added piece move clicks, finished opener proof of concept, fixed gamepad das, keyboard das is scuffed b/c of javascript key events

This commit is contained in:
PolicyChanges1@gmail.com 2021-02-13 11:26:13 -05:00
parent 2cfd4d854e
commit aab893ccb9
6 changed files with 60 additions and 28 deletions

42
dist/tetrion.js vendored
View File

@ -176,7 +176,7 @@ var tetrisCanvas = {
return;
}
var colorRGB = this.hexToRgb(shape.color);
var color = "rgba(" + colorRGB.r + "," + colorRGB.g + "," + colorRGB.b + "," + "0.4)";
var color = "rgba(" + colorRGB.r + "," + colorRGB.g + "," + colorRGB.b + "," + "0.2)";
var matrix = shape.matrix();
var gsize = this.gridSize;
@ -444,6 +444,7 @@ var UserInputs = {
this.gamepadButtonsDown("A");
this.gamepadButtonsDown("B");
this.gamepadButtonsDown("DPad-Up");
this.gamepadButtonsDown("Back");
//this.gamepadButtonsDown("X");
//this.gamepadButtonsDown("Y");
@ -532,6 +533,7 @@ var UserInputs = {
this.processKeyDown(16); // shift
this.processKeyDown(17); // ctrl
this.processKeyDown(81); // q
this.processKeyDown(82); // r
},
// keyboard keys z,x,space
@ -818,8 +820,8 @@ Tetris.prototype = {
this.currentTime = this.startTime;
this.prevTime = this.startTime;
this.levelTime = this.startTime;
this.shapeQueue = this.shapeQueue || [];
this.hintQueue = this.hintQueue || [];
this.shapeQueue = [];
this.hintQueue = [];
this.holdQueue = [];
this.canPullFromHoldQueue = false;
clearMatrix(this.matrix);
@ -899,7 +901,7 @@ Tetris.prototype = {
this.hintQueue.push(this.preparedShape);
}
//this.hintMino = this.hintQueue.shift();
this.hintMino = this.hintQueue.shift();
this.shape = this.shapeQueue.shift();// shapes.randomShape();
this._draw();
@ -912,7 +914,7 @@ Tetris.prototype = {
canvas.drawShape(this.shape);
canvas.drawHoldShape(this.holdQueue);
canvas.drawPreviewShape(this.shapeQueue);
//canvas.drawHintShape(this.hintMino);
canvas.drawHintShape(this.hintMino);
if(this.shape != undefined) {
@ -932,7 +934,7 @@ Tetris.prototype = {
this.currentTime = new Date().getTime();
var deltaTime = this.currentTime - this.prevTime;
// todo: put in web worker
// TODO: put in web worker--limited to 60fps here
if(deltaTime >= 1) { // needs to be 600hz
inputs.incDeciframes();
//console.log(deltaTime / 600.0);
@ -981,6 +983,10 @@ Tetris.prototype = {
this.popHoldStack();
this._update();
}
if(curkey == "Back") {
this._restartHandler();
return;
}
}
inputs.gamepadQueue = [];
@ -1036,6 +1042,12 @@ Tetris.prototype = {
else
document.getElementById("bg").style.display="none";
}
if(curkey == 82) {
views.setGameOver(true);
this._restartHandler();
return;
}
}
inputs.inputqueue = [];
}
@ -1221,16 +1233,20 @@ var OpenerGenerator = {
this.hintQueue[2].x = 8;
this.hintQueue[2].y = 18;
// S
this.hintQueue[3].x = 4;
this.hintQueue[3].y = 18;
//this.hintQueue[3].states++;
this.hintQueue[3].x = 6;
this.hintQueue[3].y = 17;
this.hintQueue[3].state = this.hintQueue[3].nextState(1);
// Z
this.hintQueue[4].x = 3;
this.hintQueue[4].y = 17;
this.hintQueue[5].x = 4;
this.hintQueue[5].y = 4;
this.hintQueue[6].x = 4;
this.hintQueue[6].y = 4;
// J
this.hintQueue[5].x = 7;
this.hintQueue[5].y = 16;
this.hintQueue[5].state = this.hintQueue[5].nextState(3);
// T
this.hintQueue[6].x = 1;
this.hintQueue[6].y = 18;
}

