sequence editor start
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BIN
dist/sound/Affirm2.ogg
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dist/sound/Affirm2.ogg
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217
dist/tetrion.js
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217
dist/tetrion.js
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@ -660,7 +660,7 @@ var UserInputs = {
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gamepadQueue: [],
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keyboardKeySettings: ["Keyboard DAS", "Keyboard ARR"],
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keyboardShiftEvents: ["Keyboard Left", "Keyboard Right", "Keyboard Down"],
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keyboardShiftEvents: ["Keyboard Left", "Keyboard Right", "Keyboard Down", "Keyboard Up"],
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keyboardKeyEvents: ["Keyboard Harddrop", "Keyboard Hold", "Keyboard Rotateccw", "Keyboard Rotate", "Keyboard Pophold", "Keyboard Reset", "Keyboard Background"],
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gamepadSettings: ["Gamepad DAS", "Gamepad ARR"],
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@ -670,8 +670,8 @@ var UserInputs = {
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settingsList: [],
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settingsDefault: [ "167.0", "33.0",
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"37", "39", "40",
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"32", "16", "90", "88,38", "17", "82", "81",
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"37", "39", "40", "38",
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"32", "16", "90", "88", "17", "82", "81",
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"167.0", "33.0",
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"DPad-Left", "DPad-Right", "DPad-Down",
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@ -865,6 +865,7 @@ Tetris.prototype = {
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toggleGamepad: function(){
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document.getElementById("enablegamepad").value = ((this.gamepadEnabled = !this.gamepadEnabled) ? "Disable Gamepad" : "Enable Gamepad");
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},
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// Gamestate 1
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setFreePlay: function()
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{
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@ -882,6 +883,7 @@ Tetris.prototype = {
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this.currentOpener = 0;
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},
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// Gamestate 2
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setCurrentOpener(opener)
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{
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document.getElementById("besttime").value = "";
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@ -891,6 +893,7 @@ Tetris.prototype = {
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this._restartHandler();
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},
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// Gamestate 3
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setDoTest: function()
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{
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@ -898,8 +901,24 @@ Tetris.prototype = {
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// set game state to do test
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this.gameState = consts.GAMESTATES[2];
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this._restartHandler();
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},
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// Gamestate 4
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setGameStateSequenceEditor: function()
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{
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document.getElementById("side").display = "none";
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// change to editor gamestate
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this.gameState = consts.GAMESTATES[3];
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this.hintQueue = [];
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this.shapeQueue = [];
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this.hintMino = 0;
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this._restartHandler();
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this.currentOpener = 0;
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this.pushHoldStack();
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},
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createSettings: function () {
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var list = document.getElementById("settings");
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var settings = inputs.settingsList;
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@ -926,6 +945,30 @@ Tetris.prototype = {
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inputs.settingsMap.get(inputs.settingsList[document.getElementById("settings").selectedIndex-1]);
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},
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addOpener: function() {
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var newOpener = document.createElement('li');
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//<li style="font-size:12px;padding-left:1em";><a href="#" id="setMrTSpinsSTDreversedVar">Mr. T-Spin's STD (reversed) </a></li>
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//newOpener.text = "New Sequence";
