add dt cannon
parent
cd7874b1d7
commit
af1c9149d2
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@ -940,7 +940,7 @@ Tetris.prototype = {
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canvas.drawShape(this.shape);
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canvas.drawHoldShape(this.holdQueue);
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canvas.drawPreviewShape(this.shapeQueue);
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//canvas.drawHintShape(this.hintMino);
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canvas.drawHintShape(this.hintMino);
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if(this.shape != undefined) {
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let clone = Object.assign(Object.create(Object.getPrototypeOf(this.shape)), this.shape);
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@ -963,12 +963,11 @@ Tetris.prototype = {
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var halfFrame = 5.0//5;//8.0;
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var halfFramePlus = 10.0;//10.0;
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// TODO: put in web worker--limited to 60fps here
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//if(deltaTime >= tenthOfFrame) { // needs to be 600hz // 16 / 10
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inputs.incDeciframes();
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inputs.incTickCounter();
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//}
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inputs.incDeciframes();
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inputs.incTickCounter();
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if(inputs.getTickCounter() >= tenthOfFrame) {
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inputs.updateGamepad();
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inputs.processGamepadDPad();
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@ -1153,6 +1152,7 @@ Tetris.prototype = {
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if(!this.shape.isSameSRS(this.hintMino))
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{
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new Audio('./dist/Failed.ogg').play();
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this._restartHandler();
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}
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/*if(this.shape.y != this.hintMino.y || this.shape.x != this.hintMino.x) {
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@ -1169,7 +1169,7 @@ Tetris.prototype = {
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this.canPullFromHoldQueue = true;
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this.shape.copyTo(this.matrix);
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this._check();
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//this._checkHint();
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this._checkHint();
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this._fireShape();
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new Audio('./dist/Blop2.ogg').play();
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}
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@ -1308,7 +1308,8 @@ TKI3FonzieVariation.prototype = {
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}
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*/
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// L O Z T LR ZR I
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// L O Z T LR/J ZR/S I
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var OpenerGenerator = {
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shapeQueue: [],
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hintQueue: [],
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@ -1319,12 +1320,28 @@ var OpenerGenerator = {
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init() {
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if(!this.isInit || this.shapeQueue == undefined) {
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this.shapeQueue = new Array(
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/*
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shapes.getShape(0),
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shapes.getShape(6),
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shapes.getShape(1),
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shapes.getShape(5),
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shapes.getShape(2),
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shapes.getShape(4),
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shapes.getShape(3));*/
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// O I L S J Z T O I L J T O T
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shapes.getShape(1),
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shapes.getShape(6),
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shapes.getShape(0),
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shapes.getShape(5),
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shapes.getShape(4),
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shapes.getShape(2),
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shapes.getShape(3),
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shapes.getShape(1),
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shapes.getShape(6),
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shapes.getShape(0),
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shapes.getShape(4),
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shapes.getShape(3),
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shapes.getShape(1),
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shapes.getShape(3));
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}
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this.isInit = 1;
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@ -1336,7 +1353,7 @@ var OpenerGenerator = {
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this.init();
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var mino = this.shapeQueue[this.idx];
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this.idx++;
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if(this.idx == 7) {
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if(this.idx == this.shapeQueue.length) {
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this.idx = 0;
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this.isInit = 0;
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}
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@ -1344,7 +1361,7 @@ var OpenerGenerator = {
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return mino;
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},
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// L O Z T LR ZR I
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initHint(matrix) {
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/* initHint(matrix) {
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if(!this.isHintInit || this.hintQueue == undefined) {
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this.hintQueue = new Array(
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shapes.getShape(0),
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@ -1387,13 +1404,111 @@ var OpenerGenerator = {
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this.isHintInit = 1;
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return;
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},*/
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// L O Z T LR ZR I
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initHint(matrix) {
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if(!this.isHintInit || this.hintQueue == undefined) {
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this.hintQueue = new Array(
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/*shapes.getShape(0),
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shapes.getShape(6),