View File

@ -37,13 +37,13 @@
<body>
<!--
<iframe id="bg" width="640" height="360" frameborder="0" src="https://www.shadertoy.com/embed/4lBGDh?gui=&t=10&paused=false&muted=false" allowfullscreen></iframe>
<script>
document.getElementById("bg").width = window.innerWidth;
document.getElementById("bg").height = window.innerHeight;
document.getElementById("bg").height = window.innerHeight;-->
</script>
<div id="tetris">

View File

@ -175,7 +175,7 @@ var tetrisCanvas = {
return;
}
var colorRGB = this.hexToRgb(shape.color);
var color = "rgba(" + colorRGB.r + "," + colorRGB.g + "," + colorRGB.b + "," + "0.4)";
var color = "rgba(" + colorRGB.r + "," + colorRGB.g + "," + colorRGB.b + "," + "0.2)";
var matrix = shape.matrix();
var gsize = this.gridSize;

View File

@ -24,6 +24,7 @@ var UserInputs = {
this.gamepadButtonsDown("A");
this.gamepadButtonsDown("B");
this.gamepadButtonsDown("DPad-Up");
this.gamepadButtonsDown("Back");
//this.gamepadButtonsDown("X");
//this.gamepadButtonsDown("Y");
@ -112,6 +113,7 @@ var UserInputs = {
this.processKeyDown(16); // shift
this.processKeyDown(17); // ctrl
this.processKeyDown(81); // q
this.processKeyDown(82); // r
},
// keyboard keys z,x,space

View File

@ -173,8 +173,8 @@ Tetris.prototype = {
this.currentTime = this.startTime;
this.prevTime = this.startTime;
this.levelTime = this.startTime;
this.shapeQueue = this.shapeQueue || [];
this.hintQueue = this.hintQueue || [];
this.shapeQueue = [];
this.hintQueue = [];
this.holdQueue = [];
this.canPullFromHoldQueue = false;
clearMatrix(this.matrix);
@ -254,7 +254,7 @@ Tetris.prototype = {
this.hintQueue.push(this.preparedShape);
}
//this.hintMino = this.hintQueue.shift();
this.hintMino = this.hintQueue.shift();
this.shape = this.shapeQueue.shift();// shapes.randomShape();
this._draw();
@ -267,7 +267,7 @@ Tetris.prototype = {
canvas.drawShape(this.shape);
canvas.drawHoldShape(this.holdQueue);
canvas.drawPreviewShape(this.shapeQueue);
//canvas.drawHintShape(this.hintMino);
canvas.drawHintShape(this.hintMino);
if(this.shape != undefined) {
@ -287,7 +287,7 @@ Tetris.prototype = {
this.currentTime = new Date().getTime();
var deltaTime = this.currentTime - this.prevTime;
// todo: put in web worker
// TODO: put in web worker--limited to 60fps here
if(deltaTime >= 1) { // needs to be 600hz
inputs.incDeciframes();
//console.log(deltaTime / 600.0);
@ -336,6 +336,10 @@ Tetris.prototype = {
this.popHoldStack();
this._update();
}
if(curkey == "Back") {
this._restartHandler();
return;
}
}
inputs.gamepadQueue = [];
@ -391,6 +395,12 @@ Tetris.prototype = {
else
document.getElementById("bg").style.display="none";
}
if(curkey == 82) {
views.setGameOver(true);
this._restartHandler();
return;
}
}
inputs.inputqueue = [];
}

View File

@ -106,16 +106,20 @@ var OpenerGenerator = {
this.hintQueue[2].x = 8;
this.hintQueue[2].y = 18;
// S
this.hintQueue[3].x = 4;
this.hintQueue[3].y = 18;
//this.hintQueue[3].states++;
this.hintQueue[3].x = 6;
this.hintQueue[3].y = 17;
this.hintQueue[3].state = this.hintQueue[3].nextState(1);
// Z
this.hintQueue[4].x = 3;
this.hintQueue[4].y = 17;
this.hintQueue[5].x = 4;
this.hintQueue[5].y = 4;
this.hintQueue[6].x = 4;
this.hintQueue[6].y = 4;
// J
this.hintQueue[5].x = 7;
this.hintQueue[5].y = 16;
this.hintQueue[5].state = this.hintQueue[5].nextState(3);
// T
this.hintQueue[6].x = 1;
this.hintQueue[6].y = 18;
}