almost usable
parent
6b7cca9cfd
commit
fbf6eb01b7
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@ -228,7 +228,7 @@ var tetrisCanvas = {
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module.exports = tetrisCanvas;
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},{"./consts.js":2,"./utils.js":7}],2:[function(require,module,exports){
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},{"./consts.js":2,"./utils.js":8}],2:[function(require,module,exports){
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//colors for shapes L, O, Z, T, J, S, I
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var colors = ['#ef7a21','#f7d308','#ef2029','#ad4d9c','#5a658f','#42b642','#31c7ef'];
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@ -404,13 +404,12 @@ var UserInputs = {
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},
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incDeciframes() {
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this.nDeciframes++;
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this.nDeciframesKey++;
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this.keyboardButtonsDeciframes++;
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this.keyboardDirectionArrowsDeciframes++;
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this.gamepadButtonsDeciFrames++;
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this.gamepadDirectionPadDeciFrames++;
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},
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processGamepadInput() {
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this.gamepadButtonsDown("RB");
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this.gamepadButtonsDown("LB");
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@ -420,18 +419,20 @@ var UserInputs = {
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//this.gamepadButtonsDown("X");
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//this.gamepadButtonsDown("Y");
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return;
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},
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processGamepadDPad()
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{
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this.gamepadDPadDown("DPad-Left");
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this.gamepadDPadDown("DPad-Right");
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this.gamepadDPadDown("DPad-Down");
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return;
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},
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/*
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processButtons() {
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return;
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},
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*/
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// X, Y, A, B , RB, LB Buttons
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gamepadButtonsDown(finds) {
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@ -466,26 +467,30 @@ var UserInputs = {
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// Direction Pad
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gamepadDPadDown(finds) {
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var DAS = 7;
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var ARR = 3;
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var DAS = 7.0;
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var ARR = 3.0;
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var isContained = this.gpButtons.includes(finds);
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var isPrevContained = this.prevGpButtons.includes(finds);
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//console.log("but: " + this.gpButtons + " prev but:" + this.prevGpButtons);
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if(isPrevContained != isContained ) {
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this.isGamepadDown = false;
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// Do once
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//if(isContainted)
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//if(isContained)
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// this.gamepadQueue.push(finds);
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}
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var gamepadDirectionDasFrames = this.gamepadDirectionPadDeciFrames / 1.0;
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if (!this.isGamepadDown) {
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if (this.nframe >= DAS) {
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this.nframe = 0;
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if (gamepadDirectionDasFrames >= DAS) {
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this.gamepadDirectionPadDeciFrames = 0;
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this.isGamepadDown = true;
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//console.log(this.isGamepadDown + " " + this.gam);
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}
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} else {
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if (this.nframe >= ARR && isContained) {
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}
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else
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{
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if (gamepadDirectionDasFrames >= ARR && isContained) {
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this.gamepadQueue.push(finds);
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this.nframe = 0;
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this.gamepadDirectionPadDeciFrames = 0;
