fix reset
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9047890060
@ -3,7 +3,7 @@
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# MIT Liecense
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[Tetrion](http://policychanges.github.io)
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#[Tetrion](http://policychanges.github.io)
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# Tetris
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@ -14,7 +14,7 @@ Just a practice, if you are interested in writing html5 games,check the code an
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# Demo
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# [Tetris Game](http://sandywalker.github.io/Tetris/)
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[Tetris Game](http://sandywalker.github.io/Tetris/)
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# License
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33
dist/tetrion.js
vendored
33
dist/tetrion.js
vendored
@ -500,7 +500,7 @@ var UserInputs = {
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var ARR = 20.0;
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var isContained = this.gpButtons.includes(finds);
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var isPrevContained = this.prevGpButtons.includes(finds);
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//console.log("but: " + this.gpButtons + " prev but:" + this.prevGpButtons);
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if(isPrevContained != isContained ) {
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this.isGamepadDown = false;
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// Do once
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@ -512,7 +512,7 @@ var UserInputs = {
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if (gamepadDirectionDasFrames >= DAS) {
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this.gamepadDirectionPadDeciFrames = 0;
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this.isGamepadDown = true;
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//console.log(this.isGamepadDown + " " + this.gam);
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}
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}
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else
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@ -586,9 +586,9 @@ var UserInputs = {
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this.inputqueue.push(key);
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}
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//console.log(key + " " + this.held
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var keyboardDASFrames = this.keyboardDirectionArrowsDeciframes / 1.0; // why isnt this 10?
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//console.log(keyboardDASFrames + " " + this.held);
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if (!this.isDirectionArrowDown) {
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if (keyboardDASFrames >= DAS) {
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@ -833,7 +833,8 @@ Tetris.prototype = {
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views.setLevel(this.level);
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views.setScore(this.score);
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views.setGameOver(this.isGameOver);
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openers.reset();
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this._draw();
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},
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//Start game
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@ -950,7 +951,6 @@ Tetris.prototype = {
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// TODO: put in web worker--limited to 60fps here
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if(deltaTime >= tenthOfFrame) { // needs to be 600hz // 16 / 10
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inputs.incDeciframes();
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//console.log(deltaTime / 600.0);
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}
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if(deltaTime >= tenthOfFrame) {
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@ -1133,6 +1133,11 @@ Tetris.prototype = {
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},
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_checkHint: function() {
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if(this.shape.y != this.hintMino.y || this.shape.x != this.hintMino.x)
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//1console.log("success!");
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this._restartHandler();
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},
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// Update game data
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_update: function() {
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@ -1142,6 +1147,7 @@ Tetris.prototype = {
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this.canPullFromHoldQueue = true;
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this.shape.copyTo(this.matrix);
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this._check();
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this._checkHint();
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this._fireShape();
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new Audio('./dist/Blop2.ogg').play();
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}
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@ -1255,7 +1261,7 @@ var OpenerGenerator = {
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}
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this.isInit = 1;
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return;// this.shapeQueue;
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return;
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},
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getNextMino() {
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@ -1266,10 +1272,8 @@ var OpenerGenerator = {
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this.idx = 0;
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this.isInit = 0;
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}
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console.log("mino: " + mino);
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return mino;
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//return this.shapeQueue[this.idx%=6];
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},
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// L O Z T LR ZR I
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initHint(matrix) {
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@ -1283,7 +1287,6 @@ var OpenerGenerator = {
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shapes.getShape(4),
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shapes.getShape(3));
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//console.log("matrix: " + matrix);
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// L
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this.hintQueue[0].x = 0;
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this.hintQueue[0].y = 17;
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@ -1291,7 +1294,6 @@ var OpenerGenerator = {
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this.hintQueue[1].x = 3;
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this.hintQueue[1].y = 19;
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this.hintQueue[1].state = this.hintQueue[1].nextState(1);
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//this.hintQueue[1].matrix =
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// O
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this.hintQueue[2].x = 8;
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this.hintQueue[2].y = 18;
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@ -1316,26 +1318,25 @@ var OpenerGenerator = {
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this.isHintInit = 1;
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return;// this.shapeQueue;
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return;
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},
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getNextHint(matrix) {
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this.initHint(matrix);
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console.log("hint " + this.hintIdx);
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var mino = this.hintQueue[this.hintIdx];
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this.hintIdx++;
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if(this.hintIdx == 7) {
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this.hintIdx = 0;
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this.isHintInit = 0;
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}
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console.log("hintmino: " + mino)
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return mino;
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//return this.shapeQueue[this.idx%=6];
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},
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reset() {
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this.shapeQueue = [];
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this.hintQueue = [];
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this.idx = 0;
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this.hintIdx = 0;
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this.isInit = 0;
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this.isHintInit = 0;
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}
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};
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@ -1345,12 +1346,10 @@ function reset() {
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function getNextMino() {
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var mino = OpenerGenerator.getNextMino();
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//console.log("Mino: " + mino);
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return mino;
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}
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function getNextHint(matrix) {
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var mino = OpenerGenerator.getNextHint(matrix);
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//console.log("Mino: " + mino);
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return mino;
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}
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module.exports.getNextMino = getNextMino;
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@ -80,7 +80,7 @@ var UserInputs = {
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var ARR = 20.0;
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var isContained = this.gpButtons.includes(finds);
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var isPrevContained = this.prevGpButtons.includes(finds);
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//console.log("but: " + this.gpButtons + " prev but:" + this.prevGpButtons);
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if(isPrevContained != isContained ) {
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this.isGamepadDown = false;
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// Do once
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@ -92,7 +92,7 @@ var UserInputs = {
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if (gamepadDirectionDasFrames >= DAS) {
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this.gamepadDirectionPadDeciFrames = 0;
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this.isGamepadDown = true;
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//console.log(this.isGamepadDown + " " + this.gam);
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}
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}
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else
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@ -166,9 +166,9 @@ var UserInputs = {
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this.inputqueue.push(key);
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}
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//console.log(key + " " + this.held
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var keyboardDASFrames = this.keyboardDirectionArrowsDeciframes / 1.0; // why isnt this 10?
