bt cannon
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72
dist/tetrion.js
vendored
72
dist/tetrion.js
vendored
@ -959,26 +959,40 @@ Tetris.prototype = {
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document.getElementById("Openers").appendChild(newOpener);
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// Print Sequence Data to console
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console.log("this.hintQueue = new Array(");
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this.shapeQueue.slice().reverse().forEach( function(shape, idx, arr) { console.log("shapes.getShape("+shape.nType()+ ((idx === arr.length-1) ? "));" : "),") ); } );
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// console.log("this.hintQueue = new Array(");
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// this.shapeQueue.slice().reverse().forEach( function(shape, idx, arr) { console.log("shapes.getShape("+shape.nType()+ ((idx === arr.length-1) ? "));" : "),") ); } );
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var shapes = [];
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this.shapeQueue.slice().reverse().forEach( function(shape, idx) { shapes.push(shape.x); shapes.push(shape.y); shapes.push(shape.state); } );
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console.log("var hintDataList = [" + shapes.join(",") + "];");
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console.log("this.createHintQueue(hintDataList);");
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// console.log("var hintDataList = [" + shapes.join(",") + "];");
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// console.log("this.createHintQueue(hintDataList);");
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openers.addSequence(this.shapeQueue);
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var sequenceCode = [];
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var shapeArrayStr = [];
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this.shapeQueue.slice().reverse().forEach( function(shape, idx, arr) { shapeArrayStr += "shapes.getShape("+shape.nType() + ((idx === arr.length-1) ? "));" : "), ") } );
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sequenceCode += "case :\n\tthis.shapeQueue = new Array(" + shapeArrayStr + "\nbreak;" + "\n\n";
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sequenceCode += "case :\n\tthis.hintQueue = new Array(" + shapeArrayStr;
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sequenceCode += "\n\nvar hintDataList = [" + shapes.join(",") + "];" + "\nthis.createHintQueue(hintDataList);" + "\nbreak;";
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prompt("Generated Code:", sequenceCode);
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//openers.addSequence(this.shapeQueue);
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//this.setFreePlay();
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this.gameState = consts.GAMESTATES[1];
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//this.gameState = consts.GAMESTATES[1];
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this.currentMinoInx = 0;
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//this.setCurrentOpener(99999);//this.currentMinoInx);
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clearMatrix(this.matrix);
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this.currentOpener = 9999;
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this.shapeQueue = [];
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this.hintQueue = [];
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this._recurseGameState();
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//this._recurseGameState();
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},
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setSettings: function() {
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var newVal = document.getElementById("setting_value").value;
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@ -1003,7 +1017,6 @@ Tetris.prototype = {
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this.levelTime = this.startTime;
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this.prevInputTime = this.startTime;
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// current tetrino index gets set to 0 at the end of opener sequence
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//if(this.currentMinoInx == undefined || this.currentMinoInx < 1000) // todo: refactor -- seppuku worthy
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this.currentMinoInx = 0;
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this.shapeQueue = [];
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this.hintQueue = [];
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@ -1749,6 +1762,10 @@ var openerGenerator = {
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shapes.getShape(2),
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shapes.getShape(3));
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break;
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case 13:
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this.shapeQueue = new Array(shapes.getShape(4), shapes.getShape(6), shapes.getShape(1), shapes.getShape(2), shapes.getShape(3), shapes.getShape(5), shapes.getShape(0), shapes.getShape(1), shapes.getShape(0), shapes.getShape(6), shapes.getShape(0), shapes.getShape(5), shapes.getShape(4), shapes.getShape(3), shapes.getShape(4), shapes.getShape(3), shapes.getShape(4));
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break;
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default:
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this.shapeQueue.unshift(utils.deepClone(shapes.randomShape()));
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return;
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@ -2070,6 +2087,12 @@ var openerGenerator = {
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var hintDataList = [3,17,1,6,18,0,5,17,2,1,18,0];
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this.createHintQueue(hintDataList);
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break;
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case 13:
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this.hintQueue = new Array(shapes.getShape(4), shapes.getShape(6), shapes.getShape(1), shapes.getShape(2), shapes.getShape(3), shapes.getShape(5), shapes.getShape(0), shapes.getShape(1), shapes.getShape(0), shapes.getShape(6), shapes.getShape(0), shapes.getShape(5), shapes.getShape(4), shapes.getShape(3), shapes.getShape(4), shapes.getShape(3), shapes.getShape(4));
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var hintDataList = [0,18,0,3,18,0,-1,17,0,7,18,0,3,17,0,8,16,3,0,15,2,-2,14,0,3,15,2,3,14,0,1,13,3,8,14,3,7,12,2,5,16,2,3,14,3,6,17,3,5,18,0];
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this.createHintQueue(hintDataList);