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//newOpener.id = this.currentMinoInx;
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newOpener.style="color:powderblue;text-decoration:underline;font-size:12px;padding-left:1em";
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newOpener.appendChild(document.createTextNode("New Sequence: " + this.currentMinoInx));
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document.getElementById("Openers").appendChild(newOpener);
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openers.addSequence(this.shapeQueue);
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//this.setFreePlay();
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this.gameState = consts.GAMESTATES[1];
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this.currentMinoInx = 0;
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//this.setCurrentOpener(99999);//this.currentMinoInx);
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clearMatrix(this.matrix);
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this.currentOpener = 9999;
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this.shapeQueue = [];
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this.hintQueue = [];
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this._recurseGameState();
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},
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setSettings: function() {
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var newVal = document.getElementById("setting_value").value;
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@ -987,6 +1030,13 @@ Tetris.prototype = {
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},
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pushHoldStack: function()
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{
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if(this.gameState == consts.GAMESTATES[3]) {
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while(this.holdStack.length < 7)
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this.holdStack.unshift(utils.deepClone(shapes.getShape(this.currentMinoInx++%7)));
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this.shape = this.holdStack.pop();
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this._draw();
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return;
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}
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// 1 shape hold queue
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if(this.holdStack.length > 0) {
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this.canPopFromHoldStack = false;
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@ -1012,6 +1062,19 @@ Tetris.prototype = {
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},
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popHoldStack: function()
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{
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if(this.gameState == consts.GAMESTATES[3]) {
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if(this.holdStack.length < 7)
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while(this.holdStack.length < 7)
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this.holdStack.unshift(utils.deepClone(shapes.getShape(this.currentMinoInx++%7)));
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// piece needs to be able to be placed
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if(this.shape.canDown(this.matrix)) return;
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this.shape.copyTo(this.matrix);
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this.shapeQueue.unshift(utils.deepClone(this.shape));
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this.shape = this.holdStack.pop();
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this._check();
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this._draw();
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return;
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}
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// todo: disable if 1 shape hold queue
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if(this.holdStack.length >= 1 && this.canPopFromHoldStack)
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{
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@ -1067,7 +1130,7 @@ Tetris.prototype = {
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// Opener sequence completed
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if(this.currentMinoInx > openers.getLength()) {
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new Audio("./dist/sound/Affirm.ogg").play();
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//new Audio("./dist/sound/Affirm2.ogg").play();
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if(this.isTimerOn) {
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var besttime = document.getElementById("besttime").value;
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var deltaTime = new Date().getTime() - this.sequencePrevTime;
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@ -1082,14 +1145,22 @@ Tetris.prototype = {
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this.shapeQueue = [];
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this.isSequenceCompleted = true;
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// Recursion warning
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this._restartHandler();
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if(this.currentOpener < 1000) // getting real hacky
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this._restartHandler();
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else clearMatrix(this.matrix);
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// this.reset();
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// this.start();
