something
parent
f08a95e9aa
commit
8bc073f84a
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@ -162,7 +162,8 @@ body{
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-webkit-animation-name: fadeOutUp;
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animation-name: fadeOutUp;
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}
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#bg {
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#bg {
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-webkit-filter: blur(3px);
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filter: blur(3px);
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filter: blur(0px);
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}
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@ -428,6 +428,8 @@ var utils = require('./utils.js');
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var UserInputs = {
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init() {
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this.dt = 0;
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this.debugTimer = new Date();
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this.settingsMap = new Map();
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// var init = utils.getCookie("init");
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@ -448,12 +450,16 @@ var UserInputs = {
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updateGamepad() {
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this.gpButtons = gamepad.update();
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},
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gamepadEnabled() {
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return gamepad.controller || false;
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},
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incDeciframes() {
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this.keyboardButtonsDeciframes++;
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this.keyboardDirectionArrowsDeciframes++;
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this.gamepadButtonsDeciFrames++;
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this.gamepadDirectionPadDeciFrames++;
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},
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incTickCounter() {
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this.ticks++;
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@ -565,13 +571,13 @@ var UserInputs = {
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var deciDAS = 50.0;
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var deciARR = 50.0;
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// todo: fix this mess
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if(this.prevKeyboardKeys[key] != this.keyboardKeys[key] && this.isKeyBoardKeyDown == true) {
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this.isKeyboardKeyDown = false;
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if(this.keyboardKeys[key] == true)
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this.inputqueue.push(key);
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this.keyboardKeys[key] = false;
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this.inputQueue.push(key);
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//this.keyboardKeys[key] = false;
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}
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var keyboardDASFrames = this.keyboardButtonsDeciframes;
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@ -583,7 +589,7 @@ var UserInputs = {
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}
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} else {
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if (keyboardDASFrames >= deciARR && this.keyboardKeys[key] == true) {
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//this.inputqueue.push(key);
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//this.inputQueue.push(key);
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this.keyboardButtonsDeciframes = 0;
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}
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}
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@ -602,31 +608,27 @@ var UserInputs = {
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var DAS = parseInt(this.settingsMap.get("Keyboard DAS")); //65.0;
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var ARR = parseInt(this.settingsMap.get("Keyboard ARR")); //20.0;
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if(key == 75)
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console.log("keyboard key: " + key);
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if(this.prevKeyboardKeys[key] != this.keyboardKeys[key]) {
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this.isDirectionArrowDown = false;
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// Not being held yet
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this.isPassedDelay = false;
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if(this.keyboardKeys[key] == true)
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this.inputqueue.push(key);
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this.inputQueue.push(key);
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}
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var keyboardDASFrames = this.keyboardDirectionArrowsDeciframes;
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if (!this.isDirectionArrowDown) {
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if (!this.isPassedDelay) {
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if (keyboardDASFrames >= DAS) {
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this.keyboardDirectionArrowsDeciframes = 0;
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this.isDirectionArrowDown = true;
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}
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} else {
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if (keyboardDASFrames >= ARR && this.keyboardKeys[key] == true) {
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this.inputqueue.push(key);
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this.keyboardDirectionArrowsDeciframes = 0;
