timer, 7 bag, fixes
This commit is contained in:
parent
3a48117175
commit
bf1dba8d47
106
css/styles.css
106
css/styles.css
@ -2,51 +2,6 @@ html,body{
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height:100%;
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}
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/* Dropdown Button */
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.dropbtn {
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background-color: #3498DB;
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color: white;
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padding: 16px;
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font-size: 16px;
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border: none;
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cursor: pointer;
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}
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/* Dropdown button on hover & focus */
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.dropbtn:hover, .dropbtn:focus {
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background-color: #2980B9;
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}
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/* The container <div> - needed to position the dropdown content */
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.dropdown {
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position: relative;
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display: inline-block;
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}
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/* Dropdown Content (Hidden by Default) */
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.dropdown-content {
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display: none;
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position: absolute;
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background-color: #f1f1f1;
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min-width: 160px;
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box-shadow: 0px 8px 16px 0px rgba(0,0,0,0.2);
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z-index: 1;
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}
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/* Links inside the dropdown */
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.dropdown-content a {
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color: black;
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padding: 12px 16px;
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text-decoration: none;
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display: block;
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}
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/* Change color of dropdown links on hover */
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.dropdown-content a:hover {background-color: #ddd}
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/* Show the dropdown menu (use JS to add this class to the .dropdown-content container when the user clicks on the dropdown button) */
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.show {display:block;}
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body{
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background: #000000;
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@ -87,7 +42,7 @@ body{
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top:0px;
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left:0px;
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width:210px;
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text-align: center;
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text-align: left;
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background:rgba(1,1,1,.20);
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}
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@ -103,6 +58,7 @@ body{
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#leftInfo ul {padding:2%;}
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#hold{
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text-align:right;
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position:relative;
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width:80px;
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height:435px;
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@ -118,7 +74,7 @@ body{
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left:210px;
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background:rgba(0,0,0,.75);
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z-index:999;
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color:#ffe100;
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color:#2f2f2f;
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text-align: center;
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display: none;
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}
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@ -128,12 +84,12 @@ body{
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}
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#gameOver a,#gameOver a:visited{
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color:#66bc29;
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color:dodgerblue;
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text-decoration: none;
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}
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#gameOver h3{
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color:orange;
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color:AliceBlue;
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}
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#side{
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@ -171,7 +127,7 @@ body{
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background:rgba(.9,.9,.9,.70);
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}
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#level{
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color:orange;
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color:dodgerblue;
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font-size:32px;
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background:rgba(.9,.9,.9,.70);
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}
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@ -184,59 +140,15 @@ body{
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}
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#score{
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color:orange;
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font-family: 'Chalkboard SE';
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color:dodgerblue;
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font-family: 'Arial';
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background:rgba(.9,.9,.9,.70);
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}#linesInfo{
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color:#fff;
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font-size: 18px;
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margin-top:0;
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background:rgba(.9,.9,.9,.70);
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}
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#lines{
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color:orange;
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font-family: 'Chalkboard SE';
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background:rgba(.9,.9,.9,.70);
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}
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#rewardInfo{
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color:yellow;
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font-weight: bold;
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height:20px;
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}
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.invisible{
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visibility: hidden;
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}
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.animated {
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-webkit-animation-duration: 1.5s;
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animation-duration: 1.5s;
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-webkit-animation-fill-mode: both;
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animation-fill-mode: both;
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}
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@-webkit-keyframes fadeOutUp {
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0% {
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opacity: 1;
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}
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100% {
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opacity: 0;
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-webkit-transform: translate3d(0, -100%, 0);
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transform: translate3d(0, -100%, 0);
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}
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}
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@keyframes fadeOutUp {
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0% {
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opacity: 1;
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background:rgba(.9,.9,.9,.70);c
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}
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100% {
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56
dist/tetrion.js
vendored
56
dist/tetrion.js
vendored
@ -457,6 +457,7 @@ var UserInputs = {
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},
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incTickCounter() {
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this.ticks++;
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if(this.ticks > 1200000)this.ticks = 0; // set to 0 every 12 seconds?