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return;
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}
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},
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// Fill next queue and set next shape
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// Process sequence editor
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_processSequenceEditor: function () {
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return;
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},
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// Fill next queue and set next shape
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_fireShape: function() {
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//todo:should be in shapes.js
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this.landed = false;
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@ -1111,6 +1182,8 @@ Tetris.prototype = {
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case consts.GAMESTATES[2]:
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this._processOpenerTrainerQueue();
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this._fireShape();
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case consts.GAMESTATES[3]:
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this._processSequenceEditor();
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break;
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default:
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@ -1172,18 +1245,10 @@ Tetris.prototype = {
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if(this.gamepadEnabled && inputs.gamepadEnabled()) {
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var tenthOfFrame = 1.0 //1.6; // 1.6ms = 1 fram
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var halfFrame = 5.0 //8.0;
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var halfFramePlus = 10.0;
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inputs.updateGamepad();
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inputs.processGamepadDPad();
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inputs.processGamepadInput();
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// drain gamepad queue
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// if( inputs.getTickCounter() > halfFrame) // 8 millisecons
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// {
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while((inputs.gamepadQueue != undefined && inputs.gamepadQueue.length >= 1)){
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var curkey = inputs.gamepadQueue.shift();
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if(inputs.settingsMap.get("Gamepad Left").includes(curkey)) {
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@ -1211,9 +1276,15 @@ Tetris.prototype = {
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this._draw();
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}
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else if(inputs.settingsMap.get("Gamepad Harddrop").includes(curkey)) {
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// if editor
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if(this.gameState == consts.GAMESTATES[3]) {
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this.popHoldStack();
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this._draw();
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}else {
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this.shape.goBottom(this.matrix);
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this.lockDownTimer = 5000;
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this._update();
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}
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}
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else if(inputs.settingsMap.get("Gamepad Hold").includes(curkey)) {
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this.pushHoldStack();
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@ -1254,6 +1325,11 @@ Tetris.prototype = {
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this.shape.goDown(this.matrix);
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this._draw();
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}
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else if(this.gameState == consts.GAMESTATES[3] && inputs.settingsMap.get("Keyboard Up").includes(curkey)) {
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this.shape.goUp(this.matrix);
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this._draw();
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}
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else if(inputs.settingsMap.get("Keyboard Rotateccw").includes(curkey)) {
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this.shape.rotate(this.matrix);
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this.resetLockdown();
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@ -1265,9 +1341,15 @@ Tetris.prototype = {
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this._draw();
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}
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else if(inputs.settingsMap.get("Keyboard Harddrop").includes(curkey)) {
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this.shape.goBottom(this.matrix);
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this.lockDownTimer = 5000;
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this._update();
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// if editor
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if(this.gameState == consts.GAMESTATES[3]) {
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this.popHoldStack();
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this._draw();