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//console.log(keyboardDASFrames + " " + this.held);
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if (!this.isDirectionArrowDown) {
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if (keyboardDASFrames >= DAS) {
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10
src/main.js
10
src/main.js
@ -182,7 +182,8 @@ Tetris.prototype = {
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views.setLevel(this.level);
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views.setScore(this.score);
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views.setGameOver(this.isGameOver);
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openers.reset();
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this._draw();
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},
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//Start game
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@ -299,7 +300,6 @@ Tetris.prototype = {
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// TODO: put in web worker--limited to 60fps here
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if(deltaTime >= tenthOfFrame) { // needs to be 600hz // 16 / 10
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inputs.incDeciframes();
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//console.log(deltaTime / 600.0);
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}
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if(deltaTime >= tenthOfFrame) {
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@ -482,6 +482,11 @@ Tetris.prototype = {
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},
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_checkHint: function() {
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if(this.shape.y != this.hintMino.y || this.shape.x != this.hintMino.x)
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//1console.log("success!");
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this._restartHandler();
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},
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// Update game data
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_update: function() {
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@ -491,6 +496,7 @@ Tetris.prototype = {
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this.canPullFromHoldQueue = true;
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this.shape.copyTo(this.matrix);
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this._check();
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this._checkHint();
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this._fireShape();
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new Audio('./dist/Blop2.ogg').play();
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}
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@ -65,7 +65,7 @@ var OpenerGenerator = {
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}
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this.isInit = 1;
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return;// this.shapeQueue;
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return;
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},
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getNextMino() {
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@ -76,10 +76,8 @@ var OpenerGenerator = {
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this.idx = 0;
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this.isInit = 0;
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}
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console.log("mino: " + mino);
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return mino;
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//return this.shapeQueue[this.idx%=6];
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},
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// L O Z T LR ZR I
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initHint(matrix) {
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@ -93,7 +91,6 @@ var OpenerGenerator = {
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shapes.getShape(4),
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shapes.getShape(3));
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//console.log("matrix: " + matrix);
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// L
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this.hintQueue[0].x = 0;
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this.hintQueue[0].y = 17;
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@ -101,7 +98,6 @@ var OpenerGenerator = {
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this.hintQueue[1].x = 3;
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this.hintQueue[1].y = 19;
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this.hintQueue[1].state = this.hintQueue[1].nextState(1);
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//this.hintQueue[1].matrix =
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// O
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this.hintQueue[2].x = 8;
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this.hintQueue[2].y = 18;
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@ -126,26 +122,25 @@ var OpenerGenerator = {
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this.isHintInit = 1;
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return;// this.shapeQueue;
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return;
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},
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getNextHint(matrix) {
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this.initHint(matrix);
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console.log("hint " + this.hintIdx);
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var mino = this.hintQueue[this.hintIdx];
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this.hintIdx++;
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if(this.hintIdx == 7) {
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this.hintIdx = 0;
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this.isHintInit = 0;
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}
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console.log("hintmino: " + mino)
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return mino;
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//return this.shapeQueue[this.idx%=6];
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},
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reset() {
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this.shapeQueue = [];
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this.hintQueue = [];
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this.idx = 0;
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this.hintIdx = 0;
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this.isInit = 0;
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this.isHintInit = 0;
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}
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};
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@ -155,12 +150,10 @@ function reset() {
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function getNextMino() {
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var mino = OpenerGenerator.getNextMino();
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//console.log("Mino: " + mino);
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return mino;
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}
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function getNextHint(matrix) {
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var mino = OpenerGenerator.getNextHint(matrix);
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//console.log("Mino: " + mino);
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return mino;
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}
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module.exports.getNextMino = getNextMino;
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