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},
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getTickCounter() {
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return this.ticks;
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@ -682,17 +683,17 @@ var UserInputs = {
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"Gamepad DAS", "Gamepad ARR", "Gamepad Harddrop", "Gamepad Hold",
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"Gamepad Left", "Gamepad Right", "Gamepad Rotateccw", "Gamepad Rotate",
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"Gamepad Down","Gamepad Pophold", "Gamepad Reset", "Gamepad Background",
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"path", "SameSite"],
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"path", "High Score"],
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settingsDefault: ["true",
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"65.0", "20.0", "32", "16",
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"50.0", "16.0", "32", "16",
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"37", "39", "90", "88",
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"40", "17", "82", "81",
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"65.0", "20.0", "RB", "LB",
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"50.0", "16.0", "RB", "LB",
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"DPad-Left", "DPad-Right", "A", "B",
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"DPad-Down", "DPad-Up", "Back", "",
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"=/", "Strict"],
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"=/"],
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settingsMap: []
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};
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@ -859,7 +860,8 @@ Tetris.prototype = {
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inputs.init();
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this.createSettings();
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// if true no openers. just random tetrinos
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this.isFreePlay = true;
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this.isFreePlay = true;1
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this.isTimerOn = false;
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this.currentOpener = 0;
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this.doTest = false;
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this.matrix = initMatrix(consts.ROW_COUNT, consts.COLUMN_COUNT);
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@ -870,8 +872,15 @@ Tetris.prototype = {
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this._fireShape();
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},
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toggleTimer: function() {
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document.getElementById("Timer").value = (this.isTimerOn = !this.isTimerOn) ? "Seconds:" : "Timer Off";
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},
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setFreePlay: function()
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{
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document.getElementById("Timer").value = "Timer Off";
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document.getElementById("Time").value = "";
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document.getElementById("besttime").value = "";
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this.isTimerOn = false;
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this.isFreePlay = true;
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this.doTest = false;
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this.hintQueue = [];
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@ -883,6 +892,7 @@ Tetris.prototype = {
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},
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setCurrentOpener(opener)
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{
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document.getElementById("besttime").value = "";
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this.isFreePlay = false;
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this.doTest = false;
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this.currentOpener = opener;
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@ -928,6 +938,7 @@ Tetris.prototype = {
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this.startTime = new Date().getTime();
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this.currentTime = this.startTime;
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this.prevTime = this.startTime;
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this.sequencePrevTime = this.startTime;
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//todo:get rid of extra
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this.levelTime = this.startTime;
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this.prevInputTime = this.startTime;
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@ -943,6 +954,7 @@ Tetris.prototype = {
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// timer for srs extened piece lockdown
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this.lockdownTimer = 0;
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this.landed = false;
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this.isSequenceCompleted = false;
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clearMatrix(this.matrix);
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views.setLevel(this.level);
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@ -1019,9 +1031,20 @@ Tetris.prototype = {
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this.currentMinoInx++;
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// Opener sequence completed
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if(this.currentMinoInx > openers.getLength()) {
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if(this.isTimerOn) {
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var besttime = document.getElementById("besttime").value;
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var deltaTime = new Date().getTime() - this.sequencePrevTime;
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if(besttime == "" || deltaTime/1000.0 < parseInt(besttime)) {
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document.getElementById("besttime").value = (deltaTime/1000.0).toString();
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}
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this.isSequenceCompleted = true;
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}
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this.hintQueue = [];
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this.shapeQueue = [];
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// Recursion warning
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this._restartHandler();
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}
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@ -1083,11 +1106,13 @@ Tetris.prototype = {
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canvas.drawGhostShape(clone, bottomY);
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}
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canvas.drawMatrix(this.matrix);
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},
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// tick input data
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_processTick: async function() {
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var deltaTime = 1.0; // 1 millisecond
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var deltaTime = 1.0; // 1 millisecond
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var tenthOfFrame = 1.0 //1.6; // 1.6ms = 1 fram
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var halfFrame = 5.0 //8.0;
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var halfFramePlus = 10.0;
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@ -1107,6 +1132,15 @@ Tetris.prototype = {
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// Don't process game related events if game over
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if(this.isGameOver) return;
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if(this.isTimerOn) {
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var deltaPlayTime = new Date().getTime() - this.sequencePrevTime;
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if(inputs.getTickCounter() >= 20) {
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document.getElementById("Time").value = (deltaPlayTime/1000).toString();
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}
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}
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// drain gamepad queue
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if(inputs.getTickCounter() > halfFrame) // 8 millisecons
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{
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@ -1249,8 +1283,6 @@ Tetris.prototype = {
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if (!this.isGameOver) {
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window.requestAnimationFrame(utils.proxy(this._refresh, this));
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}
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},
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// check if the current piece is in the same location as the hint piece
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_checkHint: function() {
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@ -1307,7 +1339,8 @@ Tetris.prototype = {
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side1 = 1;
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if(matrix[side2Y][side2X] != 0)
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side2 = 1;
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if(matrix[side3Y][side3X] != 0)
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// TODO: figure out why this occasionally is undefined
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if(matrix[side3Y] != undefined && matrix[side3Y][side3X] != 0)
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side3 = 1;
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if(matrix[side4Y][side4X] != 0)
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side4 = 1;
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@ -1800,6 +1833,7 @@ module.exports.reset = reset;
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},{"./shapes.js":7}],7:[function(require,module,exports){
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var consts = require('./consts.js');
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var utils = require('./utils.js');
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// import * as consts from './const.js';
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var COLORS = consts.COLORS;
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var COLUMN_COUNT = consts.COLUMN_COUNT;
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@ -2489,7 +2523,7 @@ ShapeZR.prototype = {
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// 0 - no, 1 - up,left, 2 - up,right, 3 - down,left, 4 - down, right
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kickShape: function(matrix, rotationDirection) {
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let clone = Object.assign(Object.create(Object.getPrototypeOf(this)), this);
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let clone = utils.deepClone(this);
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for(var j = 0; j < 4; j++) {
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if(this.state == j) {
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@ -2744,7 +2778,7 @@ module.exports.getShape = getShape;
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// export randomShape;
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// export getShape;
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},{"./consts.js":2}],8:[function(require,module,exports){
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},{"./consts.js":2,"./utils.js":8}],8:[function(require,module,exports){
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var exports = module.exports = {};
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19
index.html
19
index.html
@ -38,7 +38,12 @@
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<div id="divbg">
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<!-- https://www.shadertoy.com/view/3tXBWj# -->
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<!-- <iframe id="bg" width="640" height="360" frameborder="0" src="https://www.shadertoy.com/embed/Xlf3Rj?gui=true&t=10&paused=true&muted=false" allowfullscreen></iframe> -->
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<!-- <iframe id="bg" width="640" height="360" frameborder="0" src="https://www.shadertoy.com/embed/tdjyzz?gui=true&t=10&paused=true&muted=false" allowfullscreen></iframe> -->
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<!-- <iframe id="bg" width="640" height="360" frameborder="0" src="https://www.shadertoy.com/embed/3lVfDm?gui=true&t=10&paused=true&muted=false" allowfullscreen></iframe> -->
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<iframe id="bg" width="640" height="360" frameborder="0" src="https://www.shadertoy.com/embed/WldfWX?gui=&paused=false&muted=false" ></iframe>
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<!-- <iframe id="bg" width="640" height="360" frameborder="0" src="https://www.shadertoy.com/embed/3sy3Wy?gui=true&t=10&paused=true&muted=false" ></iframe> -->
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<script>
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document.getElementById("bg").width = window.innerWidth;
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document.getElementById("bg").height = window.innerHeight;
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@ -114,6 +119,13 @@ document.getElementById("divbg").removeAttribute("tabIndex");
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</div>
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<canvas id="hold"></canvas>
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<br>
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<input style="padding:1px;text-decoration:underline;overflow:visible;font-size:12px;background:black;color:dodgerblue;border:1px solid black;text-align:left;" type="button" id="Timer" value="Timer Off"/>
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<input disabled=true style="padding:1px;overflow:visible;width:80px;font-size:12px;background:black;color:dodgerblue;border:1px solid black;text-align:left;" type="text" id="Time" value=""/>
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<input disabled=true style="overflow:visible;width:40%;font-size:12px;background:black;color:dodgerblue;border:1px solid black;text-align:left;" type="text" id="besttimetext" value="Best Time:"/>
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<input disabled=true style="overflow:visible;width:80px;font-size:12px;background:black;color:dodgerblue;border:1px solid black;text-align:left;" type="text" id="besttime" value=""/>
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</div>
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<div id="gameOver">
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@ -135,9 +147,9 @@ document.getElementById("divbg").removeAttribute("tabIndex");
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<option selected="">Settings:</option>
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</select>
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<input style="width:80px;font-size:13px;background:black;color:dodgerblue;text-align:left;" type="text" id="setting_value">
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<input id="submitsetting" type="submit" value="Set Setting">
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<input id="test" type="submit" value="Test Yourself">
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<input style="width:80px;font-size:13px;background:black;color:dodgerblue;border:1px solid black;text-align:left;" type="text" id="setting_value">
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<input style="width:80px;font-size:12px;background:black;color:dodgerblue;border:1px solid black;" id="submitsetting" type="submit" value="Set Setting"></input>
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<input style="width:80px;font-size:12px;background:black;color:dodgerblue;border:1px solid black;" id="test" type="submit" value="Test Yourself"></input>
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</div>
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@ -160,6 +172,7 @@ document.getElementById("divbg").removeAttribute("tabIndex");
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document.getElementById("setAlbatrossVar").addEventListener("click", function() { tetrion.setCurrentOpener(7); } );
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document.getElementById("setNumberOneVar").addEventListener("click", function() { tetrion.setCurrentOpener(8); } );
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document.getElementById("Timer").addEventListener("click", function() { tetrion.toggleTimer(); } );
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document.getElementById("test").addEventListener("click", function() { tetrion.setDoTest(); } );
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document.getElementById("settings").addEventListener("change", function() { tetrion.updateSettingTextBox(); } );
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@ -33,6 +33,7 @@ var UserInputs = {
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},
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incTickCounter() {
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this.ticks++;
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if(this.ticks > 1200000)this.ticks = 0; // set to 0 every 12 seconds?
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},
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getTickCounter() {
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return this.ticks;
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@ -258,17 +259,17 @@ var UserInputs = {
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"Gamepad DAS", "Gamepad ARR", "Gamepad Harddrop", "Gamepad Hold",
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"Gamepad Left", "Gamepad Right", "Gamepad Rotateccw", "Gamepad Rotate",
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"Gamepad Down","Gamepad Pophold", "Gamepad Reset", "Gamepad Background",
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"path", "SameSite"],
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"path", "High Score"],
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settingsDefault: ["true",
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"65.0", "20.0", "32", "16",
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"50.0", "16.0", "32", "16",
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"37", "39", "90", "88",
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"40", "17", "82", "81",
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"65.0", "20.0", "RB", "LB",