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}else {
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this.shape.goBottom(this.matrix);
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this.lockDownTimer = 5000;
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this._update();
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}
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}
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else if(inputs.settingsMap.get("Keyboard Hold").includes(curkey)) {
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this.pushHoldStack();
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@ -1330,25 +1412,36 @@ Tetris.prototype = {
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// Update game data
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_update: function() {
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if (this.shape.canDown(this.matrix)) {
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this.shape.goDown(this.matrix);
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} else if(this.isPieceLocked()){
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this.canPopFromHoldStack = true;
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this.shape.copyTo(this.matrix);
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this._check();
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if(this._checkHint()) return;
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//this._fireShape();
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this._recurseGameState();
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new Audio('./dist/sound/Blop2.ogg').play();
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}
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this._draw();
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this.isGameOver = checkGameOver(this.matrix);
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switch(this.gameState) {
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case consts.GAMESTATES[0]:
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case consts.GAMESTATES[1]:
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case consts.GAMESTATES[2]:
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if(this.shape == undefined) break;
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if (this.shape.canDown(this.matrix)) {
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this.shape.goDown(this.matrix);
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} else if(this.isPieceLocked()){
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this.canPopFromHoldStack = true;
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this.shape.copyTo(this.matrix);
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this._check();
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if(this._checkHint()) return;
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//this._fireShape();
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this._recurseGameState();
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new Audio('./dist/sound/Blop2.ogg').play();
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}
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this._draw();
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this.isGameOver = checkGameOver(this.matrix);
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// if game over and gamestate is free play
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views.setGameOver(this.gameState == consts.GAMESTATES[0] && this.isGameOver);
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// if game over and gamestate is free play
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views.setGameOver(this.gameState == consts.GAMESTATES[0] && this.isGameOver);
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if (this.isGameOver)
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views.setFinalScore(this.score);
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if (this.isGameOver)
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views.setFinalScore(this.score);
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break;
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case consts.GAMESTATES[3]:
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break;
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default:
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break;
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}
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},
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// 0 - none, 1 - mini, 2 - tspin
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@ -1434,6 +1527,7 @@ window.Tetris = Tetris;
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// export {Tetris};
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},{"./canvas.js":1,"./consts.js":2,"./input.js":4,"./openers.js":6,"./shapes.js":7,"./utils.js":8,"./views.js":9}],6:[function(require,module,exports){
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var shapes = require("./shapes.js");
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var utils = require("./utils.js");
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// import * as shapes from './shapes.js';
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// https://harddrop.com/wiki/Opener
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@ -1606,6 +1700,7 @@ var openerGenerator = {
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shapes.getShape(3));
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break;
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default:
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this.shapeQueue.unshift(utils.deepClone(shapes.randomShape()));
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return;
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}