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shapes.getShape(1),
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shapes.getShape(5),
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shapes.getShape(2),
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shapes.getShape(4),
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shapes.getShape(3)
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*/
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shapes.getShape(1),
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shapes.getShape(6),
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shapes.getShape(0),
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shapes.getShape(5),
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shapes.getShape(4),
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shapes.getShape(2),
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shapes.getShape(3),
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shapes.getShape(1),
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shapes.getShape(6),
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shapes.getShape(0),
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shapes.getShape(4),
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shapes.getShape(3),
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shapes.getShape(1),
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shapes.getShape(3));
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// O I L S J Z T O I L J T O T
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// O
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this.hintQueue[0].x = -2;
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this.hintQueue[0].y = 18;
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// I
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this.hintQueue[1].x = 6;
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this.hintQueue[1].y = 16;
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//this.hintQueue[1].state = this.hintQueue[1].nextState(1);
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// L
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this.hintQueue[2].x = 6;
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this.hintQueue[2].y = 17;
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this.hintQueue[2].state = this.hintQueue[2].nextState(1);
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// S
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this.hintQueue[3].x = 7;
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this.hintQueue[3].y = 17;
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this.hintQueue[3].state = this.hintQueue[3].nextState(1);
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// J
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this.hintQueue[4].x = 4;
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this.hintQueue[4].y = 17;
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this.hintQueue[4].state = this.hintQueue[4].nextState(-1);
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// Z
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this.hintQueue[5].x = 3;
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this.hintQueue[5].y = 17;
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this.hintQueue[5].state = this.hintQueue[5].nextState(2);
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// T
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this.hintQueue[6].x = 3;
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this.hintQueue[6].y = 15;
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// O
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this.hintQueue[7].x = 5;
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this.hintQueue[7].y = 15;
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// I
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this.hintQueue[8].x = 9;
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this.hintQueue[8].y = 14;
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//this.hintQueue[8].state = this.hintQueue[8].nextState(1);
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// L
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this.hintQueue[9].x = 2;
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this.hintQueue[9].y = 13;
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this.hintQueue[9].state = this.hintQueue[9].nextState(-1);
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// J
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this.hintQueue[10].x = -1;
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this.hintQueue[10].y = 15;
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this.hintQueue[10].state = this.hintQueue[10].nextState(1);
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// T
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this.hintQueue[11].x = 1;
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this.hintQueue[11].y = 16;
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this.hintQueue[11].state = this.hintQueue[11].nextState(2);
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// O
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this.hintQueue[12].x = 3;
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this.hintQueue[12].y = 16;
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this.hintQueue[12].state = this.hintQueue[12].nextState(1);
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// T
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this.hintQueue[13].x = 1;
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this.hintQueue[13].y = 17;
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this.hintQueue[13].state = this.hintQueue[13].nextState(-1);
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}
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this.isHintInit = 1;
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return;
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},
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getNextHint(matrix) {
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this.initHint(matrix);
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var mino = this.hintQueue[this.hintIdx];
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this.hintIdx++;
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if(this.hintIdx == 7) {
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if(this.hintIdx == this.hintQueue.length) {
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this.hintIdx = 0;
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this.isHintInit = 0;
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}
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11
index.html
11
index.html
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@ -39,6 +39,7 @@
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<!--https://www.shadertoy.com/embed/wttfW2?gui=&t=10&paused=false&muted=false-->
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<iframe id="bg" width="640" height="360" frameborder="0" src="https://www.shadertoy.com/embed/WldfWX?gui=&t=10&paused=false&muted=false" allowfullscreen></iframe>
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<script>
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@ -56,11 +57,11 @@ document.getElementById("bg").height = window.innerHeight;
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<nav>
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<ul>
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<li style="font-size:12px";><a href="#" id="setTKIFonzieVar">TKI 3 (Fonzie variation) </a></li>
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<li style="font-size:12px";><a href="#" id="setTKIFonzieVar">TKI 3 (Flat Top variation) </a></li>
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<!--<li style="font-size:12px";><a href="#" id="setTKIFonzieVar">TKI 3 (Flat Top variation) </a></li>
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<li style="font-size:12px";><a href="#" id="setTKIFonzieVar">TKI 3 (Castle Top variation) </a></li>