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"50.0", "16.0", "RB", "LB",
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"DPad-Left", "DPad-Right", "A", "B",
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"DPad-Down", "DPad-Up", "Back", "",
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"=/", "Strict"],
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"=/"],
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settingsMap: []
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};
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42
src/main.js
42
src/main.js
@ -158,7 +158,8 @@ Tetris.prototype = {
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inputs.init();
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this.createSettings();
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// if true no openers. just random tetrinos
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this.isFreePlay = true;
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this.isFreePlay = true;1
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this.isTimerOn = false;
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this.currentOpener = 0;
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this.doTest = false;
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this.matrix = initMatrix(consts.ROW_COUNT, consts.COLUMN_COUNT);
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@ -169,8 +170,15 @@ Tetris.prototype = {
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this._fireShape();
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},
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toggleTimer: function() {
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document.getElementById("Timer").value = (this.isTimerOn = !this.isTimerOn) ? "Seconds:" : "Timer Off";
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},
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setFreePlay: function()
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{
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document.getElementById("Timer").value = "Timer Off";
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document.getElementById("Time").value = "";
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document.getElementById("besttime").value = "";
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this.isTimerOn = false;
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this.isFreePlay = true;
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this.doTest = false;
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this.hintQueue = [];
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@ -182,6 +190,7 @@ Tetris.prototype = {
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},
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setCurrentOpener(opener)
|
||||
{
|
||||
document.getElementById("besttime").value = "";
|
||||
this.isFreePlay = false;
|
||||
this.doTest = false;
|
||||
this.currentOpener = opener;
|
||||
@ -227,6 +236,7 @@ Tetris.prototype = {
|
||||
this.startTime = new Date().getTime();
|
||||
this.currentTime = this.startTime;
|
||||
this.prevTime = this.startTime;
|
||||
this.sequencePrevTime = this.startTime;
|
||||
//todo:get rid of extra
|
||||
this.levelTime = this.startTime;
|
||||
this.prevInputTime = this.startTime;
|
||||
@ -242,6 +252,7 @@ Tetris.prototype = {
|
||||
// timer for srs extened piece lockdown
|
||||
this.lockdownTimer = 0;
|
||||
this.landed = false;
|
||||
this.isSequenceCompleted = false;
|
||||
|
||||
clearMatrix(this.matrix);
|
||||
views.setLevel(this.level);
|
||||
@ -318,9 +329,20 @@ Tetris.prototype = {
|
||||
|
||||
this.currentMinoInx++;
|
||||
|
||||
// Opener sequence completed
|
||||
if(this.currentMinoInx > openers.getLength()) {
|
||||
if(this.isTimerOn) {
|
||||
var besttime = document.getElementById("besttime").value;
|
||||
var deltaTime = new Date().getTime() - this.sequencePrevTime;
|
||||
if(besttime == "" || deltaTime/1000.0 < parseInt(besttime)) {
|
||||
document.getElementById("besttime").value = (deltaTime/1000.0).toString();
|
||||
}
|
||||
this.isSequenceCompleted = true;
|
||||
|
||||
}
|
||||
this.hintQueue = [];
|
||||
this.shapeQueue = [];
|
||||
|
||||
// Recursion warning
|
||||
this._restartHandler();
|
||||
}
|
||||
@ -382,11 +404,13 @@ Tetris.prototype = {
|
||||
canvas.drawGhostShape(clone, bottomY);
|
||||
}
|
||||
canvas.drawMatrix(this.matrix);
|
||||
|
||||
|
||||
},
|
||||
// tick input data
|
||||
_processTick: async function() {
|
||||
|
||||
var deltaTime = 1.0; // 1 millisecond
|
||||
var deltaTime = 1.0; // 1 millisecond
|
||||
var tenthOfFrame = 1.0 //1.6; // 1.6ms = 1 fram
|
||||
var halfFrame = 5.0 //8.0;
|
||||
var halfFramePlus = 10.0;
|
||||
@ -406,6 +430,15 @@ Tetris.prototype = {
|
||||
// Don't process game related events if game over
|
||||
if(this.isGameOver) return;
|
||||
|
||||
|
||||
if(this.isTimerOn) {
|
||||
var deltaPlayTime = new Date().getTime() - this.sequencePrevTime;
|
||||
|
||||
if(inputs.getTickCounter() >= 20) {
|
||||
document.getElementById("Time").value = (deltaPlayTime/1000).toString();
|
||||
}
|
||||
}
|
||||
|
||||
// drain gamepad queue
|
||||
if(inputs.getTickCounter() > halfFrame) // 8 millisecons
|
||||
{
|
||||
@ -548,8 +581,6 @@ Tetris.prototype = {
|
||||
if (!this.isGameOver) {
|
||||
window.requestAnimationFrame(utils.proxy(this._refresh, this));
|
||||
}
|
||||
|
||||
|
||||
},
|
||||
// check if the current piece is in the same location as the hint piece
|
||||
_checkHint: function() {
|
||||
@ -606,7 +637,8 @@ Tetris.prototype = {
|
||||
side1 = 1;
|
||||
if(matrix[side2Y][side2X] != 0)
|
||||
side2 = 1;
|
||||
if(matrix[side3Y][side3X] != 0)
|
||||
// TODO: figure out why this occasionally is undefined
|
||||
if(matrix[side3Y] != undefined && matrix[side3Y][side3X] != 0)
|
||||
side3 = 1;
|
||||
if(matrix[side4Y][side4X] != 0)
|
||||
side4 = 1;
|
||||
|
@ -1,4 +1,5 @@
|
||||
var consts = require('./consts.js');
|
||||
var utils = require('./utils.js');
|
||||
// import * as consts from './const.js';
|
||||
var COLORS = consts.COLORS;
|
||||
var COLUMN_COUNT = consts.COLUMN_COUNT;
|
||||
@ -688,7 +689,7 @@ ShapeZR.prototype = {
|
||||
// 0 - no, 1 - up,left, 2 - up,right, 3 - down,left, 4 - down, right
|
||||
kickShape: function(matrix, rotationDirection) {
|
||||
|
||||
let clone = Object.assign(Object.create(Object.getPrototypeOf(this)), this);
|
||||
let clone = utils.deepClone(this);
|
||||
|
||||
for(var j = 0; j < 4; j++) {
|
||||
if(this.state == j) {
|
||||
|
Loading…
Reference in New Issue
Block a user