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}
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@ -1620,7 +1715,9 @@ var openerGenerator = {
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this.idx++;
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if(this.idx == this.shapeQueue.length) {
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this.idx = 0;
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this.isInit = 0;
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if(opener < 1000)
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this.isInit = 0;
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else this.isInit = 1;
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}
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return mino;
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@ -1876,6 +1973,7 @@ var openerGenerator = {
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}
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break;
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default:
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this.hintQueue.unshift(utils.deepClone(shapes.randomShape()));
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return;
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}
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@ -1893,7 +1991,9 @@ var openerGenerator = {
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this.hintIdx++;
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if(this.hintIdx == this.hintQueue.length) {
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this.hintIdx = 0;
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this.isHintInit = 0;
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if(opener < 1000)
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this.isHintInit = 0;
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else this.isHintInit = 1;
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}
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return mino;
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},
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@ -1908,6 +2008,27 @@ var openerGenerator = {
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},
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getLength() {
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return this.hintQueue.length;
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},
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addSequence(sequence) {
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//this.reset();
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//this.shapeQueue = utils.deepClone(sequence);
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//this.hintQueue = utils.deepClone(sequence);
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for(var i in sequence)
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{
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var shape;
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shape = sequence[i];
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shape.x = sequence[i].x;
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shape.y = sequence[i].y;
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shape.state = sequence[i].state;
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this.hintQueue.unshift(utils.deepClone(shape));
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shape.x = shape.originX;
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shape.y = shape.originY;
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this.shapeQueue.unshift(utils.deepClone(shape));
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this.isInit = 1;
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this.isHintInit = 1;
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this.idx = 0;
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this.hintIdx = 0;
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}
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}
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};
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@ -1926,6 +2047,12 @@ function getNextHint(opener) {
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function getLength() {
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return openerGenerator.getLength();
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}
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function addSequence(sequence) {
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openerGenerator.addSequence(sequence);
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}
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module.exports.addSequence = addSequence;
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module.exports.getNextMino = getNextMino;
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module.exports.getNextHint = getNextHint;
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module.exports.getLength = getLength;
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@ -1937,7 +2064,7 @@ module.exports.reset = reset;
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},{"./shapes.js":7}],7:[function(require,module,exports){
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},{"./shapes.js":7,"./utils.js":8}],7:[function(require,module,exports){
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var consts = require('./consts.js');
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var utils = require('./utils.js');
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// import * as consts from './const.js';
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@ -2011,6 +2138,7 @@ function ShapeL() {
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this.states = [state1, state2, state3, state4];
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this.x = 3;