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}
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}
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@ -496,6 +501,8 @@ var UserInputs = {
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this.processKeyDown(32); // Space
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this.processKeyDown(88); // X
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this.processKeyDown(90); // Z
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this.processKeyDown(16); // shift
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this.processKeyDown(17); // ctrl
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},
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// keyboard keys z,x,space
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@ -613,7 +620,7 @@ var shapes = require('./shapes.js');
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var views = require('./views.js');
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var canvas = require('./canvas.js');
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var inputs = require('./input.js');
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var openers = require('./openers.js');
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/**
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@ -756,6 +763,7 @@ Tetris.prototype = {
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views.init(this.id, cfg.maxWidth, cfg.maxHeight);
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canvas.init(views.scene, views.preview, views.hold);
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inputs.init();
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//openers.init();
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this.matrix = initMatrix(consts.ROW_COUNT, consts.COLUMN_COUNT);
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this.reset();
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@ -772,11 +780,14 @@ Tetris.prototype = {
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this.level = 1;
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this.score = 0;
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this.lines = 0;
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this.shapeNumber = 0;
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this.startTime = new Date().getTime();
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this.currentTime = this.startTime;
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this.prevTime = this.startTime;
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this.levelTime = this.startTime;
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//this.opener = openers.OpenerGenerator.;
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this.shapeQueue = [];
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//console.log("opener: " + this.opener);
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this.holdQueue = [];
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this.canPullFromHoldQueue = false;
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clearMatrix(this.matrix);
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@ -798,7 +809,7 @@ Tetris.prototype = {
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},
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pushHoldStack: function()
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{
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if(this.holdQueue.length <= 4) {
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if(this.holdQueue.length < 4) {
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this.holdQueue.push(this.shape);
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this.shape = this.shapeQueue.shift();
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this.canPullFromHoldQueue = false;
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@ -826,54 +837,6 @@ Tetris.prototype = {
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// All key event handlers
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_keydownHandler: function(e) {
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var matrix = this.matrix;
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/*
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if (!e) {
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var e = window.event;
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}
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if (this.isGameOver || !this.shape) {
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return;
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}
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switch (e.keyCode) {
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case 37: {
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//this.shape.goLeft(matrix);
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this._draw();
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}
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break;
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case 39: {
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//this.shape.goRight(matrix);
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this._draw();
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}
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break;
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case 90: {
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this.shape.rotate(matrix);
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this._draw();
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}
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break;
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case 88: {
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this.shape.rotateClockwise(matrix);
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this._draw();
