fixed ccw rotation bug
parent
dcbb9a1a39
commit
7df645c131
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@ -1461,6 +1461,45 @@ var OpenerGenerator = {
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shapes.getShape(3),
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shapes.getShape(0),
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shapes.getShape(3));
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break;
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case 5:
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// Mr TSpins STD reversed
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this.shapeQueue = new Array(
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shapes.getShape(1),
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shapes.getShape(2),
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shapes.getShape(5),
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shapes.getShape(0),
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shapes.getShape(4),
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shapes.getShape(6),
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shapes.getShape(3),
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shapes.getShape(1),
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shapes.getShape(6),
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shapes.getShape(2),
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shapes.getShape(4),
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shapes.getShape(5),
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shapes.getShape(0),
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shapes.getShape(0),
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shapes.getShape(3),
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shapes.getShape(3));
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break;
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case 6:
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// Hachispin
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this.shapeQueue = new Array(
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shapes.getShape(1),
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shapes.getShape(2),
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shapes.getShape(6),
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shapes.getShape(5),
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shapes.getShape(4),
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shapes.getShape(0),
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shapes.getShape(3),
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shapes.getShape(6),
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shapes.getShape(1),
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shapes.getShape(5),
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shapes.getShape(4),
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shapes.getShape(2),
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shapes.getShape(0),
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shapes.getShape(3));
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break;
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default:
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return;
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}
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@ -1564,7 +1603,7 @@ var OpenerGenerator = {
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}
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break;
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case 4:
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//Pokemino's STD // O - 1, I - 6, L - 0, S - 5, J - 4, Z - 2, T - 3
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//Pokemino's STD
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this.hintQueue = new Array(
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shapes.getShape(0),
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shapes.getShape(6),
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@ -1584,7 +1623,65 @@ var OpenerGenerator = {
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shapes.getShape(0),
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shapes.getShape(3));
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var hintDataList = [0,17,1, 0,16,0, 4,18,0, 4,17,-1, 3,15,1, 8,17,-1, 2,17,2, 0,17,0, 0,15,-1, 1,15,0, 8,16,-2, 6,15,0, 3,14,1, 6,12,-1, 6,16,1, 2,16,-1, 7,17,2 ];
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var hintDataList = [0,17,1, 0,16,0, 4,18,0, 4,17,-1, 3,15,1, 8,17,-1, 2,17,2, 0,17,0, 0,15,-1,
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1,15,0, 8,16,-2, 6,15,0, 3,14,1, 6,12,-1, 6,16,1, 2,16,-1, 7,17,2 ];
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for(var i = 0; i < this.hintQueue.length; i++) {
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this.hintQueue[i].x = hintDataList[i * 3];
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this.hintQueue[i].y = hintDataList[i * 3 + 1];
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this.hintQueue[i].state = this.hintQueue[i].nextState(hintDataList[i * 3 + 2]);
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}
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break;
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case 5:
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// Mr TSpins STD reversed
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this.hintQueue = new Array(
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shapes.getShape(1),
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shapes.getShape(2),
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shapes.getShape(5),
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shapes.getShape(0),
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shapes.getShape(4),
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shapes.getShape(6),
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shapes.getShape(3),
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shapes.getShape(1),
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shapes.getShape(6),
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shapes.getShape(2),
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shapes.getShape(4),
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shapes.getShape(5),
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shapes.getShape(0),
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shapes.getShape(0),
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shapes.getShape(3),
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shapes.getShape(3));
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var hintDataList = [4,18,0, 0,18,0, 7,17,1, 0,15,1, 4,17,-1, 6,14,0, 2,17,2, 1,17,0, 0,16,0, 2,15,-1,
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0,14,0, 3,15,1, 8,16,-1, 5,13,2, 6,16,1, 7,17,2 ];
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for(var i = 0; i < this.hintQueue.length; i++) {
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this.hintQueue[i].x = hintDataList[i * 3];
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this.hintQueue[i].y = hintDataList[i * 3 + 1];
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this.hintQueue[i].state = this.hintQueue[i].nextState(hintDataList[i * 3 + 2]);
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}
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break;
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case 6:
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// Hachispin // O - 1, I - 6, L - 0, S - 5, J - 4, Z - 2, T - 3
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this.hintQueue = new Array(
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shapes.getShape(1),
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shapes.getShape(2),
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shapes.getShape(6),
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shapes.getShape(5),
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shapes.getShape(4),
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shapes.getShape(0),
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shapes.getShape(3),
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shapes.getShape(6),
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shapes.getShape(1),