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this.y = -3;
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this.originX = 3;
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this.originY = -3;
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this.flag = 'L';
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}
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@ -2077,6 +2205,7 @@ function ShapeLR() {
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this.states = [state1, state2, state3, state4];
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this.x = 3;
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this.y = -3;
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this.originX = 3;
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this.originY = -3;
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this.flag = 'LR';
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}
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@ -2141,6 +2270,7 @@ function ShapeO() {
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this.states = [state1, state2, state3, state4];
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this.x = 2;
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this.y = -2;
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this.originX = 2;
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this.originY = -2;
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this.flag = 'O';
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}
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@ -2245,6 +2375,7 @@ function ShapeI() {
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this.x = 3;
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this.y = -4;
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this.originX = 3;
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this.originY = -4;
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this.flag = 'I';
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}
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@ -2311,6 +2442,7 @@ function ShapeT() {
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this.x = 3;
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this.y = -2;
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this.originX = 3;
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this.originY = -2;
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this.flag = 'T';
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}
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@ -2376,6 +2508,7 @@ function ShapeZ() {
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this.states = [state1, state2, state3, state4];
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this.x = 3;
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this.y = -2;
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this.originX = 3;
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this.originY = -2;
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this.flag = 'Z';
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}
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@ -2441,6 +2574,7 @@ function ShapeZR() {
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this.states = [state1, state2, state3, state4];
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this.x = 3;
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this.y = -2
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this.originX = 3;
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this.originY = -2;
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this.flag = 'ZR';
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}
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@ -2545,6 +2679,9 @@ var isShapeCanMove = function(shape, matrix, action) {
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} else if (action === 'right') {
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x += 1;
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return x >= 0 && x < cols && matrix[y][x] == 0;
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} else if (action === 'up') {
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y -= 1;
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return y >= 0 && matrix[y][x] == 0;
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} else if (action === 'down') {
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y += 1;
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return y < rows && matrix[y][x] == 0;
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@ -2715,6 +2852,12 @@ ShapeZR.prototype = {
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this.y += 1;
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}
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},
|
||||
//Move the shape up
|
||||
goUp: function(matrix) {
|
||||
if (isShapeCanMove(this, matrix, 'up')) {
|
||||
this.y -= 1;
|
||||
}
|
||||
},
|
||||
//Move the shape to the Bottommost
|
||||
bottomAt: function(matrix) {
|
||||
var save = this.y;
|
||||
|
19
index.html
19
index.html
@ -47,10 +47,9 @@
|
||||
|
||||
<!-- <iframe id="bg" width="640" height="360" frameborder="0" src="https://www.shadertoy.com/embed/3sy3Wy?gui=true&t=10&paused=false&muted=false" ></iframe> -->
|
||||
|
||||
<iframe id="bg" width="640" height="360" frameborder="0" src="" ></iframe>
|
||||
<iframe id="bg" width="640" height="360" frameborder="0" src="" ></iframe>
|
||||
<script>
|
||||
|
||||
|
||||
if( (Math.floor(Math.random() * Math.floor(10)) % 10) == 0) {
|
||||
document.getElementById("bg").src="https://www.shadertoy.com/embed/MlSSRt?gui=&paused=false&muted=false";
|
||||
document.getElementById("bg").style.webkitFilter = "blur(4px)";
|
||||
@ -58,12 +57,14 @@ if( (Math.floor(Math.random() * Math.floor(10)) % 10) == 0) {
|
||||
else
|
||||