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}
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break;
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case 40: {
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this.shape.goDown(matrix);
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this._draw();
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}
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break;
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case 32: {
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this.shape.goBottom(matrix);
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this._update();
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}
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break;
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}
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*/
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},
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// Restart game
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_restartHandler: function() {
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@ -888,14 +851,38 @@ Tetris.prototype = {
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// Fire a new random shape
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_fireShape: function() {
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this.shape = this.shapeQueue.shift() || shapes.randomShape();
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while( this.shapeQueue.length < 4 )
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//this.shape = this.shapeQueue.shift() || shapes.randomShape();
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/*while( this.shapeQueue.length <= 4 )
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{
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this.preparedShape = shapes.randomShape();
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this.shapeQueue.push(this.preparedShape);
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}
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}*/
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//canvas.drawPreviewShape(this.shapeQueue);
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this._draw();
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/*while(this.shapeQueue == undefined)
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{
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this.shapeQueue = opener.getOpener();//[];();
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console.log("console: " + this.shapeQueue);
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}
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console.log("console: " + this.shapeQueue);
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*/
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while(this.shapeQueue.length <= 4)
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{
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this.preparedShape = openers.getNextMino();//shapes.getShape(this.shapeNumber);
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this.shapeNumber++;
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this.shapeQueue.push(this.preparedShape);
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this.shapeNumber = this.shapeNumber % 7;
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}
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this.shape = this.shapeQueue.shift();
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// this.shape || shapes.getShape(this.shapeNumber);
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this._draw();
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},
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canvas.drawPreviewShape(this.shapeQueue);
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if(this.shape != undefined) {
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let clone = Object.assign(Object.create(Object.getPrototypeOf(this.shape)), this.shape);
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var bottomY = clone.bottomAt(this.matrix);
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clone.color = "#ffffff";
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//clone.color = "#ffffff";
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canvas.drawGhostShape(clone, bottomY);
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}
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canvas.drawMatrix(this.matrix);
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@ -921,22 +909,16 @@ Tetris.prototype = {
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}
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this.currentTime = new Date().getTime();
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var deltaTime = this.currentTime - this.prevTime;
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/*
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if(deltaTime >= 10)
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{
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inputs.incFrame();
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}
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*/
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if(deltaTime >= 1) { // 600hz
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// todo: put in web worker
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if(deltaTime >= 1) { // needs to be 600hz
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inputs.incDeciframes();
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//console.log(deltaTime / 600.0);
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}
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if(deltaTime >= 1) {
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inputs.updateGamepad();