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this.isPassedDelay = true;
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}
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}
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//}
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else if(keyboardDASFrames >= ARR && this.keyboardKeys[key] == true) {
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this.inputQueue.push(key);
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this.keyboardDirectionArrowsDeciframes = 0;
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}
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},
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keyDown(event) {
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@ -651,10 +653,11 @@ var UserInputs = {
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this.prevGpButtons = this.gpButtons;
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},
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saveKeyboardKeys() {
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//this.prevKeyboardKeys = utils.deepClone(this.keyboardKeys);
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this.prevKeyboardKeys = {...this.keyboardKeys};
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},
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// button states
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isDirectionArrowDown: false,
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isPassedDelay: false,
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isKeyboardKeyDown: false,
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isGamepadDown: false,
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isGamepadButtonDown: false,
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@ -672,7 +675,7 @@ var UserInputs = {
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prevKeyboardKeys: [],
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// button pressed containers
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inputqueue: [],
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inputQueue: [],
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gamepadQueue: [],
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ticks: 0,
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@ -853,6 +856,8 @@ Tetris.prototype = {
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init: function(options) {
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// this gameStates = {"
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// this.state =
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var cfg = this.config = utils.extend(options, defaults);
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this.interval = consts.DEFAULT_INTERVAL;
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@ -867,7 +872,9 @@ Tetris.prototype = {
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this.currentOpener = 0;
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this.doTest = false;
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this.matrix = initMatrix(consts.ROW_COUNT, consts.COLUMN_COUNT);
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this.eventTimer = new Date();
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this.debugTimer = new Date();
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this.gamepadEnabled = false;
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this.reset();
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this._initEvents();
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@ -877,6 +884,9 @@ Tetris.prototype = {
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toggleTimer: function() {
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document.getElementById("Timer").value = (this.isTimerOn = !this.isTimerOn) ? "Seconds:" : "Timer Off";
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},
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toggleGamepad: function(){
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document.getElementById("gamepad").value = (this.gamepadEnabled = !this.gamepadEnabled) ? "Disable Gamepad" : "Enable Gamepad";
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},
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setFreePlay: function()
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{
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document.getElementById("Timer").value = "Timer Off";
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@ -921,7 +931,11 @@ Tetris.prototype = {
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});
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},
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updateSettingTextBox: function() {
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console.log(document.getElementById("setting_value").value = inputs.settingsDefault[document.getElementById("settings").selectedIndex-1]);
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document.getElementById("setting_value").value =
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inputs.settingsMap.get(inputs.settingsList[document.getElementById("settings").selectedIndex-1]);
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//inputs.settingsDefault[document.getElementById("settings").selectedIndex-1];
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},
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setSettings: function() {
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var newVal = document.getElementById("setting_value").value;
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@ -931,6 +945,7 @@ Tetris.prototype = {
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},
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//Reset game
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reset: function() {
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this.numlefts = 0;
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this.running = false;
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this.isGameOver = false;
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this.level = 1;
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@ -1111,23 +1126,25 @@ Tetris.prototype = {
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},
