapes.getShape(0), shapes.getShape(3), shapes.getShape(3));
|
||||
|
||||
var hintDataList = [6,18,0,0,18,0,0,17,0,7,16,0,6,17,3,0,15,2,4,18,0,6,15,0,0,14,0,4,15,1,6,13,3,4,13,3,2,16,2,3,17,3];
|
||||
this.createHintQueue(hintDataList);
|
||||
break;
|
||||
|
||||
|
||||
|
||||
TEST: //BT cannon
|
||||
case :
|
||||
this.shapeQueue = new Array(shapes.getShape(6), shapes.getShape(2), shapes.getShape(4), shapes.getShape(1), shapes.getShape(3), shapes.getShape(0), shapes.getShape(5), shapes.getShape(6), shapes.getShape(0), shapes.getShape(2), shapes.getShape(0), shapes.getShape(3), shapes.getShape(4), shapes.getShape(3));
|
||||
break;
|
||||
|
||||
case :
|
||||
this.hintQueue = new Array(shapes.getShape(6), shapes.getShape(2), shapes.getShape(4), shapes.getShape(1), shapes.getShape(3), shapes.getShape(0), shapes.getShape(5), shapes.getShape(6), shapes.getShape(0), shapes.getShape(2), shapes.getShape(0), shapes.getShape(3), shapes.getShape(4), shapes.getShape(3));
|
||||
|
||||
var hintDataList = [0,18,0,4,18,0,7,18,0,6,17,0,0,17,0,0,15,2,5,16,3,0,14,0,4,13,3,5,14,1,7,15,2,2,16,2,8,15,3,3,17,3];
|
||||
this.createHintQueue(hintDataList);
|
||||
break;
|
||||
|
||||
PC OPENERS:
|
@ -878,7 +878,7 @@ var RandomGenerator = {
|
||||
newBag.push(minoes[mino]);
|
||||
newBag = newBag.filter(this.onlyUnique);
|
||||
}
|
||||
|
||||
console.log("New bag: " + newBag.toString());
|
||||
return newBag;
|
||||
},
|
||||
reset() {
|
||||
|
Loading…
Reference in New Issue
Block a user