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//inputs.processButtons();
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inputs.processGamepadDPad();
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inputs.processGamepadInput();
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}
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inputs.processKeys();
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}
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if (deltaTime > 5) { // 60hz
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if (deltaTime > 1) { // 60hz
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inputs.processKeyShift();
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// Keyboard inputs
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while((inputs.inputqueue != undefined && inputs.inputqueue.length >= 1)){
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@ -1019,18 +1001,15 @@ Tetris.prototype = {
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this._update();
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}
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if(curkey == 16) {
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this.pullHoldQueue();
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//this._update();
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this.pushHoldStack();
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this._update();
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}
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if(curkey == 16) {
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this.pushHoldQueue();
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//this._update();
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if(curkey == 17) {
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this.popHoldStack();
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this._update();
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}
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}
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inputs.inputqueue = [];
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}
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// Update game data
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_update: function() {
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if(this.shape != undefined) //TODO delete
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if (this.shape.canDown(this.matrix)) {
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this.shape.goDown(this.matrix);
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} else {
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@ -1105,7 +1085,131 @@ Tetris.prototype = {
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window.Tetris = Tetris;
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},{"./canvas.js":1,"./consts.js":2,"./input.js":4,"./shapes.js":6,"./utils.js":7,"./views.js":8}],6:[function(require,module,exports){
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},{"./canvas.js":1,"./consts.js":2,"./input.js":4,"./openers.js":6,"./shapes.js":7,"./utils.js":8,"./views.js":9}],6:[function(require,module,exports){
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var shapes = require("./shapes.js");
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/*
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function TKI3FonzieVariation() {
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this.shapeQueue = new Array(7);
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this.shapeQueue.push(new shapes.ShapeL());
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this.shapeQueue.push(new shapes.ShapeI());
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this.shapeQueue.push(new shapes.ShapeO());
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this.shapeQueue.push(new shapes.ShapeZR());
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this.shapeQueue.push(new shapes.ShapeZ());
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this.shapeQueue.push(new shapes.ShapeLR());
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this.shapeQueue.push(new shapes.ShapeT());
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//this.hintShapeQueue = [];
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}
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TKI3FonzieVariation.prototype = {
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getShapeQueue: function () {
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return this.shapeQueue;
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}
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getHintQueue: function() {
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this.hintShapeQueue.push(new shapes.ShapeL());
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this.hintShapeQueue.push(new shapes.ShapeI());
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this.hintShapeQueue.push(new shapes.ShapeO());
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this.hintShapeQueue.push(new shapes.ShapeZR());
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this.hintShapeQueue.push(new shapes.ShapeZ());
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this.hintShapeQueue.push(new shapes.ShapeLR());
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this.hintShapeQueue.push(new shapes.ShapeT());
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return this.hintShapeQueue;
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},
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init: function () {
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//todo: switch to queue builder
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//this.getShapeQueue();
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//this.getHintQueue();
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}