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// tick input data
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// tick input data -- wont have better than 4-15ms resolution since javascript is single theaded
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_processTick: async function() {
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var deltaTime = 1.0; // 1 millisecond
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var tenthOfFrame = 1.0 //1.6; // 1.6ms = 1 fram
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var halfFrame = 5.0 //8.0;
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var halfFramePlus = 10.0;
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//var deltaTime = (new Date()).getTime() - this.eventTimer.getTime();
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//console.log("desync time: " + deltaTime);
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inputs.incDeciframes();
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inputs.incTickCounter();
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if(this.isTimerOn) {
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var deltaPlayTime = new Date().getTime() - this.sequencePrevTime;
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if(inputs.getTickCounter() >= tenthOfFrame) {
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inputs.updateGamepad();
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inputs.processGamepadDPad();
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inputs.processGamepadInput();
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if(inputs.getTickCounter() >= 20) { // Set html element at a reasonble rate
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document.getElementById("Time").value = (deltaPlayTime/1000).toString();
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}
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}
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@ -1135,80 +1152,82 @@ Tetris.prototype = {
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if(this.isGameOver) return;
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if(this.isTimerOn) {
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var deltaPlayTime = new Date().getTime() - this.sequencePrevTime;
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if(inputs.getTickCounter() >= 20) {
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document.getElementById("Time").value = (deltaPlayTime/1000).toString();
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if(this.gamepadEnabled && inputs.gamepadEnabled()) {
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var tenthOfFrame = 1.0 //1.6; // 1.6ms = 1 fram
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var halfFrame = 5.0 //8.0;
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var halfFramePlus = 10.0;
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if(inputs.getTickCounter() >= tenthOfFrame) {
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inputs.updateGamepad();
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inputs.processGamepadDPad();
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inputs.processGamepadInput();
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}
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// drain gamepad queue
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if( inputs.getTickCounter() > halfFrame) // 8 millisecons
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{
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while((inputs.gamepadQueue != undefined && inputs.gamepadQueue.length >= 1)){
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var curkey = inputs.gamepadQueue.shift();
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if(curkey == "DPad-Left") {
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this.shape.goLeft(this.matrix);
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this.resetLockdown();
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this._draw();
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}
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if(curkey == "DPad-Right") {
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this.shape.goRight(this.matrix);
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this.resetLockdown();
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this._draw();
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}
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if(curkey == "A") {
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this.rotationCounter++;
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this.shape.rotate(this.matrix);
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this.resetLockdown();
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this._draw();
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}
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if(curkey == "B") {
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this.rotationCounter++;
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this.shape.rotateClockwise(this.matrix);
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this.resetLockdown();
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this._draw();
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}
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if(curkey == "DPad-Down") {
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this.shape.goDown(this.matrix);
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this._draw();
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}
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if(curkey == "RB") {
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this.shape.goBottom(this.matrix);
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this.lockDownTimer = 5000;
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this._update();
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}
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if(curkey == "LB") {
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this.pushHoldStack();
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this._draw();
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}
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if(curkey == "DPad-Up") {
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this.popHoldStack();