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<li style="font-size:12px";><a href="#" id="setTKIFonzieVar">Ajanba TSD </a></li>
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<li style="font-size:12px";><a href="#" id="setTKIFonzieVar">DT Cannon (LS / JZ base)</a></li>
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<li style="font-size:12px";><a href="#" id="setTKIFonzieVar">MKO Stacking</a></li>
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<li style="font-size:12px";><a href="#" id="setTKIFonzieVar">Ajanba TSD </a></li> -->
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<li style="font-size:12px";><a href="#" id="setTKIDTCannonVar">DT Cannon (LS / JZ base)</a></li>
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<!--<li style="font-size:12px";><a href="#" id="setTKIFonzieVar">MKO Stacking</a></li>
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<li style="font-size:12px";><a href="#" id="setTKIFonzieVar">Pokemino's STD </a></li>
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<li style="font-size:12px";><a href="#" id="setTKIFonzieVar">Mr. T-Spin's STD (reversed) </a></li>
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<li style="font-size:12px";><a href="#" id="setTKIFonzieVar">Hachispin</a></li>
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@ -70,7 +71,7 @@ document.getElementById("bg").height = window.innerHeight;
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<li style="font-size:12px";><a href="#" id="setTKIFonzieVar">DT Cannon (TSZ base) </a></li>
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<li style="font-size:12px";><a href="#" id="setTKIFonzieVar">BT Cannon </a></li>
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<li style="font-size:12px";><a href="#" id="setTKIFonzieVar">C-Spin </a></li>
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<li style="font-size:12px";><a href="#" id="setTKIFonzieVar">Hummingbird</a></li>
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<li style="font-size:12px";><a href="#" id="setTKIFonzieVar">Hummingbird</a></li>-->
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</ul>
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</nav>
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14
src/main.js
14
src/main.js
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@ -281,7 +281,7 @@ Tetris.prototype = {
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canvas.drawShape(this.shape);
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canvas.drawHoldShape(this.holdQueue);
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canvas.drawPreviewShape(this.shapeQueue);
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//canvas.drawHintShape(this.hintMino);
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canvas.drawHintShape(this.hintMino);
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if(this.shape != undefined) {
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let clone = Object.assign(Object.create(Object.getPrototypeOf(this.shape)), this.shape);
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@ -304,12 +304,11 @@ Tetris.prototype = {
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var halfFrame = 5.0//5;//8.0;
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var halfFramePlus = 10.0;//10.0;
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// TODO: put in web worker--limited to 60fps here
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//if(deltaTime >= tenthOfFrame) { // needs to be 600hz // 16 / 10
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inputs.incDeciframes();
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inputs.incTickCounter();
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//}
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inputs.incDeciframes();
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inputs.incTickCounter();
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if(inputs.getTickCounter() >= tenthOfFrame) {
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inputs.updateGamepad();
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inputs.processGamepadDPad();
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@ -494,6 +493,7 @@ Tetris.prototype = {
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if(!this.shape.isSameSRS(this.hintMino))
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{
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new Audio('./dist/Failed.ogg').play();
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this._restartHandler();
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}
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/*if(this.shape.y != this.hintMino.y || this.shape.x != this.hintMino.x) {
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@ -510,7 +510,7 @@ Tetris.prototype = {
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this.canPullFromHoldQueue = true;
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this.shape.copyTo(this.matrix);
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this._check();
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//this._checkHint();
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this._checkHint();
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this._fireShape();
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new Audio('./dist/Blop2.ogg').play();
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}
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123
src/openers.js
123
src/openers.js
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@ -44,7 +44,8 @@ TKI3FonzieVariation.prototype = {
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}
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*/
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// L O Z T LR ZR I
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// L O Z T LR/J ZR/S I
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var OpenerGenerator = {
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shapeQueue: [],
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hintQueue: [],
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@ -55,12 +56,28 @@ var OpenerGenerator = {
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init() {
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if(!this.isInit || this.shapeQueue == undefined) {
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this.shapeQueue = new Array(
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/*
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shapes.getShape(0),
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shapes.getShape(6),
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shapes.getShape(1),
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shapes.getShape(5),
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shapes.getShape(2),
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shapes.getShape(4),
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shapes.getShape(3));*/
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// O I L S J Z T O I L J T O T
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shapes.getShape(1),
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shapes.getShape(6),
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shapes.getShape(0),
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shapes.getShape(5),
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shapes.getShape(4),
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shapes.getShape(2),
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shapes.getShape(3),
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shapes.getShape(1),
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shapes.getShape(6),
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shapes.getShape(0),
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shapes.getShape(4),
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shapes.getShape(3),
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shapes.getShape(1),
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shapes.getShape(3));
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}