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//hintShape
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}
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*/
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// L O Z T LR ZR I
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var OpenerGenerator = {
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shapeQueue: [],
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hintQueue: [],
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idx: 0,
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hindIdx: 0,
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isInit: 0,
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isHintInit: 0,
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init() {
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if(!this.isInit || this.shapeQueue == undefined) {
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this.shapeQueue = new Array(shapes.getShape(0),
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shapes.getShape(6),
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shapes.getShape(1),
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shapes.getShape(5),
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shapes.getShape(2),
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shapes.getShape(4),
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shapes.getShape(3));
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}
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this.isInit = 1;
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return;// this.shapeQueue;
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},
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getNextMino() {
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this.init();
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var mino = this.shapeQueue[this.idx];
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this.idx++;
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if(this.idx == 6) {
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this.idx = 0;
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this.isInit = 0;
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}
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return mino;
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//return this.shapeQueue[this.idx%=6];
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},
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initHint() {
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if(!this.isHintInit || this.hintQueue == undefined) {
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this.hintQueue = new Array(shapes.getShape(0),
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shapes.getShape(6),
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shapes.getShape(1),
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shapes.getShape(5),
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shapes.getShape(2),
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shapes.getShape(4),
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shapes.getShape(3));
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}
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this.isHintInit = 1;
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return;// this.shapeQueue;
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},
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getNextHint() {
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this.initHint();
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var mino = this.hintQueue[this.hintIdx];
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this.hintIdx++;
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if(this.hintIdx == 6) {
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this.hintIdx = 0;
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this.isHintInit = 0;
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}
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return mino;
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//return this.shapeQueue[this.idx%=6];
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}
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};
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function getNextMino() {
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var mino = OpenerGenerator.getNextMino();
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//console.log("Mino: " + mino);
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return mino;
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}
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function getNextHint() {
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var mino = OpenerGenerator.getNextMino();
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//console.log("Mino: " + mino);
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return mino;
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}
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module.exports.getNextMino = getNextMino;
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},{"./shapes.js":7}],7:[function(require,module,exports){
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var consts = require('./consts.js');
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var COLORS = consts.COLORS;
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var COLUMN_COUNT = consts.COLUMN_COUNT;
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@ -1526,6 +1630,7 @@ var RandomGenerator = {
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return bag;
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}
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};
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function randomShape() {
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var result = parseInt(RandomGenerator.getTetrimino(),10);//Math.floor(Math.random() * 7);