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this._draw();
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}
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if(curkey == "Back") {
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this._restartHandler();
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return;
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}
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}
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inputs.gamepadQueue = [];
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}
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//inputs.gamepadButtonClear();
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}
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// drain gamepad queue
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if(inputs.getTickCounter() > halfFrame) // 8 millisecons
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{
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while((inputs.gamepadQueue != undefined && inputs.gamepadQueue.length >= 1)){
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var curkey = inputs.gamepadQueue.shift();
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if(curkey == "DPad-Left") {
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this.shape.goLeft(this.matrix);
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this.resetLockdown();
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this._draw();
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}
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if(curkey == "DPad-Right") {
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this.shape.goRight(this.matrix);
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this.resetLockdown();
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this._draw();
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}
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if(curkey == "A") {
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this.rotationCounter++;
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this.shape.rotate(this.matrix);
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this.resetLockdown();
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this._draw();
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}
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if(curkey == "B") {
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this.rotationCounter++;
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this.shape.rotateClockwise(this.matrix);
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this.resetLockdown();
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this._draw();
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}
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if(curkey == "DPad-Down") {
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this.shape.goDown(this.matrix);
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this._draw();
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}
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if(curkey == "RB") {
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this.shape.goBottom(this.matrix);
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this.lockDownTimer = 5000;
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this._update();
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}
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if(curkey == "LB") {
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this.pushHoldStack();
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this._draw();
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}
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if(curkey == "DPad-Up") {
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this.popHoldStack();
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this._draw();
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}
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if(curkey == "Back") {
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this._restartHandler();
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return;
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}
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}
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inputs.gamepadQueue = [];
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}
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//inputs.gamepadButtonClear();
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// Do keyboard
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if(inputs.getTickCounter() > tenthOfFrame) // 120hz
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{
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inputs.processKeys();
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}
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inputs.processKeys();
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if (inputs.getTickCounter() > tenthOfFrame) { // 60hz
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inputs.processKeyShift();
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// Keyboard inputs
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while((inputs.inputqueue != undefined && inputs.inputqueue.length >= 1)){
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var curkey = inputs.inputqueue.shift();
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while((inputs.inputQueue != undefined && inputs.inputQueue.length >= 1)){
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var curkey = inputs.inputQueue.shift();
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if(curkey == 37) {
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this.debugTimer = new Date();
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this.shape.goLeft(this.matrix);
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this.resetLockdown();
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this._draw();
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this._draw();
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}
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if(curkey == 40) {
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this.shape.goDown(this.matrix);
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this._draw();
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}
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@ -1259,15 +1279,12 @@ Tetris.prototype = {
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}
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}
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inputs.inputqueue = [];
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}
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inputs.inputQueue = [];
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if(inputs.getTickCounter() >= halfFramePlus)
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inputs.saveKeyboardKeys();
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if(inputs.getTickCounter() >= tenthOfFrame)
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inputs.saveButtons();
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},
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// Refresh game canvas
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_refresh: function() {
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@ -1293,7 +1310,7 @@ Tetris.prototype = {
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return;
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if(!this.shape.isSameSRS(this.hintMino))
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{
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new Audio('./dist/Failed.ogg').play();
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//new Audio('./dist/Failed.ogg').play();
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this._restartHandler();
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// Restart
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return 1;
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@ -1404,7 +1421,7 @@ var shapes = require("./shapes.js");
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// https://harddrop.com/wiki/Opener
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// https://four.lol/
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var OpenerGenerator = {
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var openerGenerator = {
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shapeQueue: [],
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hintQueue: [],
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idx: 0,
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@ -1808,19 +1825,19 @@ var OpenerGenerator = {
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};
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function reset() {
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OpenerGenerator.reset();
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openerGenerator.reset();
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}
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function getNextMino(opener) {
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var mino = OpenerGenerator.getNextMino(opener);
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var mino = openerGenerator.getNextMino(opener);
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return mino;
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}
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function getNextHint(opener) {
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var mino = OpenerGenerator.getNextHint(opener);
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var mino = openerGenerator.getNextHint(opener);
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return mino;
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}
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function getLength() {
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return OpenerGenerator.getLength();
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return openerGenerator.getLength();
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}
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module.exports.getNextMino = getNextMino;
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module.exports.getNextHint = getNextHint;
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26
index.html
26
index.html
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@ -46,9 +46,9 @@
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<!-- <iframe id="bg" width="640" height="360" frameborder="0" src="https://www.shadertoy.com/embed/tdjyzz?gui=true&t=10&paused=false&muted=false" allowfullscreen></iframe> -->
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<!-- <iframe id="bg" width="640" height="360" frameborder="0" src="https://www.shadertoy.com/embed/3lVfDm?gui=true&t=10&paused=true&muted=false" allowfullscreen></iframe> -->
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<!-- <iframe id="bg" width="640" height="360" frameborder="0" src="https://www.shadertoy.com/embed/WldfWX?gui=&paused=false&muted=false" ></iframe> -->
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<iframe id="bg" width="640" height="360" frameborder="0" src="https://www.shadertoy.com/embed/WldfWX?gui=&paused=false&muted=false" ></iframe>
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<!-- <iframe id="bg" width="640" height="360" frameborder="0" src="https://www.shadertoy.com/embed/3sy3Wy?gui=true&t=10&paused=false&muted=false" ></iframe> -->
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<iframe id="bg" width="640" height="360" frameborder="0" src="https://www.shadertoy.com/embed/MlSSRt?gui=&paused=false&muted=false" allowfullscreen></iframe>
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<!-- <iframe id="bg" width="640" height="360" frameborder="0" src="https://www.shadertoy.com/embed/MlSSRt?gui=&paused=false&muted=false" allowfullscreen></iframe> -->
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<script>
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document.getElementById("bg").width = window.innerWidth;
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document.getElementById("bg").height = window.innerHeight;
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@ -125,11 +125,11 @@ document.getElementById("divbg").removeAttribute("tabIndex");
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<canvas style="border: 1px solid DarkGrey;" id="hold"></canvas>
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<br>
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<br>
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<input style="padding:1px;text-decoration:underline;overflow:visible;font-size:12px;background:rgba(40,40,40,.80);color:dodgerblue;border:1px solid DarkGrey;text-align:left;" type="button" id="Timer" value="Timer Off"/>
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<input disabled=true style="padding:1px;overflow:visible;width:80px;font-size:12px;background:rgba(40,40,40,.80);color:dodgerblue;border:1px solid DarkGrey;text-align:left;" type="text" id="Time" value=""/>
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<input style="padding-left:12px;text-decoration:underline;overflow:visible;font-size:12px;background:rgba(40,40,40,.80);color:dodgerblue;border:1px solid DarkGrey;text-align:left;" type="button" id="Timer" value="Timer Off"/>
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<input disabled=true style="padding:1px;overflow:visible;width:70px;font-size:12px;background:rgba(40,40,40,.80);color:dodgerblue;border:1px solid DarkGrey;text-align:left;" type="text" id="Time" value=""/>
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<input disabled=true style="overflow:visible;width:40%;font-size:12px;background:rgba(40,40,40,.80);color:dodgerblue;border:1px solid DarkGrey;text-align:left;" type="text" id="besttimetext" value="Best Time:"/>
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<input disabled=true style="overflow:visible;width:80px;font-size:12px;background:rgba(40,40,40,.80);color:dodgerblue;border:1px solid DarkGrey;text-align:left;" type="text" id="besttime" value=""/>
|
||||
<input disabled=true style="overflow:visible;width:63px;font-size:12px;background:rgba(40,40,40,.80);color:dodgerblue;border:1px solid DarkGrey;text-align:left;" type="text" id="besttimetext" value="Best Time:"/>
|
||||
<input disabled=true style="overflow:visible;width:68px;font-size:12px;background:rgba(40,40,40,.80);color:dodgerblue;border:1px solid DarkGrey;text-align:left;" type="text" id="besttime" value=""/>
|
||||
</div>
|
||||
|
||||
<div id="gameOver">
|
||||
|
@ -149,14 +149,16 @@ document.getElementById("divbg").removeAttribute("tabIndex");
|
|||
<br>
|
||||
<select style="width:80px;font-size:13px;background:rgba(40,40,40,.80);color:dodgerblue;border: 1px solid DarkGrey;text-align:left;" id="settings" name="setting">
|
||||
<option selected="">Settings:</option>
|
||||
|
||||
</select>
|
||||
<input style="width:80px;font-size:13px;background:rgba(40,40,40,.80);color:dodgerblue;border:1px solid DarkGrey;text-align:left;" type="text" id="setting_value">
|
||||
<input style="width:80px;font-size:12px;background:rgba(40,40,40,.80);color:dodgerblue;border:1px solid DarkGrey;" id="submitsetting" type="submit" value="Set Setting"></input>
|
||||
<input style="width:80px;font-size:12px;background:rgba(40,40,40,.80);color:dodgerblue;border:1px solid DarkGrey;" id="test" type="submit" value="Test Yourself"></input>
|
||||
|
||||
<input style="width:50px;font-size:13px;background:rgba(40,40,40,.80);color:dodgerblue;border:1px solid DarkGrey;text-align:left;" type="text" id="setting_value">
|
||||
<input style="width:45px;font-size:12px;background:rgba(40,40,40,.80);color:dodgerblue;border:1px solid DarkGrey;text-align:left;" id="submitsetting" type="submit" value="Set"></input>
|
||||
<br>
|
||||
<input style="width:70px;font-size:12px;background:rgba(40,40,40,.80);color:dodgerblue;border:1px solid DarkGrey;text-align:left;" id="test" type="submit" value="Hide Hints"></input>
|
||||
<input style="width:110px;font-size:12px;background:rgba(40,40,40,.80);color:dodgerblue;border:1px solid DarkGrey;text-align:left;" id="enablegamepad" type="submit" value="Enable Gamepad"></input>
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
@ -176,6 +178,8 @@ document.getElementById("divbg").removeAttribute("tabIndex");
|
|||
document.getElementById("setAlbatrossVar").addEventListener("click", function() { tetrion.setCurrentOpener(7); } );
|
||||
document.getElementById("setNumberOneVar").addEventListener("click", function() { tetrion.setCurrentOpener(8); } );
|
||||
|
||||
document.getElementById("enablegamepad").addEventListener("click", function() { tetrion.toggleGamepad(); } );
|
||||
|
||||
document.getElementById("Timer").addEventListener("click", function() { tetrion.toggleTimer(); } );
|
||||
|
||||
document.getElementById("test").addEventListener("click", function() { tetrion.setDoTest(); } );
|
||||
|
|
45
src/input.js
45
src/input.js
|
@ -4,6 +4,8 @@ var utils = require('./utils.js');
|
|||
|
||||
var UserInputs = {
|
||||
init() {
|
||||
this.dt = 0;
|
||||
this.debugTimer = new Date();
|
||||
this.settingsMap = new Map();
|
||||
|
||||
// var init = utils.getCookie("init");
|
||||
|
@ -24,12 +26,16 @@ var UserInputs = {
|
|||
updateGamepad() {
|
||||
this.gpButtons = gamepad.update();
|
||||
},
|
||||
|
||||
gamepadEnabled() {
|
||||
return gamepad.controller || false;
|
||||
},
|
||||
incDeciframes() {
|
||||
this.keyboardButtonsDeciframes++;
|
||||
this.keyboardDirectionArrowsDeciframes++;
|
||||
this.gamepadButtonsDeciFrames++;
|
||||
this.gamepadDirectionPadDeciFrames++;
|
||||
|
||||
|
||||
},
|
||||
incTickCounter() {
|
||||
this.ticks++;
|
||||
|
@ -141,13 +147,13 @@ var UserInputs = {
|
|||
var deciDAS = 50.0;
|
||||
var deciARR = 50.0;
|
||||
|
||||
|
||||
// todo: fix this mess
|
||||
if(this.prevKeyboardKeys[key] != this.keyboardKeys[key] && this.isKeyBoardKeyDown == true) {
|
||||
|
||||
this.isKeyboardKeyDown = false;
|
||||
if(this.keyboardKeys[key] == true)
|
||||
this.inputqueue.push(key);
|
||||
this.keyboardKeys[key] = false;
|
||||
this.inputQueue.push(key);
|
||||
//this.keyboardKeys[key] = false;
|
||||
}
|
||||
|
||||
var keyboardDASFrames = this.keyboardButtonsDeciframes;
|
||||
|
@ -159,7 +165,7 @@ var UserInputs = {
|
|||
}
|
||||
} else {
|
||||
if (keyboardDASFrames >= deciARR && this.keyboardKeys[key] == true) {
|
||||
//this.inputqueue.push(key);
|
||||
//this.inputQueue.push(key);
|
||||
this.keyboardButtonsDeciframes = 0;
|
||||
}
|
||||
}
|
||||
|
@ -178,31 +184,27 @@ var UserInputs = {
|
|||
var DAS = parseInt(this.settingsMap.get("Keyboard DAS")); //65.0;
|
||||
var ARR = parseInt(this.settingsMap.get("Keyboard ARR")); //20.0;
|
||||
|
||||
if(key == 75)
|
||||
console.log("keyboard key: " + key);
|
||||
|
||||
if(this.prevKeyboardKeys[key] != this.keyboardKeys[key]) {
|
||||
this.isDirectionArrowDown = false;
|
||||
// Not being held yet
|
||||
this.isPassedDelay = false;
|
||||
if(this.keyboardKeys[key] == true)
|
||||
this.inputqueue.push(key);
|
||||
this.inputQueue.push(key);
|
||||
}
|
||||
|
||||
|
||||
var keyboardDASFrames = this.keyboardDirectionArrowsDeciframes;
|
||||
|
||||
if (!this.isDirectionArrowDown) {
|
||||
if (!this.isPassedDelay) {
|
||||
|
||||
if (keyboardDASFrames >= DAS) {
|
||||
this.keyboardDirectionArrowsDeciframes = 0;
|
||||
this.isDirectionArrowDown = true;
|
||||
}
|
||||
} else {
|
||||
if (keyboardDASFrames >= ARR && this.keyboardKeys[key] == true) {
|
||||
this.inputqueue.push(key);
|
||||
this.keyboardDirectionArrowsDeciframes = 0;
|
||||
this.isPassedDelay = true;
|
||||
}
|
||||
}
|
||||
//}
|
||||
else if(keyboardDASFrames >= ARR && this.keyboardKeys[key] == true) {
|
||||
this.inputQueue.push(key);
|
||||
this.keyboardDirectionArrowsDeciframes = 0;
|
||||
}
|
||||
|
||||
},
|
||||
keyDown(event) {
|
||||
|
||||
|
@ -227,10 +229,11 @@ var UserInputs = {
|
|||
this.prevGpButtons = this.gpButtons;
|
||||
},
|
||||
saveKeyboardKeys() {
|
||||
//this.prevKeyboardKeys = utils.deepClone(this.keyboardKeys);
|
||||
this.prevKeyboardKeys = {...this.keyboardKeys};
|
||||
},
|
||||
// button states
|
||||
isDirectionArrowDown: false,
|
||||
isPassedDelay: false,
|
||||
isKeyboardKeyDown: false,
|
||||
isGamepadDown: false,
|
||||
isGamepadButtonDown: false,
|
||||
|
@ -248,7 +251,7 @@ var UserInputs = {
|
|||
prevKeyboardKeys: [],
|
||||
|
||||
// button pressed containers
|
||||
inputqueue: [],
|
||||
inputQueue: [],
|
||||
gamepadQueue: [],
|
||||
|
||||
ticks: 0,
|
||||
|
|
176
src/main.js
176
src/main.js
|
@ -149,6 +149,8 @@ Tetris.prototype = {
|
|||
|
||||
init: function(options) {
|
||||
|
||||
// this gameStates = {"
|
||||
// this.state =
|
||||
var cfg = this.config = utils.extend(options, defaults);
|
||||
this.interval = consts.DEFAULT_INTERVAL;
|
||||
|
||||
|
@ -163,7 +165,9 @@ Tetris.prototype = {
|
|||
this.currentOpener = 0;
|
||||
this.doTest = false;
|
||||
this.matrix = initMatrix(consts.ROW_COUNT, consts.COLUMN_COUNT);
|
||||
|
||||
this.eventTimer = new Date();
|
||||
this.debugTimer = new Date();
|
||||
this.gamepadEnabled = false;
|
||||
this.reset();
|
||||
|
||||
this._initEvents();
|
||||
|
@ -173,6 +177,9 @@ Tetris.prototype = {
|
|||
toggleTimer: function() {
|
||||
document.getElementById("Timer").value = (this.isTimerOn = !this.isTimerOn) ? "Seconds:" : "Timer Off";
|
||||
},
|
||||
toggleGamepad: function(){
|
||||
document.getElementById("gamepad").value = (this.gamepadEnabled = !this.gamepadEnabled) ? "Disable Gamepad" : "Enable Gamepad";
|
||||
},
|
||||
setFreePlay: function()
|
||||
{
|
||||
document.getElementById("Timer").value = "Timer Off";
|
||||
|
@ -217,7 +224,11 @@ Tetris.prototype = {
|
|||
});
|
||||
},
|
||||
updateSettingTextBox: function() {
|
||||
console.log(document.getElementById("setting_value").value = inputs.settingsDefault[document.getElementById("settings").selectedIndex-1]);
|
||||
document.getElementById("setting_value").value =
|
||||
inputs.settingsMap.get(inputs.settingsList[document.getElementById("settings").selectedIndex-1]);
|
||||
|
||||
//inputs.settingsDefault[document.getElementById("settings").selectedIndex-1];
|
||||
|
||||
},
|
||||
setSettings: function() {
|
||||
var newVal = document.getElementById("setting_value").value;
|
||||
|
@ -227,6 +238,7 @@ Tetris.prototype = {
|
|||
},
|
||||
//Reset game
|
||||
reset: function() {
|
||||
this.numlefts = 0;
|
||||
this.running = false;
|
||||
this.isGameOver = false;
|
||||
this.level = 1;
|
||||
|
@ -407,23 +419,25 @@ Tetris.prototype = {
|
|||
|
||||
|
||||
},
|
||||
// tick input data
|
||||
// tick input data -- wont have better than 4-15ms resolution since javascript is single theaded
|
||||
_processTick: async function() {
|
||||
|
||||
var deltaTime = 1.0; // 1 millisecond
|
||||
var tenthOfFrame = 1.0 //1.6; // 1.6ms = 1 fram
|
||||
var halfFrame = 5.0 //8.0;
|
||||
var halfFramePlus = 10.0;
|
||||
|
||||
//var deltaTime = (new Date()).getTime() - this.eventTimer.getTime();
|
||||
//console.log("desync time: " + deltaTime);
|
||||
|
||||
|
||||
|
||||
|
||||
inputs.incDeciframes();
|
||||
inputs.incTickCounter();
|
||||
|
||||
if(this.isTimerOn) {
|
||||
var deltaPlayTime = new Date().getTime() - this.sequencePrevTime;
|
||||
|
||||
if(inputs.getTickCounter() >= tenthOfFrame) {
|
||||
inputs.updateGamepad();
|
||||
inputs.processGamepadDPad();
|
||||
inputs.processGamepadInput();
|
||||
if(inputs.getTickCounter() >= 20) { // Set html element at a reasonble rate
|
||||
document.getElementById("Time").value = (deltaPlayTime/1000).toString();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -431,80 +445,82 @@ Tetris.prototype = {
|
|||
if(this.isGameOver) return;
|
||||
|
||||
|
||||
if(this.isTimerOn) {
|
||||
var deltaPlayTime = new Date().getTime() - this.sequencePrevTime;
|
||||
|
||||
if(inputs.getTickCounter() >= 20) {
|
||||
document.getElementById("Time").value = (deltaPlayTime/1000).toString();
|
||||
if(this.gamepadEnabled && inputs.gamepadEnabled()) {
|
||||
var tenthOfFrame = 1.0 //1.6; // 1.6ms = 1 fram
|
||||
var halfFrame = 5.0 //8.0;
|
||||
var halfFramePlus = 10.0;
|
||||
|
||||
if(inputs.getTickCounter() >= tenthOfFrame) {
|
||||
inputs.updateGamepad();
|
||||
inputs.processGamepadDPad();
|
||||
inputs.processGamepadInput();
|
||||
}
|
||||
// drain gamepad queue
|
||||
if( inputs.getTickCounter() > halfFrame) // 8 millisecons
|
||||
{
|
||||
while((inputs.gamepadQueue != undefined && inputs.gamepadQueue.length >= 1)){
|
||||
var curkey = inputs.gamepadQueue.shift();
|
||||
if(curkey == "DPad-Left") {
|
||||
this.shape.goLeft(this.matrix);
|
||||
this.resetLockdown();
|
||||
this._draw();
|
||||
}
|
||||
if(curkey == "DPad-Right") {
|
||||
this.shape.goRight(this.matrix);
|
||||
this.resetLockdown();
|
||||
this._draw();
|
||||
}
|
||||
if(curkey == "A") {
|
||||
this.rotationCounter++;
|
||||
this.shape.rotate(this.matrix);
|
||||
this.resetLockdown();
|
||||
this._draw();
|
||||
}
|
||||
if(curkey == "B") {
|
||||
this.rotationCounter++;
|
||||
this.shape.rotateClockwise(this.matrix);
|
||||
this.resetLockdown();
|
||||
this._draw();
|
||||
}
|
||||
if(curkey == "DPad-Down") {
|
||||
this.shape.goDown(this.matrix);
|
||||
this._draw();
|
||||
}
|
||||
if(curkey == "RB") {
|
||||
this.shape.goBottom(this.matrix);
|
||||
this.lockDownTimer = 5000;
|
||||
this._update();
|
||||
}
|
||||
if(curkey == "LB") {
|
||||
this.pushHoldStack();
|
||||
this._draw();
|
||||
}
|
||||
if(curkey == "DPad-Up") {
|
||||
this.popHoldStack();
|
||||
this._draw();
|
||||
}
|
||||
if(curkey == "Back") {
|
||||
this._restartHandler();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
inputs.gamepadQueue = [];
|
||||
}
|
||||
//inputs.gamepadButtonClear();
|
||||
}
|
||||
|
||||
// drain gamepad queue
|
||||
if(inputs.getTickCounter() > halfFrame) // 8 millisecons
|
||||
{
|
||||
while((inputs.gamepadQueue != undefined && inputs.gamepadQueue.length >= 1)){
|
||||
var curkey = inputs.gamepadQueue.shift();
|
||||
if(curkey == "DPad-Left") {
|
||||
this.shape.goLeft(this.matrix);
|
||||
this.resetLockdown();
|
||||
this._draw();
|
||||
}
|
||||
if(curkey == "DPad-Right") {
|
||||
this.shape.goRight(this.matrix);
|
||||
this.resetLockdown();
|
||||
this._draw();
|
||||
}
|
||||
if(curkey == "A") {
|
||||
this.rotationCounter++;
|
||||
this.shape.rotate(this.matrix);
|
||||
this.resetLockdown();
|
||||
this._draw();
|
||||
}
|
||||
if(curkey == "B") {
|
||||
this.rotationCounter++;
|
||||
this.shape.rotateClockwise(this.matrix);
|
||||
this.resetLockdown();
|
||||
this._draw();
|
||||
}
|
||||
if(curkey == "DPad-Down") {
|
||||
this.shape.goDown(this.matrix);
|
||||
this._draw();
|
||||
}
|
||||
if(curkey == "RB") {
|
||||
this.shape.goBottom(this.matrix);
|
||||
this.lockDownTimer = 5000;
|
||||
this._update();
|
||||
}
|
||||
if(curkey == "LB") {
|
||||
this.pushHoldStack();
|
||||
this._draw();
|
||||
}
|
||||
if(curkey == "DPad-Up") {
|
||||
this.popHoldStack();
|
||||
this._draw();
|
||||
}
|
||||
if(curkey == "Back") {
|
||||
this._restartHandler();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
inputs.gamepadQueue = [];
|
||||
}
|
||||
//inputs.gamepadButtonClear();
|
||||
|
||||
// Do keyboard
|
||||
if(inputs.getTickCounter() > tenthOfFrame) // 120hz
|
||||
{
|
||||
inputs.processKeys();
|
||||
}
|
||||
inputs.processKeys();
|
||||
|
||||
if (inputs.getTickCounter() > tenthOfFrame) { // 60hz
|
||||
inputs.processKeyShift();
|
||||
// Keyboard inputs
|
||||
while((inputs.inputqueue != undefined && inputs.inputqueue.length >= 1)){
|
||||
var curkey = inputs.inputqueue.shift();
|
||||
while((inputs.inputQueue != undefined && inputs.inputQueue.length >= 1)){
|
||||
var curkey = inputs.inputQueue.shift();
|
||||
if(curkey == 37) {
|
||||
this.debugTimer = new Date();
|
||||
this.shape.goLeft(this.matrix);
|
||||
this.resetLockdown();
|
||||
this._draw();
|
||||
|
@ -515,6 +531,7 @@ Tetris.prototype = {
|
|||
this._draw();
|
||||
}
|
||||
if(curkey == 40) {
|
||||
|
||||
this.shape.goDown(this.matrix);
|
||||
this._draw();
|
||||
}
|
||||
|
@ -555,15 +572,12 @@ Tetris.prototype = {
|
|||
}
|
||||
|
||||
}
|
||||
inputs.inputqueue = [];
|
||||
}
|
||||
inputs.inputQueue = [];
|
||||
|
||||
|
||||
if(inputs.getTickCounter() >= halfFramePlus)
|
||||
inputs.saveKeyboardKeys();
|
||||
|
||||
if(inputs.getTickCounter() >= tenthOfFrame)
|
||||
inputs.saveButtons();
|
||||
|
||||
},
|
||||
// Refresh game canvas
|
||||
_refresh: function() {
|
||||
|
@ -589,7 +603,7 @@ Tetris.prototype = {
|
|||
return;
|
||||
if(!this.shape.isSameSRS(this.hintMino))
|
||||
{
|
||||
new Audio('./dist/Failed.ogg').play();
|
||||
//new Audio('./dist/Failed.ogg').play();
|
||||
this._restartHandler();
|
||||
// Restart
|
||||
return 1;
|
||||
|
|
|
@ -3,7 +3,7 @@ var shapes = require("./shapes.js");
|
|||
|
||||
// https://harddrop.com/wiki/Opener
|
||||
// https://four.lol/
|
||||
var OpenerGenerator = {
|
||||
var openerGenerator = {
|
||||
shapeQueue: [],
|
||||
hintQueue: [],
|
||||
idx: 0,
|
||||
|
@ -407,19 +407,19 @@ var OpenerGenerator = {
|
|||
};
|
||||
|
||||
function reset() {
|
||||
OpenerGenerator.reset();
|
||||
openerGenerator.reset();
|
||||
}
|
||||
|
||||
function getNextMino(opener) {
|
||||
var mino = OpenerGenerator.getNextMino(opener);
|
||||
var mino = openerGenerator.getNextMino(opener);
|
||||
return mino;
|
||||
}
|
||||
function getNextHint(opener) {
|
||||
var mino = OpenerGenerator.getNextHint(opener);
|
||||
var mino = openerGenerator.getNextHint(opener);
|
||||
return mino;
|
||||
}
|
||||
function getLength() {
|
||||
return OpenerGenerator.getLength();
|
||||
return openerGenerator.getLength();
|
||||
}
|
||||
module.exports.getNextMino = getNextMino;
|
||||
module.exports.getNextHint = getNextHint;
|
||||
|
|
|
@ -0,0 +1,69 @@
|
|||
var consts = require('./consts.ds');
|
||||
var utils = require('./utils.js');
|
||||
var utils. = requre('./shapes.js');
|
||||
|
||||
|
||||
var initMatrix = function(rowCount, columnCount) {
|
||||
var result = [];
|
||||
for (var i = 0; i < rowCount; i++) {
|
||||
var row = [];
|
||||
result.push(row);
|
||||
for (var j = 0; j < columnCount; j++) {
|
||||
row.push(0);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
};
|
||||
|
||||
|
||||
var sequence = {
|
||||
this.matrix = initMatrix(consts.ROW_COUNT, consts.COLUMN_COUNT);
|
||||
this.minoList = [];
|
||||
this.currentMino = [];
|
||||
|
||||
addMino: function(mino) {
|
||||
this.minoList.push (mino)
|
||||
this.updateMatrix();
|
||||
},
|
||||
//Copy the shape data to the game data
|
||||
copyTo: function(matrix) {
|
||||
var smatrix = this.matrix();
|
||||
for (var i = 0; i < smatrix.length; i++) {
|
||||
var row = smatrix[i];
|
||||
for (var j = 0; j < row.length; j++) {
|
||||
if (row[j] === 1) {
|
||||
var x = this.x + j;
|
||||
var y = this.y + i;
|
||||
if (x >= 0 && x < matrix[0].length && y >= 0 && y < matrix.length) {
|
||||
matrix[y][x] = this.color;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
|
||||
};
|
||||
|
||||
var sequences = {
|
||||
this.sequenceList = [];
|
||||
this.currentMino = [];
|
||||
|
||||
init(setSequenceList){
|
||||
this.sequnceList = setSequenceList;
|
||||
},
|
||||
addNewSequence: function(newsequence) {
|
||||
this.sequenceList.push(newsequence);
|
||||
},
|
||||
addMinoToCurrentSequence: function(mino) {
|
||||
this.currentSequnce.addMino(mino);
|
||||
},
|
||||
reset: function() {
|
||||
sequenceList = [];
|
||||
}
|
||||
};
|
||||
|
||||
function getNextMino() {
|
||||
currentSequence.popMino();
|
||||
};
|
Loading…
Reference in New Issue