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break;
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default:
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this.hintQueue.unshift(utils.deepClone(shapes.randomShape()));
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return;
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@ -2375,38 +2398,7 @@ function ShapeO() {
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}
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function ShapeI() {
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/* // North
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var state1 = [
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[1, 0, 0, 0],
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[1, 0, 0, 0],
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[1, 0, 0, 0],
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[1, 0, 0, 0]
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];
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// East
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var state2 = [
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[0, 0, 0, 0],
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[0, 0, 0, 0],
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[1, 1, 1, 1],
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[0, 0, 0, 0]
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];
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// South
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var state3 = [
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[0, 0, 1, 0],
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[0, 0, 1, 0],
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[0, 0, 1, 0],
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[0, 0, 1, 0]
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];
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// West
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var state4 = [
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[0, 0, 0, 0],
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[1, 1, 1, 1],
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[0, 0, 0, 0],
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[0, 0, 0, 0]
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];
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*/
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// North
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var state1 = [
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[0, 0, 0, 0],
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@ -3120,8 +3112,6 @@ function randomShape() {
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}
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function getShape(shapei) {
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var result = shapei
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var shape;
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@ -194,6 +194,10 @@ this.resizebg();
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document.getElementById("setDTCannonTSZbaseVar").addEventListener("click", function() { tetrion.setCurrentOpener(10); } );
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document.getElementById("setDTCannonLHVar").addEventListener("click", function() { tetrion.setCurrentOpener(11); } );
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document.getElementById("TestSequence").addEventListener("click", function() { tetrion.setCurrentOpener(12); } );
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//document.getElementById("setStdPCOpenerVar").addEventListener("click", function() { tetrion.setCurrentOpener(13); } );
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document.getElementById("setBTCannonVar").addEventListener("click", function() { tetrion.setCurrentOpener(13); } );
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document.getElementById("enablegamepad").addEventListener("click", function() { tetrion.toggleGamepad(); } );
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29
src/main.js
29
src/main.js
@ -275,26 +275,40 @@ Tetris.prototype = {
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document.getElementById("Openers").appendChild(newOpener);
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// Print Sequence Data to console
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console.log("this.hintQueue = new Array(");
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this.shapeQueue.slice().reverse().forEach( function(shape, idx, arr) { console.log("shapes.getShape("+shape.nType()+ ((idx === arr.length-1) ? "));" : "),") ); } );
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// console.log("this.hintQueue = new Array(");
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// this.shapeQueue.slice().reverse().forEach( function(shape, idx, arr) { console.log("shapes.getShape("+shape.nType()+ ((idx === arr.length-1) ? "));" : "),") ); } );
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var shapes = [];
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this.shapeQueue.slice().reverse().forEach( function(shape, idx) { shapes.push(shape.x); shapes.push(shape.y); shapes.push(shape.state); } );
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console.log("var hintDataList = [" + shapes.join(",") + "];");
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console.log("this.createHintQueue(hintDataList);");
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// console.log("var hintDataList = [" + shapes.join(",") + "];");
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// console.log("this.createHintQueue(hintDataList);");
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openers.addSequence(this.shapeQueue);
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var sequenceCode = [];
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var shapeArrayStr = [];
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this.shapeQueue.slice().reverse().forEach( function(shape, idx, arr) { shapeArrayStr += "shapes.getShape("+shape.nType() + ((idx === arr.length-1) ? "));" : "), ") } );
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sequenceCode += "case :\n\tthis.shapeQueue = new Array(" + shapeArrayStr + "\nbreak;" + "\n\n";
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sequenceCode += "case :\n\tthis.hintQueue = new Array(" + shapeArrayStr;
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sequenceCode += "\n\nvar hintDataList = [" + shapes.join(",") + "];" + "\nthis.createHintQueue(hintDataList);" + "\nbreak;";
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prompt("Generated Code:", sequenceCode);
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//openers.addSequence(this.shapeQueue);
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//this.setFreePlay();
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this.gameState = consts.GAMESTATES[1];