document.getElementById("bg").src="https://www.shadertoy.com/embed/WldfWX?gui=&paused=false&muted=false";
|
||||
|
||||
var resizebg = function() {
|
||||
document.getElementById("bg").width = window.innerWidth;
|
||||
document.getElementById("bg").height = window.innerHeight;
|
||||
|
||||
|
||||
};
|
||||
window.addEventListener("resize", function() { this.resizebg(); } );
|
||||
document.getElementById("bg").removeAttribute("tabIndex");
|
||||
document.getElementById("divbg").removeAttribute("tabIndex");
|
||||
this.resizebg();
|
||||
</script>
|
||||
</div>
|
||||
|
||||
@ -163,9 +164,11 @@ document.getElementById("divbg").removeAttribute("tabIndex");
|
||||
<br>
|
||||
<input style="width:70px;font-size:12px;background:rgba(40,40,40,.5);color:dodgerblue;border:1px solid #6666;text-align:left;" id="test" type="submit" value="Hide Hints"></input>
|
||||
<input style="width:110px;font-size:12px;background:rgba(40,40,40,.5);color:dodgerblue;border:1px solid #6666;text-align:left;" id="enablegamepad" type="button" value="Enable Gamepad"/>
|
||||
|
||||
<input style="width:100px;font-size:12px;background:rgba(40,40,40,.5);color:dodgerblue;border:1px solid #6666;text-align:left;" id="sequenceeditor" type="button" value="Opener Editor"/>
|
||||
<input style="width:80px;font-size:12px;background:rgba(40,40,40,.5);color:dodgerblue;border:1px solid #6666;text-align:left;" id="addopener" type="button" value="Add Opener"/>
|
||||
</div>
|
||||
<div id="editor" style="visibility:hidden">
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -195,8 +198,8 @@ document.getElementById("divbg").removeAttribute("tabIndex");
|
||||
document.getElementById("test").addEventListener("click", function() { tetrion.setDoTest(); } );
|
||||
document.getElementById("settings").addEventListener("change", function() { tetrion.updateSettingTextBox(); } );
|
||||
document.getElementById("submitsetting").addEventListener("click", function() { tetrion.setSettings(); } );
|
||||
|
||||
|
||||
document.getElementById("sequenceeditor").addEventListener("click", function() { tetrion.setGameStateSequenceEditor(); } );
|
||||
document.getElementById("addopener").addEventListener("click", function() { tetrion.addOpener(); } );
|
||||
tetrion.start();
|
||||
})();
|
||||
</script>
|
||||
|
@ -227,7 +227,7 @@ var UserInputs = {
|
||||
gamepadQueue: [],
|
||||
|
||||
keyboardKeySettings: ["Keyboard DAS", "Keyboard ARR"],
|
||||
keyboardShiftEvents: ["Keyboard Left", "Keyboard Right", "Keyboard Down"],
|
||||
keyboardShiftEvents: ["Keyboard Left", "Keyboard Right", "Keyboard Down", "Keyboard Up"],
|
||||
keyboardKeyEvents: ["Keyboard Harddrop", "Keyboard Hold", "Keyboard Rotateccw", "Keyboard Rotate", "Keyboard Pophold", "Keyboard Reset", "Keyboard Background"],
|
||||
|
||||
gamepadSettings: ["Gamepad DAS", "Gamepad ARR"],
|
||||
@ -237,8 +237,8 @@ var UserInputs = {
|
||||
settingsList: [],
|
||||
|
||||
settingsDefault: [ "167.0", "33.0",
|
||||
"37", "39", "40",
|
||||
"32", "16", "90", "88,38", "17", "82", "81",
|
||||
"37", "39", "40", "38",
|
||||
"32", "16", "90", "88", "17", "82", "81",
|
||||
|
||||
"167.0", "33.0",
|
||||
"DPad-Left", "DPad-Right", "DPad-Down",
|
||||
|
155
src/main.js
155
src/main.js
@ -181,6 +181,7 @@ Tetris.prototype = {
|
||||
toggleGamepad: function(){
|
||||
document.getElementById("enablegamepad").value = ((this.gamepadEnabled = !this.gamepadEnabled) ? "Disable Gamepad" : "Enable Gamepad");
|
||||
},
|
||||
// Gamestate 1
|
||||
setFreePlay: function()
|
||||
{
|
||||
|
||||
@ -198,6 +199,7 @@ Tetris.prototype = {
|
||||
this.currentOpener = 0;
|
||||
|
||||
},
|
||||
// Gamestate 2
|
||||
setCurrentOpener(opener)
|
||||
{
|
||||
document.getElementById("besttime").value = "";
|
||||
@ -207,6 +209,7 @@ Tetris.prototype = {
|
||||
this._restartHandler();
|
||||
|
||||
},
|
||||
// Gamestate 3
|
||||
setDoTest: function()
|
||||
{
|
||||
|
||||
@ -214,8 +217,24 @@ Tetris.prototype = {
|
||||
|
||||
// set game state to do test
|
||||
this.gameState = consts.GAMESTATES[2];
|
||||
|
||||
this._restartHandler();
|
||||
},
|
||||
// Gamestate 4
|
||||
setGameStateSequenceEditor: function()
|
||||
{
|
||||
document.getElementById("side").display = "none";
|
||||
|
||||
// change to editor gamestate
|
||||
this.gameState = consts.GAMESTATES[3];
|
||||
this.hintQueue = [];
|
||||
this.shapeQueue = [];
|
||||
this.hintMino = 0;
|
||||
this._restartHandler();
|
||||
this.currentOpener = 0;
|
||||
this.pushHoldStack();
|
||||
},
|
||||
|
||||
createSettings: function () {
|
||||
var list = document.getElementById("settings");
|
||||
var settings = inputs.settingsList;
|
||||
@ -242,6 +261,30 @@ Tetris.prototype = {
|
||||
inputs.settingsMap.get(inputs.settingsList[document.getElementById("settings").selectedIndex-1]);
|
||||
|
||||
|
||||
},
|
||||
addOpener: function() {
|
||||
|
||||
var newOpener = document.createElement('li');
|
||||
//<li style="font-size:12px;padding-left:1em";><a href="#" id="setMrTSpinsSTDreversedVar">Mr. T-Spin's STD (reversed) </a></li>
|
||||
//newOpener.text = "New Sequence";
|
||||
//newOpener.id = this.currentMinoInx;
|
||||
newOpener.style="color:powderblue;text-decoration:underline;font-size:12px;padding-left:1em";
|
||||
|
||||
|
||||
newOpener.appendChild(document.createTextNode("New Sequence: " + this.currentMinoInx));
|
||||
document.getElementById("Openers").appendChild(newOpener);
|
||||
|
||||
|
||||
openers.addSequence(this.shapeQueue);
|
||||
//this.setFreePlay();
|
||||
this.gameState = consts.GAMESTATES[1];
|
||||
this.currentMinoInx = 0;
|
||||
//this.setCurrentOpener(99999);//this.currentMinoInx);
|
||||
clearMatrix(this.matrix);
|
||||
this.currentOpener = 9999;
|
||||
this.shapeQueue = [];
|
||||
this.hintQueue = [];
|
||||
this._recurseGameState();
|
||||
},
|
||||
setSettings: function() {
|
||||
var newVal = document.getElementById("setting_value").value;
|
||||
@ -303,6 +346,13 @@ Tetris.prototype = {
|
||||
},
|
||||