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shapes.getShape(5),
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shapes.getShape(4),
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shapes.getShape(2),
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shapes.getShape(0),
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shapes.getShape(3));
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var hintDataList = [1,18,0, 0,18,0, 9,16,0, 2,15,1, 6,17,2, 5,16,2, 1,16,2, 0,16,0, -1,16,0, 5,16,0, 0,14,0, 3,15,0, 8,14,-1, 0,0,0];
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for(var i = 0; i < this.hintQueue.length; i++) {
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this.hintQueue[i].x = hintDataList[i * 3];
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@ -1966,6 +2063,11 @@ function ShapeT() {
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1, 1, -1, 1,
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NaN, NaN, NaN, NaN,
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1, -2, -1, -2
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// 0, 0, 0, 0,
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// -1, 0, 1, 0,
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// -1, 1, 1, 1,
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// NaN, NaN, NaN, NaN,
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// -1, -2, 1, -2
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];
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var state2RotationPointsOffset = [
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0, 0, 0, 0,
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@ -2318,18 +2420,17 @@ ShapeZR.prototype = {
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if(this.state == j) {
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clone.state = this.nextState(rotationDirection);
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var i = 0;
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if(rotationDirection == -1)
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i = 2;
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for(; i < this.rotationPoints[j].length; i+=2)
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if(rotationDirection == 1)
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i = 4;
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for(; i < 5*4; i+=4)
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{
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var shiftX = this.rotationPoints[j][i];
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var shiftY = this.rotationPoints[j][i+1];
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if(!isNaN(shiftY) && !isNaN(shiftX)) {
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//console.log("shiftxy: " + shiftX + " " + shiftY);
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clone.x = this.x + shiftX;
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clone.y = this.y - shiftY;
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if(this.canMoveTo(clone, matrix) == true) {
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this.state = clone.state;// = Object.assign(Object.create(Object.getPrototypeOf(clone)), clone);
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this.state = clone.state;
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this.x = clone.x;
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this.y = clone.y;
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return;
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@ -154,6 +154,8 @@ document.getElementById("divbg").removeAttribute("tabIndex");
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document.getElementById("setDTCannonVar").addEventListener("click", function() { tetrion.setCurrentOpener(2); } );
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document.getElementById("setMKOStackingVar").addEventListener("click", function() { tetrion.setCurrentOpener(3); } );
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document.getElementById("setPokeminosSTDVar").addEventListener("click", function() { tetrion.setCurrentOpener(4); } );
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document.getElementById("setMrTSpinsSTDreversedVar").addEventListener("click", function() { tetrion.setCurrentOpener(5); } );
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//document.getElementById("setHachispinVar").addEventListener("click", function() { tetrion.setCurrentOpener(6); } );
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document.getElementById("test").addEventListener("click", function() { tetrion.setDoTest(); } );
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document.getElementById("settings").addEventListener("change", function() { tetrion.updateSettingTextBox(); } );
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101
src/openers.js
101
src/openers.js
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@ -83,6 +83,45 @@ var OpenerGenerator = {
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shapes.getShape(3),
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shapes.getShape(0),
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shapes.getShape(3));
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break;
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case 5:
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// Mr TSpins STD reversed
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this.shapeQueue = new Array(
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shapes.getShape(1),
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shapes.getShape(2),
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shapes.getShape(5),
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shapes.getShape(0),
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shapes.getShape(4),
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shapes.getShape(6),
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shapes.getShape(3),
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shapes.getShape(1),
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shapes.getShape(6),
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shapes.getShape(2),
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shapes.getShape(4),
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shapes.getShape(5),
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shapes.getShape(0),
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shapes.getShape(0),
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shapes.getShape(3),
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shapes.getShape(3));
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break;
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case 6:
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// Hachispin
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this.shapeQueue = new Array(
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shapes.getShape(1),
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shapes.getShape(2),
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shapes.getShape(6),
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shapes.getShape(5),
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shapes.getShape(4),
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shapes.getShape(0),
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shapes.getShape(3),
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shapes.getShape(6),
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shapes.getShape(1),
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shapes.getShape(5),
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shapes.getShape(4),
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shapes.getShape(2),
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shapes.getShape(0),
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shapes.getShape(3));
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break;
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default:
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return;
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}
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@ -186,7 +225,7 @@ var OpenerGenerator = {
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}
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break;
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case 4:
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//Pokemino's STD // O - 1, I - 6, L - 0, S - 5, J - 4, Z - 2, T - 3
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//Pokemino's STD
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this.hintQueue = new Array(
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shapes.getShape(0),
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shapes.getShape(6),
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@ -206,7 +245,65 @@ var OpenerGenerator = {
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shapes.getShape(0),
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shapes.getShape(3));
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var hintDataList = [0,17,1, 0,16,0, 4,18,0, 4,17,-1, 3,15,1, 8,17,-1, 2,17,2, 0,17,0, 0,15,-1, 1,15,0, 8,16,-2, 6,15,0, 3,14,1, 6,12,-1, 6,16,1, 2,16,-1, 7,17,2 ];
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var hintDataList = [0,17,1, 0,16,0, 4,18,0, 4,17,-1, 3,15,1, 8,17,-1, 2,17,2, 0,17,0, 0,15,-1,
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1,15,0, 8,16,-2, 6,15,0, 3,14,1, 6,12,-1, 6,16,1, 2,16,-1, 7,17,2 ];
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for(var i = 0; i < this.hintQueue.length; i++) {
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this.hintQueue[i].x = hintDataList[i * 3];
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this.hintQueue[i].y = hintDataList[i * 3 + 1];
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this.hintQueue[i].state = this.hintQueue[i].nextState(hintDataList[i * 3 + 2]);
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}
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break;
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case 5:
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// Mr TSpins STD reversed
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this.hintQueue = new Array(
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shapes.getShape(1),
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shapes.getShape(2),
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shapes.getShape(5),
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shapes.getShape(0),
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shapes.getShape(4),
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shapes.getShape(6),
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shapes.getShape(3),
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shapes.getShape(1),
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shapes.getShape(6),
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shapes.getShape(2),
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shapes.getShape(4),
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shapes.getShape(5),
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shapes.getShape(0),
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shapes.getShape(0),
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shapes.getShape(3),
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shapes.getShape(3));
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var hintDataList = [4,18,0, 0,18,0, 7,17,1, 0,15,1, 4,17,-1, 6,14,0, 2,17,2, 1,17,0, 0,16,0, 2,15,-1,
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0,14,0, 3,15,1, 8,16,-1, 5,13,2, 6,16,1, 7,17,2 ];
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for(var i = 0; i < this.hintQueue.length; i++) {
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this.hintQueue[i].x = hintDataList[i * 3];
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this.hintQueue[i].y = hintDataList[i * 3 + 1];
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this.hintQueue[i].state = this.hintQueue[i].nextState(hintDataList[i * 3 + 2]);
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}
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break;
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case 6:
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// Hachispin // O - 1, I - 6, L - 0, S - 5, J - 4, Z - 2, T - 3
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this.hintQueue = new Array(
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shapes.getShape(1),
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shapes.getShape(2),
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shapes.getShape(6),
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shapes.getShape(5),
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shapes.getShape(4),
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shapes.getShape(0),
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shapes.getShape(3),
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shapes.getShape(6),
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shapes.getShape(1),
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shapes.getShape(5),
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shapes.getShape(4),
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shapes.getShape(2),
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shapes.getShape(0),
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shapes.getShape(3));
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var hintDataList = [1,18,0, 0,18,0, 9,16,0, 2,15,1, 6,17,2, 5,16,2, 1,16,2, 0,16,0, -1,16,0, 5,16,0, 0,14,0, 3,15,0, 8,14,-1, 0,0,0];
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for(var i = 0; i < this.hintQueue.length; i++) {
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this.hintQueue[i].x = hintDataList[i * 3];
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@ -309,6 +309,11 @@ function ShapeT() {
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1, 1, -1, 1,
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NaN, NaN, NaN, NaN,
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1, -2, -1, -2
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// 0, 0, 0, 0,
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// -1, 0, 1, 0,
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// -1, 1, 1, 1,
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// NaN, NaN, NaN, NaN,
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// -1, -2, 1, -2
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];
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var state2RotationPointsOffset = [
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0, 0, 0, 0,
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@ -661,18 +666,17 @@ ShapeZR.prototype = {
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if(this.state == j) {
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clone.state = this.nextState(rotationDirection);
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var i = 0;
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if(rotationDirection == -1)
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i = 2;
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for(; i < this.rotationPoints[j].length; i+=2)
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if(rotationDirection == 1)
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i = 4;
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for(; i < 5*4; i+=4)
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{
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var shiftX = this.rotationPoints[j][i];
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var shiftY = this.rotationPoints[j][i+1];
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if(!isNaN(shiftY) && !isNaN(shiftX)) {
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//console.log("shiftxy: " + shiftX + " " + shiftY);
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clone.x = this.x + shiftX;
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clone.y = this.y - shiftY;
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if(this.canMoveTo(clone, matrix) == true) {
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this.state = clone.state;// = Object.assign(Object.create(Object.getPrototypeOf(clone)), clone);
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this.state = clone.state;
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this.x = clone.x;
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this.y = clone.y;
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return;
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