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//this.gameState = consts.GAMESTATES[1];
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this.currentMinoInx = 0;
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//this.setCurrentOpener(99999);//this.currentMinoInx);
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clearMatrix(this.matrix);
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this.currentOpener = 9999;
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this.shapeQueue = [];
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this.hintQueue = [];
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this._recurseGameState();
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//this._recurseGameState();
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},
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setSettings: function() {
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var newVal = document.getElementById("setting_value").value;
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@ -319,7 +333,6 @@ Tetris.prototype = {
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this.levelTime = this.startTime;
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this.prevInputTime = this.startTime;
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// current tetrino index gets set to 0 at the end of opener sequence
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//if(this.currentMinoInx == undefined || this.currentMinoInx < 1000) // todo: refactor -- seppuku worthy
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this.currentMinoInx = 0;
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this.shapeQueue = [];
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this.hintQueue = [];
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@ -212,6 +212,10 @@ var openerGenerator = {
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shapes.getShape(2),
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shapes.getShape(3));
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break;
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case 13:
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this.shapeQueue = new Array(shapes.getShape(4), shapes.getShape(6), shapes.getShape(1), shapes.getShape(2), shapes.getShape(3), shapes.getShape(5), shapes.getShape(0), shapes.getShape(1), shapes.getShape(0), shapes.getShape(6), shapes.getShape(0), shapes.getShape(5), shapes.getShape(4), shapes.getShape(3), shapes.getShape(4), shapes.getShape(3), shapes.getShape(4));
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break;
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default:
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this.shapeQueue.unshift(utils.deepClone(shapes.randomShape()));
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return;
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@ -533,6 +537,12 @@ var openerGenerator = {
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var hintDataList = [3,17,1,6,18,0,5,17,2,1,18,0];
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this.createHintQueue(hintDataList);
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break;
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case 13:
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this.hintQueue = new Array(shapes.getShape(4), shapes.getShape(6), shapes.getShape(1), shapes.getShape(2), shapes.getShape(3), shapes.getShape(5), shapes.getShape(0), shapes.getShape(1), shapes.getShape(0), shapes.getShape(6), shapes.getShape(0), shapes.getShape(5), shapes.getShape(4), shapes.getShape(3), shapes.getShape(4), shapes.getShape(3), shapes.getShape(4));
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var hintDataList = [0,18,0,3,18,0,-1,17,0,7,18,0,3,17,0,8,16,3,0,15,2,-2,14,0,3,15,2,3,14,0,1,13,3,8,14,3,7,12,2,5,16,2,3,14,3,6,17,3,5,18,0];
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this.createHintQueue(hintDataList);
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break;
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default:
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this.hintQueue.unshift(utils.deepClone(shapes.randomShape()));
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return;
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@ -209,38 +209,7 @@ function ShapeO() {
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}
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function ShapeI() {
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/* // North
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var state1 = [
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[1, 0, 0, 0],
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[1, 0, 0, 0],
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[1, 0, 0, 0],
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[1, 0, 0, 0]
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];
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// East
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var state2 = [
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[0, 0, 0, 0],
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[0, 0, 0, 0],
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[1, 1, 1, 1],
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[0, 0, 0, 0]
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];
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// South
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var state3 = [
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[0, 0, 1, 0],
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[0, 0, 1, 0],
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[0, 0, 1, 0],
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[0, 0, 1, 0]
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];
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// West
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var state4 = [
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[0, 0, 0, 0],
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[1, 1, 1, 1],
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[0, 0, 0, 0],
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[0, 0, 0, 0]
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];
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*/
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// North
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var state1 = [
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[0, 0, 0, 0],
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@ -954,8 +923,6 @@ function randomShape() {
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}
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function getShape(shapei) {
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var result = shapei
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var shape;
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