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var shape;
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@ -1557,8 +1662,43 @@ function randomShape() {
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return shape;
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}
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function getShape(shapei) {
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var result = shapei
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var shape;
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switch (result) {
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case 0:
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shape = new ShapeL();
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break;
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case 1:
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shape = new ShapeO();
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break;
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case 2:
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shape = new ShapeZ();
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break;
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case 3:
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shape = new ShapeT();
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break;
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case 4:
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shape = new ShapeLR();
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break;
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case 5:
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shape = new ShapeZR();
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break;
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case 6:
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shape = new ShapeI();
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break;
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}
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shape.init(result);
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return shape;
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}
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module.exports.randomShape = randomShape;
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},{"./consts.js":2}],7:[function(require,module,exports){
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module.exports.getShape = getShape;
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//module.exports.newOpenerShapeQueue = newOpenerShapeQueue; queue.push(new ShapeL());
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},{"./consts.js":2}],8:[function(require,module,exports){
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var exports = module.exports = {};
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@ -1670,7 +1810,7 @@ exports.$ = $;
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exports.extend = extend;
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exports.proxy = proxy;
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},{}],8:[function(require,module,exports){
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},{}],9:[function(require,module,exports){
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/**
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All dom definitions and actions
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*/
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@ -1816,4 +1956,4 @@ var tetrisView = {
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};
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module.exports = tetrisView;
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},{"./consts.js":2,"./utils.js":7}]},{},[5]);
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},{"./consts.js":2,"./utils.js":8}]},{},[5]);
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41
src/input.js
41
src/input.js
|
@ -12,13 +12,12 @@ var UserInputs = {
|
|||
},
|
||||
|
||||
incDeciframes() {
|
||||
this.nDeciframes++;
|
||||
this.nDeciframesKey++;
|
||||
this.keyboardButtonsDeciframes++;
|
||||
this.keyboardDirectionArrowsDeciframes++;
|
||||
this.gamepadButtonsDeciFrames++;
|
||||
this.gamepadDirectionPadDeciFrames++;
|
||||
},
|
||||
|
||||
processGamepadInput() {
|
||||
this.gamepadButtonsDown("RB");
|
||||
this.gamepadButtonsDown("LB");
|
||||
|
@ -28,18 +27,20 @@ var UserInputs = {
|
|||
//this.gamepadButtonsDown("X");
|
||||
//this.gamepadButtonsDown("Y");
|
||||
|
||||
|
||||
|
||||
return;
|
||||
},
|
||||
|
||||
processGamepadDPad()
|
||||
{
|
||||
this.gamepadDPadDown("DPad-Left");
|
||||
this.gamepadDPadDown("DPad-Right");
|
||||
this.gamepadDPadDown("DPad-Down");
|
||||
|
||||
return;
|
||||
},
|
||||
/*
|
||||
processButtons() {
|
||||
|
||||
return;
|
||||
},
|
||||
*/
|
||||
|
||||
|
||||
// X, Y, A, B , RB, LB Buttons
|
||||
gamepadButtonsDown(finds) {
|
||||
|
@ -74,26 +75,30 @@ var UserInputs = {
|
|||
|
||||
// Direction Pad
|
||||
gamepadDPadDown(finds) {
|
||||
var DAS = 7;
|
||||
var ARR = 3;
|
||||
var DAS = 7.0;
|
||||
var ARR = 3.0;
|
||||
var isContained = this.gpButtons.includes(finds);
|
||||
var isPrevContained = this.prevGpButtons.includes(finds);
|
||||
|
||||
//console.log("but: " + this.gpButtons + " prev but:" + this.prevGpButtons);
|
||||
if(isPrevContained != isContained ) {
|
||||
this.isGamepadDown = false;
|
||||
// Do once
|
||||
//if(isContainted)
|
||||
//if(isContained)
|
||||
// this.gamepadQueue.push(finds);
|
||||
}
|
||||
var gamepadDirectionDasFrames = this.gamepadDirectionPadDeciFrames / 1.0;
|
||||
if (!this.isGamepadDown) {
|
||||
if (this.nframe >= DAS) {
|
||||
this.nframe = 0;
|
||||
if (gamepadDirectionDasFrames >= DAS) {
|
||||
this.gamepadDirectionPadDeciFrames = 0;
|
||||
this.isGamepadDown = true;
|
||||
//console.log(this.isGamepadDown + " " + this.gam);
|
||||
}
|
||||
} else {
|
||||
if (this.nframe >= ARR && isContained) {
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gamepadDirectionDasFrames >= ARR && isContained) {
|
||||
this.gamepadQueue.push(finds);
|
||||
this.nframe = 0;
|
||||
this.gamepadDirectionPadDeciFrames = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -104,6 +109,8 @@ var UserInputs = {
|
|||
this.processKeyDown(32); // Space
|
||||
this.processKeyDown(88); // X
|
||||
this.processKeyDown(90); // Z
|
||||
this.processKeyDown(16); // shift
|
||||
this.processKeyDown(17); // ctrl
|
||||
},
|
||||
|
||||
// keyboard keys z,x,space
|
||||
|
|
123
src/main.js
123
src/main.js
|
@ -4,7 +4,7 @@ var shapes = require('./shapes.js');
|
|||
var views = require('./views.js');
|
||||
var canvas = require('./canvas.js');
|
||||
var inputs = require('./input.js');
|
||||
|
||||
var openers = require('./openers.js');
|
||||
|
||||
|
||||
/**
|
||||
|
@ -147,6 +147,7 @@ Tetris.prototype = {
|
|||
views.init(this.id, cfg.maxWidth, cfg.maxHeight);
|
||||
canvas.init(views.scene, views.preview, views.hold);
|
||||
inputs.init();
|
||||
//openers.init();
|
||||
|
||||
this.matrix = initMatrix(consts.ROW_COUNT, consts.COLUMN_COUNT);
|
||||
this.reset();
|
||||
|
@ -163,11 +164,14 @@ Tetris.prototype = {
|
|||
this.level = 1;
|
||||
this.score = 0;
|
||||
this.lines = 0;
|
||||
this.shapeNumber = 0;
|
||||
this.startTime = new Date().getTime();
|
||||
this.currentTime = this.startTime;
|
||||
this.prevTime = this.startTime;
|
||||
this.levelTime = this.startTime;
|
||||
//this.opener = openers.OpenerGenerator.;
|
||||
this.shapeQueue = [];
|
||||
//console.log("opener: " + this.opener);
|
||||
this.holdQueue = [];
|
||||
this.canPullFromHoldQueue = false;
|
||||
clearMatrix(this.matrix);
|
||||
|
@ -189,7 +193,7 @@ Tetris.prototype = {
|
|||
},
|
||||
pushHoldStack: function()
|
||||
{
|
||||
if(this.holdQueue.length <= 4) {
|
||||
if(this.holdQueue.length < 4) {
|
||||
this.holdQueue.push(this.shape);
|
||||
this.shape = this.shapeQueue.shift();
|
||||
this.canPullFromHoldQueue = false;
|
||||
|
@ -217,54 +221,6 @@ Tetris.prototype = {
|
|||
|
||||
// All key event handlers
|
||||
_keydownHandler: function(e) {
|
||||
|
||||
var matrix = this.matrix;
|
||||
/*
|
||||
if (!e) {
|
||||
var e = window.event;
|
||||
}
|
||||
if (this.isGameOver || !this.shape) {
|
||||
return;
|
||||
}
|
||||
|
||||
switch (e.keyCode) {
|
||||
case 37: {
|
||||
//this.shape.goLeft(matrix);
|
||||
this._draw();
|
||||
}
|
||||
break;
|
||||
|
||||
case 39: {
|
||||
//this.shape.goRight(matrix);
|
||||
this._draw();
|
||||
}
|
||||
break;
|
||||
|
||||
case 90: {
|
||||
this.shape.rotate(matrix);
|
||||
this._draw();
|
||||
}
|
||||
break;
|
||||
|
||||
case 88: {
|
||||
this.shape.rotateClockwise(matrix);
|
||||
this._draw();
|
||||
}
|
||||
break;
|
||||
|
||||
case 40: {
|
||||
this.shape.goDown(matrix);
|
||||
this._draw();
|
||||
}
|
||||
break;
|
||||
|
||||
case 32: {
|
||||
this.shape.goBottom(matrix);
|
||||
this._update();
|
||||
}
|
||||
break;
|
||||
}
|
||||
*/
|
||||
},
|
||||
// Restart game
|
||||
_restartHandler: function() {
|
||||
|
@ -279,14 +235,38 @@ Tetris.prototype = {
|
|||
|
||||
// Fire a new random shape
|
||||
_fireShape: function() {
|
||||
this.shape = this.shapeQueue.shift() || shapes.randomShape();
|
||||
while( this.shapeQueue.length < 4 )
|
||||
//this.shape = this.shapeQueue.shift() || shapes.randomShape();
|
||||
/*while( this.shapeQueue.length <= 4 )
|
||||
{
|
||||
this.preparedShape = shapes.randomShape();
|
||||
this.shapeQueue.push(this.preparedShape);
|
||||
}
|
||||
}*/
|
||||
//canvas.drawPreviewShape(this.shapeQueue);
|
||||
this._draw();
|
||||
|
||||
|
||||
/*while(this.shapeQueue == undefined)
|
||||
{
|
||||
this.shapeQueue = opener.getOpener();//[];();
|
||||
console.log("console: " + this.shapeQueue);
|
||||
}
|
||||
console.log("console: " + this.shapeQueue);
|
||||
*/
|
||||
|
||||
while(this.shapeQueue.length <= 4)
|
||||
{
|
||||
|
||||
|
||||
this.preparedShape = openers.getNextMino();//shapes.getShape(this.shapeNumber);
|
||||
this.shapeNumber++;
|
||||
|
||||
this.shapeQueue.push(this.preparedShape);
|
||||
this.shapeNumber = this.shapeNumber % 7;
|
||||
}
|
||||
|
||||
this.shape = this.shapeQueue.shift();
|
||||
// this.shape || shapes.getShape(this.shapeNumber);
|
||||
|
||||
this._draw();
|
||||
|
||||
},
|
||||
|
||||
|
@ -298,9 +278,10 @@ Tetris.prototype = {
|
|||
canvas.drawPreviewShape(this.shapeQueue);
|
||||
if(this.shape != undefined) {
|
||||
|
||||
|
||||
let clone = Object.assign(Object.create(Object.getPrototypeOf(this.shape)), this.shape);
|
||||
var bottomY = clone.bottomAt(this.matrix);
|
||||
clone.color = "#ffffff";
|
||||
//clone.color = "#ffffff";
|
||||
canvas.drawGhostShape(clone, bottomY);
|
||||
}
|
||||
canvas.drawMatrix(this.matrix);
|
||||
|
@ -312,22 +293,16 @@ Tetris.prototype = {
|
|||
}
|
||||
this.currentTime = new Date().getTime();
|
||||
var deltaTime = this.currentTime - this.prevTime;
|
||||
|
||||
/*
|
||||
if(deltaTime >= 10)
|
||||
{
|
||||
inputs.incFrame();
|
||||
|
||||
}
|
||||
*/
|
||||
|
||||
if(deltaTime >= 1) { // 600hz
|
||||
|
||||
// todo: put in web worker
|
||||
if(deltaTime >= 1) { // needs to be 600hz
|
||||
inputs.incDeciframes();
|
||||
//console.log(deltaTime / 600.0);
|
||||
}
|
||||
|
||||
if(deltaTime >= 1) {
|
||||
inputs.updateGamepad();
|
||||
//inputs.processButtons();
|
||||
inputs.processGamepadDPad();
|
||||
inputs.processGamepadInput();
|
||||
}
|
||||
|
||||
|
@ -380,7 +355,7 @@ Tetris.prototype = {
|
|||
inputs.processKeys();
|
||||
}
|
||||
|
||||
if (deltaTime > 5) { // 60hz
|
||||
if (deltaTime > 1) { // 60hz
|
||||
inputs.processKeyShift();
|
||||
// Keyboard inputs
|
||||
while((inputs.inputqueue != undefined && inputs.inputqueue.length >= 1)){
|
||||
|
@ -410,18 +385,15 @@ Tetris.prototype = {
|
|||
this._update();
|
||||
}
|
||||
if(curkey == 16) {
|
||||
this.pullHoldQueue();
|
||||
|
||||
//this._update();
|
||||
this.pushHoldStack();
|
||||
this._update();
|
||||
}
|
||||
if(curkey == 16) {
|
||||
this.pushHoldQueue();
|
||||
|
||||
//this._update();
|
||||
if(curkey == 17) {
|
||||
this.popHoldStack();
|
||||
this._update();
|
||||
}
|
||||
}
|
||||
inputs.inputqueue = [];
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -445,6 +417,7 @@ Tetris.prototype = {
|
|||
// Update game data
|
||||
_update: function() {
|
||||
|
||||
if(this.shape != undefined) //TODO delete
|
||||
if (this.shape.canDown(this.matrix)) {
|
||||
this.shape.goDown(this.matrix);
|
||||
} else {
|
||||
|
|
|
@ -0,0 +1,31 @@
|
|||
shapes = require(./shapes.js);
|
||||
|
||||
|
||||
function TKI3FonzieVariation {
|
||||
|
||||
this.shapeQueue: [],
|
||||
|
||||
}
|
||||
|
||||
TKI3FonzieVariation.prototype = {
|
||||
init: function () {
|
||||
this.shapeQueue.push(new ShapeL());
|
||||
this.shapeQueue.push(new ShapeI());
|
||||
this.shapeQueue.push(new ShapeO());
|
||||
this.shapeQueue.push(new ShapeS());
|
||||
this.shapeQueue.push(new ShapeZ());
|
||||
this.shapeQueue.push(new ShapeJ());
|
||||
this.shapeQueue.push(new ShapeT());
|
||||
}
|
||||
|
||||
//hintShape
|
||||
}
|
||||
|
||||
function getNewOpener()
|
||||
{
|
||||
var opener = new TKI3FonzieVariation()
|
||||
opener.init();
|
||||
return opener;
|
||||
}
|
||||
//var Openers = {
|
||||
|
|
@ -0,0 +1,122 @@
|
|||
var shapes = require("./shapes.js");
|
||||
|
||||
/*
|
||||
function TKI3FonzieVariation() {
|
||||
|
||||
this.shapeQueue = new Array(7);
|
||||
this.shapeQueue.push(new shapes.ShapeL());
|
||||
this.shapeQueue.push(new shapes.ShapeI());
|
||||
this.shapeQueue.push(new shapes.ShapeO());
|
||||
this.shapeQueue.push(new shapes.ShapeZR());
|
||||
this.shapeQueue.push(new shapes.ShapeZ());
|
||||
this.shapeQueue.push(new shapes.ShapeLR());
|
||||
this.shapeQueue.push(new shapes.ShapeT());
|
||||
//this.hintShapeQueue = [];
|
||||
|
||||
}
|
||||
|
||||
TKI3FonzieVariation.prototype = {
|
||||
getShapeQueue: function () {
|
||||
|
||||
return this.shapeQueue;
|
||||
}
|
||||
|
||||
getHintQueue: function() {
|
||||
this.hintShapeQueue.push(new shapes.ShapeL());
|
||||
this.hintShapeQueue.push(new shapes.ShapeI());
|
||||
this.hintShapeQueue.push(new shapes.ShapeO());
|
||||
this.hintShapeQueue.push(new shapes.ShapeZR());
|
||||
this.hintShapeQueue.push(new shapes.ShapeZ());
|
||||
this.hintShapeQueue.push(new shapes.ShapeLR());
|
||||
this.hintShapeQueue.push(new shapes.ShapeT());
|
||||
return this.hintShapeQueue;
|
||||
|
||||
},
|
||||
init: function () {
|
||||
//todo: switch to queue builder
|
||||
//this.getShapeQueue();
|
||||
//this.getHintQueue();
|
||||
}
|
||||
|
||||
|
||||
|
||||
//hintShape
|
||||
}
|
||||
|
||||
*/
|
||||
// L O Z T LR ZR I
|
||||
var OpenerGenerator = {
|
||||
shapeQueue: [],
|
||||
hintQueue: [],
|
||||
idx: 0,
|
||||
hindIdx: 0,
|
||||
isInit: 0,
|
||||
isHintInit: 0,
|
||||
init() {
|
||||
if(!this.isInit || this.shapeQueue == undefined) {
|
||||
this.shapeQueue = new Array(shapes.getShape(0),
|
||||
shapes.getShape(6),
|
||||
shapes.getShape(1),
|
||||
shapes.getShape(5),
|
||||
shapes.getShape(2),
|
||||
shapes.getShape(4),
|
||||
shapes.getShape(3));
|
||||
}
|
||||
this.isInit = 1;
|
||||
|
||||
return;// this.shapeQueue;
|
||||
},
|
||||
|
||||
getNextMino() {
|
||||
this.init();
|
||||
var mino = this.shapeQueue[this.idx];
|
||||
this.idx++;
|
||||
if(this.idx == 6) {
|
||||
this.idx = 0;
|
||||
this.isInit = 0;
|
||||
}
|
||||
|
||||
return mino;
|
||||
//return this.shapeQueue[this.idx%=6];
|
||||
},
|
||||
initHint() {
|
||||
if(!this.isHintInit || this.hintQueue == undefined) {
|
||||
this.hintQueue = new Array(shapes.getShape(0),
|
||||
shapes.getShape(6),
|
||||
shapes.getShape(1),
|
||||
shapes.getShape(5),
|
||||
shapes.getShape(2),
|
||||
shapes.getShape(4),
|
||||
shapes.getShape(3));
|
||||
}
|
||||
this.isHintInit = 1;
|
||||
|
||||
return;// this.shapeQueue;
|
||||
},
|
||||
getNextHint() {
|
||||
this.initHint();
|
||||
var mino = this.hintQueue[this.hintIdx];
|
||||
this.hintIdx++;
|
||||
if(this.hintIdx == 6) {
|
||||
this.hintIdx = 0;
|
||||
this.isHintInit = 0;
|
||||
}
|
||||
|
||||
return mino;
|
||||
//return this.shapeQueue[this.idx%=6];
|
||||
}
|
||||
};
|
||||
|
||||
function getNextMino() {
|
||||
var mino = OpenerGenerator.getNextMino();
|
||||
//console.log("Mino: " + mino);
|
||||
return mino;
|
||||
}
|
||||
function getNextHint() {
|
||||
var mino = OpenerGenerator.getNextMino();
|
||||
//console.log("Mino: " + mino);
|
||||
return mino;
|
||||
}
|
||||
module.exports.getNextMino = getNextMino;
|
||||
|
||||
|
|
@ -418,6 +418,7 @@ var RandomGenerator = {
|
|||
return bag;
|
||||
}
|
||||
};
|
||||
|
||||
function randomShape() {
|
||||
var result = parseInt(RandomGenerator.getTetrimino(),10);//Math.floor(Math.random() * 7);
|
||||
var shape;
|
||||
|
@ -449,4 +450,38 @@ function randomShape() {
|
|||
return shape;
|
||||
}
|
||||
|
||||
module.exports.randomShape = randomShape;
|
||||
|
||||
|
||||
function getShape(shapei) {
|
||||
var result = shapei
|
||||
var shape;
|
||||
|
||||
switch (result) {
|
||||
case 0:
|
||||
shape = new ShapeL();
|
||||
break;
|
||||
case 1:
|
||||
shape = new ShapeO();
|
||||
break;
|
||||
case 2:
|
||||
shape = new ShapeZ();
|
||||
break;
|
||||
case 3:
|
||||
shape = new ShapeT();
|
||||
break;
|
||||
case 4:
|
||||
shape = new ShapeLR();
|
||||
break;
|
||||
case 5:
|
||||
shape = new ShapeZR();
|
||||
break;
|
||||
case 6:
|
||||
shape = new ShapeI();
|
||||
break;
|
||||
}
|
||||
shape.init(result);
|
||||
return shape;
|
||||
}
|
||||
module.exports.randomShape = randomShape;
|
||||
module.exports.getShape = getShape;
|
||||
//module.exports.newOpenerShapeQueue = newOpenerShapeQueue; queue.push(new ShapeL());
|
||||
|
|
Loading…
Reference in New Issue