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this.isInit = 1;
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@ -72,7 +89,7 @@ var OpenerGenerator = {
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this.init();
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var mino = this.shapeQueue[this.idx];
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this.idx++;
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if(this.idx == 7) {
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if(this.idx == this.shapeQueue.length) {
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this.idx = 0;
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this.isInit = 0;
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}
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@ -80,7 +97,7 @@ var OpenerGenerator = {
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return mino;
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},
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// L O Z T LR ZR I
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initHint(matrix) {
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/* initHint(matrix) {
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if(!this.isHintInit || this.hintQueue == undefined) {
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this.hintQueue = new Array(
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shapes.getShape(0),
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@ -123,13 +140,111 @@ var OpenerGenerator = {
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this.isHintInit = 1;
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return;
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},*/
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// L O Z T LR ZR I
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initHint(matrix) {
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if(!this.isHintInit || this.hintQueue == undefined) {
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this.hintQueue = new Array(
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/*shapes.getShape(0),
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shapes.getShape(6),
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shapes.getShape(1),
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shapes.getShape(5),
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shapes.getShape(2),
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shapes.getShape(4),
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shapes.getShape(3)
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*/
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shapes.getShape(1),
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shapes.getShape(6),
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shapes.getShape(0),
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shapes.getShape(5),
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shapes.getShape(4),
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shapes.getShape(2),
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shapes.getShape(3),
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shapes.getShape(1),
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shapes.getShape(6),
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shapes.getShape(0),
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shapes.getShape(4),
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shapes.getShape(3),
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shapes.getShape(1),
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shapes.getShape(3));
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// O I L S J Z T O I L J T O T
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// O
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this.hintQueue[0].x = -2;
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this.hintQueue[0].y = 18;
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// I
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this.hintQueue[1].x = 6;
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this.hintQueue[1].y = 16;
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//this.hintQueue[1].state = this.hintQueue[1].nextState(1);
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// L
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this.hintQueue[2].x = 6;
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this.hintQueue[2].y = 17;
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this.hintQueue[2].state = this.hintQueue[2].nextState(1);
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// S
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this.hintQueue[3].x = 7;
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this.hintQueue[3].y = 17;
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this.hintQueue[3].state = this.hintQueue[3].nextState(1);
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// J
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this.hintQueue[4].x = 4;
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this.hintQueue[4].y = 17;
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this.hintQueue[4].state = this.hintQueue[4].nextState(-1);
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// Z
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this.hintQueue[5].x = 3;
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this.hintQueue[5].y = 17;
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this.hintQueue[5].state = this.hintQueue[5].nextState(2);
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// T
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this.hintQueue[6].x = 3;
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this.hintQueue[6].y = 15;
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// O
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this.hintQueue[7].x = 5;
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this.hintQueue[7].y = 15;
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// I
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this.hintQueue[8].x = 9;
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this.hintQueue[8].y = 14;
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//this.hintQueue[8].state = this.hintQueue[8].nextState(1);
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// L
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this.hintQueue[9].x = 2;
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this.hintQueue[9].y = 13;
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this.hintQueue[9].state = this.hintQueue[9].nextState(-1);
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// J
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this.hintQueue[10].x = -1;
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this.hintQueue[10].y = 15;
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this.hintQueue[10].state = this.hintQueue[10].nextState(1);
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// T
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this.hintQueue[11].x = 1;
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this.hintQueue[11].y = 16;
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this.hintQueue[11].state = this.hintQueue[11].nextState(2);
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// O
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this.hintQueue[12].x = 3;
|
||||
this.hintQueue[12].y = 16;
|
||||
this.hintQueue[12].state = this.hintQueue[12].nextState(1);
|
||||
|
||||
// T
|
||||
this.hintQueue[13].x = 1;
|
||||
this.hintQueue[13].y = 17;
|
||||
this.hintQueue[13].state = this.hintQueue[13].nextState(-1);
|
||||
}
|
||||
|
||||
this.isHintInit = 1;
|
||||
|
||||
return;
|
||||
},
|
||||
getNextHint(matrix) {
|
||||
this.initHint(matrix);
|
||||
var mino = this.hintQueue[this.hintIdx];
|
||||
this.hintIdx++;
|
||||
if(this.hintIdx == 7) {
|
||||
if(this.hintIdx == this.hintQueue.length) {
|
||||
this.hintIdx = 0;
|
||||
this.isHintInit = 0;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue