add self test

This commit is contained in:
PolicyChanges1@gmail.com 2021-02-26 09:22:16 -05:00
parent dc8cd7bf5a
commit 7c733349eb
6 changed files with 167 additions and 77 deletions

113
dist/tetrion.js vendored
View File

@ -513,7 +513,7 @@ var UserInputs = {
if(isContained)
this.gamepadQueue.push(finds);
}
var gamepadDASFrames = this.gamepadButtonsDeciFrames / 1.0;
var gamepadDASFrames = this.gamepadButtonsDeciFrames;
if (!this.isGamepadButtonDown) {
@ -705,7 +705,7 @@ var UserInputs = {
"37", "39", "90", "88",
"40", "17", "82", "81",
"65.0", "10.0", "RB", "LB",
"65.0", "20.0", "RB", "LB",
"DPad-Left", "DPad-Right", "A", "B",
"DPad-Down", "DPad-Up", "Back", "",
"=/", "Strict"],
@ -877,6 +877,7 @@ Tetris.prototype = {
// if true no openers. just random tetrinos
this.isFreePlay = true;
this.currentOpener = 0;
this.doTest = false;
this.matrix = initMatrix(consts.ROW_COUNT, consts.COLUMN_COUNT);
this.reset();
@ -887,6 +888,7 @@ Tetris.prototype = {
setFreePlay: function()
{
this.isFreePlay = true;
this.doTest = false;
this.hintQueue = [];
this.shapeQueue = [];
this.hintMino = 0;
@ -897,6 +899,7 @@ Tetris.prototype = {
setTKIFonzieVar: function()
{
this.isFreePlay = false;
this.doTest = false;
this.currentOpener = 1;
this._restartHandler();
@ -904,10 +907,24 @@ Tetris.prototype = {
setDTCannonVar: function()
{
this.isFreePlay = false;
this.doTest = false;
this.currentOpener = 2;
this._restartHandler();
},
setMKOStackingVar: function ()
{
this.isFreePlay = false;
this.doTest = false;
this.currentOpener = 3;
this._restartHandler();
},
setDoTest: function()
{
if(this.isFreePlay) return;
this.doTest = true;//!this.doTest;
this._restartHandler();
},
createSettings: function () {
var list = document.getElementById("settings");
var settings = inputs.settingsList;
@ -928,9 +945,9 @@ Tetris.prototype = {
//inputs.settingsDefault[document.getElementById("settings").selectedIndex-1] = document.getElementById("setting_value").value;
var newVal = document.getElementById("setting_value").value;
utils.setCookie(inputs.settingsList[document.getElementById("settings").selectedIndex-1], newVal, 30);
inputs.settingsMap.set(inputs.settingsList[document.getElementById("settings").selectedIndex-1], newVal);
//console.log("settings " + inputs.settingsList[document.getElementById("settings").selectedIndex-1] + " " + newVal);
var key = inputs.settingsList[document.getElementById("settings").selectedIndex-1];
utils.setCookie(key, newVal, 30);
inputs.settingsMap.set(key, newVal);
},
//Reset game
reset: function() {
@ -1049,7 +1066,7 @@ Tetris.prototype = {
this.shapeQueue.push(this.preparedShape);
}
this.shape = this.shapeQueue.shift() || randomShape();
this.shape = this.shapeQueue.shift() || shapes.randomShape();
this.currentMinoInx++;
}
@ -1090,6 +1107,7 @@ Tetris.prototype = {
canvas.drawShape(this.shape);
canvas.drawHoldShape(this.holdStack);
canvas.drawPreviewShape(this.shapeQueue);
if(this.doTest != true)
canvas.drawHintShape(this.hintMino);
if(this.shape != undefined) {
@ -1397,6 +1415,8 @@ window.Tetris = Tetris;
var shapes = require("./shapes.js");
// import * as shapes from './shapes.js';
// https://harddrop.com/wiki/Opener
// https://four.lol/
var OpenerGenerator = {
shapeQueue: [],
hintQueue: [],
@ -1405,6 +1425,7 @@ var OpenerGenerator = {
isInit: 0,
isHintInit: 0,
// O - 1, I - 6, L - 0, S - 5, J - 4, Z - 2, T - 3
// Current Tetriminos
init(opener) {
if(!this.isInit || this.shapeQueue == undefined) {
@ -1439,7 +1460,22 @@ var OpenerGenerator = {
shapes.getShape(1),
shapes.getShape(3));
break;
case 3:
// O - 1, I - 6, L - 0, S - 5, J - 4, Z - 2, T - 3
this.shapeQueue = new Array(
shapes.getShape(4),
shapes.getShape(5),
shapes.getShape(6),
shapes.getShape(0),
shapes.getShape(2),
shapes.getShape(1),
shapes.getShape(5),
shapes.getShape(3),
shapes.getShape(6),
shapes.getShape(0),
shapes.getShape(4),
shapes.getShape(3));
break;
default:
return;
}
@ -1477,37 +1513,20 @@ var OpenerGenerator = {
shapes.getShape(2),
shapes.getShape(4),
shapes.getShape(3));
// L
this.hintQueue[0].x = -1;
this.hintQueue[0].y = 17;
this.hintQueue[0].state = this.hintQueue[0].nextState(1);
// I
this.hintQueue[1].x = 3;
this.hintQueue[1].y = 17;
this.hintQueue[1].state = this.hintQueue[1].nextState(1);
// O
this.hintQueue[2].x = 6;
this.hintQueue[2].y = 18;
// S
this.hintQueue[3].x = 5;
this.hintQueue[3].y = 17;
this.hintQueue[3].state = this.hintQueue[3].nextState(1);
// Z
this.hintQueue[4].x = 3;
this.hintQueue[4].y = 17;
// J
this.hintQueue[5].x = 7;
this.hintQueue[5].y = 16;
// T
this.hintQueue[6].x = 1;
this.hintQueue[6].y = 17;
this.hintQueue[6].state = this.hintQueue[6].nextState(2);
// position x, position y, orientation, position x,...
var hintDataList = [-1,17,1, 3,17,1, 6,18,0, 5,17,1, 3,17,0, 7,16,0, 1,17,2];
for(var i = 0; i < this.hintQueue.length; i++) {
this.hintQueue[i].x = hintDataList[i*3];
this.hintQueue[i].y = hintDataList[i*3 + 1];
this.hintQueue[i].state = this.hintQueue[i].nextState(hintDataList[i*3 + 2]);
}
break;
case 2:
// DT Cannon -- O I L S J Z T O I L J T O T
this.hintQueue = new Array(
shapes.getShape(1),
shapes.getShape(6),
shapes.getShape(0),
@ -1523,7 +1542,15 @@ var OpenerGenerator = {
shapes.getShape(1),
shapes.getShape(3));
// DT Cannon -- O I L S J Z T O I L J T O T
// position x, position y, orientation, position x,...
var hintDataList = [-2,18,0, 6,16,0, 6,17,1, 7,17,1, 4,17,-1, 3,17,3, 3,15,0, 5,15,0, 9,14,0, 2,13,-1, -1,15,1, 1,16,2, 3,16,1, 1,17,-1];
for(var i = 0; i < this.hintQueue.length; i++) {
this.hintQueue[i].x = hintDataList[i*3];
this.hintQueue[i].y = hintDataList[i*3 + 1];
this.hintQueue[i].state = this.hintQueue[i].nextState(hintDataList[i*3 + 2]);
}
/*
// O
this.hintQueue[0].x = -2;
this.hintQueue[0].y = 18;
@ -1575,7 +1602,22 @@ var OpenerGenerator = {
this.hintQueue[13].x = 1;
this.hintQueue[13].y = 17;
this.hintQueue[13].state = this.hintQueue[13].nextState(-1);
*/
break;
case 3:
this.shapeQueue = new Array(
shapes.getShape(4),
shapes.getShape(5),
shapes.getShape(6),
shapes.getShape(0),
shapes.getShape(2),
shapes.getShape(1),
shapes.getShape(5),
shapes.getShape(3),
shapes.getShape(6),
shapes.getShape(0),
shapes.getShape(4),
shapes.getShape(3));
break;
default:
return;
@ -2383,6 +2425,7 @@ ShapeZR.prototype = {
//Return the next state of the shape
nextState: function(direction) {
if(direction == 0) return this.state;
var rotate = this.state;
rotate += direction;
if(rotate < 0)

View File

@ -135,7 +135,8 @@ document.getElementById("divbg").removeAttribute("tabIndex");
</select>
<input style="width:80px;font-size:13px;background:black;color:dodgerblue;text-align:left;" type="text" id="setting_value">
<input id="submitsetting" type="submit">
<input id="submitsetting" type="submit" value="Set Setting">
<input id="test" type="submit" value="Test">
</div>
@ -151,6 +152,9 @@ document.getElementById("divbg").removeAttribute("tabIndex");
document.getElementById("setFreePlay").addEventListener("click", function() { tetrion.setFreePlay(); } );
document.getElementById("setTKIFonzieVar").addEventListener("click", function() { tetrion.setTKIFonzieVar(); } );
document.getElementById("setDTCannonVar").addEventListener("click", function() { tetrion.setDTCannonVar(); } );
document.getElementById("setMKOStackingVar").addEventListener("click", function() { tetrion.setMKOStackingVar(); } );
document.getElementById("test").addEventListener("click", function() { tetrion.setDoTest(); } );
document.getElementById("settings").addEventListener("change", function() { tetrion.updateSettingTextBox(); } );
document.getElementById("submitsetting").addEventListener("click", function() { tetrion.setSettings(); } );
tetrion.start();

View File

@ -89,7 +89,7 @@ var UserInputs = {
if(isContained)
this.gamepadQueue.push(finds);
}
var gamepadDASFrames = this.gamepadButtonsDeciFrames / 1.0;
var gamepadDASFrames = this.gamepadButtonsDeciFrames;
if (!this.isGamepadButtonDown) {
@ -281,7 +281,7 @@ var UserInputs = {
"37", "39", "90", "88",
"40", "17", "82", "81",
"65.0", "10.0", "RB", "LB",
"65.0", "20.0", "RB", "LB",
"DPad-Left", "DPad-Right", "A", "B",
"DPad-Down", "DPad-Up", "Back", "",
"=/", "Strict"],

View File

@ -160,6 +160,7 @@ Tetris.prototype = {
// if true no openers. just random tetrinos
this.isFreePlay = true;
this.currentOpener = 0;
this.doTest = false;
this.matrix = initMatrix(consts.ROW_COUNT, consts.COLUMN_COUNT);
this.reset();
@ -170,6 +171,7 @@ Tetris.prototype = {
setFreePlay: function()
{
this.isFreePlay = true;
this.doTest = false;
this.hintQueue = [];
this.shapeQueue = [];
this.hintMino = 0;
@ -180,6 +182,7 @@ Tetris.prototype = {
setTKIFonzieVar: function()
{
this.isFreePlay = false;
this.doTest = false;
this.currentOpener = 1;
this._restartHandler();
@ -187,10 +190,24 @@ Tetris.prototype = {
setDTCannonVar: function()
{
this.isFreePlay = false;
this.doTest = false;
this.currentOpener = 2;
this._restartHandler();
},
setMKOStackingVar: function ()
{
this.isFreePlay = false;
this.doTest = false;
this.currentOpener = 3;
this._restartHandler();
},
setDoTest: function()
{
if(this.isFreePlay) return;
this.doTest = true;//!this.doTest;
this._restartHandler();
},
createSettings: function () {
var list = document.getElementById("settings");
var settings = inputs.settingsList;
@ -211,9 +228,9 @@ Tetris.prototype = {
//inputs.settingsDefault[document.getElementById("settings").selectedIndex-1] = document.getElementById("setting_value").value;
var newVal = document.getElementById("setting_value").value;
utils.setCookie(inputs.settingsList[document.getElementById("settings").selectedIndex-1], newVal, 30);
inputs.settingsMap.set(inputs.settingsList[document.getElementById("settings").selectedIndex-1], newVal);
//console.log("settings " + inputs.settingsList[document.getElementById("settings").selectedIndex-1] + " " + newVal);
var key = inputs.settingsList[document.getElementById("settings").selectedIndex-1];
utils.setCookie(key, newVal, 30);
inputs.settingsMap.set(key, newVal);
},
//Reset game
reset: function() {
@ -332,7 +349,7 @@ Tetris.prototype = {
this.shapeQueue.push(this.preparedShape);
}
this.shape = this.shapeQueue.shift() || randomShape();
this.shape = this.shapeQueue.shift() || shapes.randomShape();
this.currentMinoInx++;
}
@ -373,6 +390,7 @@ Tetris.prototype = {
canvas.drawShape(this.shape);
canvas.drawHoldShape(this.holdStack);
canvas.drawPreviewShape(this.shapeQueue);
if(this.doTest != true)
canvas.drawHintShape(this.hintMino);
if(this.shape != undefined) {

View File

@ -1,6 +1,8 @@
var shapes = require("./shapes.js");
// import * as shapes from './shapes.js';
// https://harddrop.com/wiki/Opener
// https://four.lol/
var OpenerGenerator = {
shapeQueue: [],
hintQueue: [],
@ -9,6 +11,7 @@ var OpenerGenerator = {
isInit: 0,
isHintInit: 0,
// O - 1, I - 6, L - 0, S - 5, J - 4, Z - 2, T - 3
// Current Tetriminos
init(opener) {
if(!this.isInit || this.shapeQueue == undefined) {
@ -43,7 +46,22 @@ var OpenerGenerator = {
shapes.getShape(1),
shapes.getShape(3));
break;
case 3:
// O - 1, I - 6, L - 0, S - 5, J - 4, Z - 2, T - 3
this.shapeQueue = new Array(
shapes.getShape(4),
shapes.getShape(5),
shapes.getShape(6),
shapes.getShape(0),
shapes.getShape(2),
shapes.getShape(1),
shapes.getShape(5),
shapes.getShape(3),
shapes.getShape(6),
shapes.getShape(0),
shapes.getShape(4),
shapes.getShape(3));
break;
default:
return;
}
@ -81,37 +99,20 @@ var OpenerGenerator = {
shapes.getShape(2),
shapes.getShape(4),
shapes.getShape(3));
// L
this.hintQueue[0].x = -1;
this.hintQueue[0].y = 17;
this.hintQueue[0].state = this.hintQueue[0].nextState(1);
// I
this.hintQueue[1].x = 3;
this.hintQueue[1].y = 17;
this.hintQueue[1].state = this.hintQueue[1].nextState(1);
// O
this.hintQueue[2].x = 6;
this.hintQueue[2].y = 18;
// S
this.hintQueue[3].x = 5;
this.hintQueue[3].y = 17;
this.hintQueue[3].state = this.hintQueue[3].nextState(1);
// Z
this.hintQueue[4].x = 3;
this.hintQueue[4].y = 17;
// J
this.hintQueue[5].x = 7;
this.hintQueue[5].y = 16;
// T
this.hintQueue[6].x = 1;
this.hintQueue[6].y = 17;
this.hintQueue[6].state = this.hintQueue[6].nextState(2);
// position x, position y, orientation, position x,...
var hintDataList = [-1,17,1, 3,17,1, 6,18,0, 5,17,1, 3,17,0, 7,16,0, 1,17,2];
for(var i = 0; i < this.hintQueue.length; i++) {
this.hintQueue[i].x = hintDataList[i*3];
this.hintQueue[i].y = hintDataList[i*3 + 1];
this.hintQueue[i].state = this.hintQueue[i].nextState(hintDataList[i*3 + 2]);
}
break;
case 2:
// DT Cannon -- O I L S J Z T O I L J T O T
this.hintQueue = new Array(
shapes.getShape(1),
shapes.getShape(6),
shapes.getShape(0),
@ -127,7 +128,15 @@ var OpenerGenerator = {
shapes.getShape(1),
shapes.getShape(3));
// DT Cannon -- O I L S J Z T O I L J T O T
// position x, position y, orientation, position x,...
var hintDataList = [-2,18,0, 6,16,0, 6,17,1, 7,17,1, 4,17,-1, 3,17,3, 3,15,0, 5,15,0, 9,14,0, 2,13,-1, -1,15,1, 1,16,2, 3,16,1, 1,17,-1];
for(var i = 0; i < this.hintQueue.length; i++) {
this.hintQueue[i].x = hintDataList[i*3];
this.hintQueue[i].y = hintDataList[i*3 + 1];
this.hintQueue[i].state = this.hintQueue[i].nextState(hintDataList[i*3 + 2]);
}
/*
// O
this.hintQueue[0].x = -2;
this.hintQueue[0].y = 18;
@ -179,7 +188,22 @@ var OpenerGenerator = {
this.hintQueue[13].x = 1;
this.hintQueue[13].y = 17;
this.hintQueue[13].state = this.hintQueue[13].nextState(-1);
*/
break;
case 3:
this.shapeQueue = new Array(
shapes.getShape(4),
shapes.getShape(5),
shapes.getShape(6),
shapes.getShape(0),
shapes.getShape(2),
shapes.getShape(1),
shapes.getShape(5),
shapes.getShape(3),
shapes.getShape(6),
shapes.getShape(0),
shapes.getShape(4),
shapes.getShape(3));
break;
default:
return;

View File

@ -741,6 +741,7 @@ ShapeZR.prototype = {
//Return the next state of the shape
nextState: function(direction) {
if(direction == 0) return this.state;
var rotate = this.state;
rotate += direction;
if(rotate < 0)