pushHoldStack: function()
|
||||
{
|
||||
if(this.gameState == consts.GAMESTATES[3]) {
|
||||
while(this.holdStack.length < 7)
|
||||
this.holdStack.unshift(utils.deepClone(shapes.getShape(this.currentMinoInx++%7)));
|
||||
this.shape = this.holdStack.pop();
|
||||
this._draw();
|
||||
return;
|
||||
}
|
||||
// 1 shape hold queue
|
||||
if(this.holdStack.length > 0) {
|
||||
this.canPopFromHoldStack = false;
|
||||
@ -328,6 +378,19 @@ Tetris.prototype = {
|
||||
},
|
||||
popHoldStack: function()
|
||||
{
|
||||
if(this.gameState == consts.GAMESTATES[3]) {
|
||||
if(this.holdStack.length < 7)
|
||||
while(this.holdStack.length < 7)
|
||||
this.holdStack.unshift(utils.deepClone(shapes.getShape(this.currentMinoInx++%7)));
|
||||
// piece needs to be able to be placed
|
||||
if(this.shape.canDown(this.matrix)) return;
|
||||
this.shape.copyTo(this.matrix);
|
||||
this.shapeQueue.unshift(utils.deepClone(this.shape));
|
||||
this.shape = this.holdStack.pop();
|
||||
this._check();
|
||||
this._draw();
|
||||
return;
|
||||
}
|
||||
// todo: disable if 1 shape hold queue
|
||||
if(this.holdStack.length >= 1 && this.canPopFromHoldStack)
|
||||
{
|
||||
@ -383,7 +446,7 @@ Tetris.prototype = {
|
||||
|
||||
// Opener sequence completed
|
||||
if(this.currentMinoInx > openers.getLength()) {
|
||||
new Audio("./dist/sound/Affirm.ogg").play();
|
||||
//new Audio("./dist/sound/Affirm2.ogg").play();
|
||||
if(this.isTimerOn) {
|
||||
var besttime = document.getElementById("besttime").value;
|
||||
var deltaTime = new Date().getTime() - this.sequencePrevTime;
|
||||
@ -398,14 +461,22 @@ Tetris.prototype = {
|
||||
this.shapeQueue = [];
|
||||
|
||||
this.isSequenceCompleted = true;
|
||||
|
||||
// Recursion warning
|
||||
this._restartHandler();
|
||||
if(this.currentOpener < 1000) // getting real hacky
|
||||
this._restartHandler();
|
||||
else clearMatrix(this.matrix);
|
||||
// this.reset();
|
||||
// this.start();
|
||||
return;
|
||||
}
|
||||
},
|
||||
// Fill next queue and set next shape
|
||||
// Process sequence editor
|
||||
_processSequenceEditor: function () {
|
||||
return;
|
||||
},
|
||||
|
||||
// Fill next queue and set next shape
|
||||
_fireShape: function() {
|
||||
//todo:should be in shapes.js
|
||||
this.landed = false;
|
||||
@ -427,6 +498,8 @@ Tetris.prototype = {
|
||||
case consts.GAMESTATES[2]:
|
||||
this._processOpenerTrainerQueue();
|
||||
this._fireShape();
|
||||
case consts.GAMESTATES[3]:
|
||||
this._processSequenceEditor();
|
||||
break;
|
||||
|
||||
default:
|
||||
@ -488,18 +561,10 @@ Tetris.prototype = {
|
||||
|
||||
|
||||
if(this.gamepadEnabled && inputs.gamepadEnabled()) {
|
||||
var tenthOfFrame = 1.0 //1.6; // 1.6ms = 1 fram
|
||||
var halfFrame = 5.0 //8.0;
|
||||
var halfFramePlus = 10.0;
|
||||
|
||||
|
||||
inputs.updateGamepad();
|
||||
inputs.processGamepadDPad();
|
||||
inputs.processGamepadInput();
|
||||
|
||||
// drain gamepad queue
|
||||
// if( inputs.getTickCounter() > halfFrame) // 8 millisecons
|
||||
// {
|
||||
while((inputs.gamepadQueue != undefined && inputs.gamepadQueue.length >= 1)){
|
||||
var curkey = inputs.gamepadQueue.shift();
|
||||
if(inputs.settingsMap.get("Gamepad Left").includes(curkey)) {
|
||||
@ -527,9 +592,15 @@ Tetris.prototype = {
|
||||
this._draw();
|
||||
}
|
||||
else if(inputs.settingsMap.get("Gamepad Harddrop").includes(curkey)) {
|
||||
// if editor
|
||||
if(this.gameState == consts.GAMESTATES[3]) {
|
||||
this.popHoldStack();
|
||||
this._draw();
|
||||
}else {
|
||||
this.shape.goBottom(this.matrix);
|
||||
this.lockDownTimer = 5000;
|
||||
this._update();
|
||||
}
|
||||
}
|
||||
else if(inputs.settingsMap.get("Gamepad Hold").includes(curkey)) {
|
||||
this.pushHoldStack();
|
||||
@ -570,6 +641,11 @@ Tetris.prototype = {
|
||||
this.shape.goDown(this.matrix);
|
||||
this._draw();
|
||||
}
|
||||
else if(this.gameState == consts.GAMESTATES[3] && inputs.settingsMap.get("Keyboard Up").includes(curkey)) {
|
||||
|
||||
this.shape.goUp(this.matrix);
|
||||
this._draw();
|
||||
}
|
||||
else if(inputs.settingsMap.get("Keyboard Rotateccw").includes(curkey)) {
|
||||
this.shape.rotate(this.matrix);
|
||||
this.resetLockdown();
|
||||
@ -581,9 +657,15 @@ Tetris.prototype = {
|
||||
this._draw();
|
||||
}
|
||||
else if(inputs.settingsMap.get("Keyboard Harddrop").includes(curkey)) {
|
||||
this.shape.goBottom(this.matrix);
|
||||
this.lockDownTimer = 5000;
|
||||
this._update();
|
||||
// if editor
|
||||
if(this.gameState == consts.GAMESTATES[3]) {
|
||||
this.popHoldStack();
|
||||
this._draw();
|
||||
}else {
|
||||
this.shape.goBottom(this.matrix);
|
||||
this.lockDownTimer = 5000;
|
||||
this._update();
|
||||
}
|
||||
}
|
||||
else if(inputs.settingsMap.get("Keyboard Hold").includes(curkey)) {
|
||||
this.pushHoldStack();
|
||||
@ -646,25 +728,36 @@ Tetris.prototype = {
|
||||
// Update game data
|
||||
_update: function() {
|
||||
|
||||
if (this.shape.canDown(this.matrix)) {
|
||||
this.shape.goDown(this.matrix);
|
||||
} else if(this.isPieceLocked()){
|
||||
this.canPopFromHoldStack = true;
|
||||
this.shape.copyTo(this.matrix);
|
||||
this._check();
|
||||
if(this._checkHint()) return;
|
||||
//this._fireShape();
|
||||
this._recurseGameState();
|
||||
new Audio('./dist/sound/Blop2.ogg').play();
|
||||
}
|
||||
this._draw();
|
||||
this.isGameOver = checkGameOver(this.matrix);
|
||||
switch(this.gameState) {
|
||||
case consts.GAMESTATES[0]:
|
||||
case consts.GAMESTATES[1]:
|
||||
case consts.GAMESTATES[2]:
|
||||
if(this.shape == undefined) break;
|
||||
if (this.shape.canDown(this.matrix)) {
|
||||
this.shape.goDown(this.matrix);
|
||||
} else if(this.isPieceLocked()){
|
||||
this.canPopFromHoldStack = true;
|
||||
this.shape.copyTo(this.matrix);
|
||||
this._check();
|
||||
if(this._checkHint()) return;
|
||||
//this._fireShape();
|
||||
this._recurseGameState();
|
||||
new Audio('./dist/sound/Blop2.ogg').play();
|
||||
}
|
||||
this._draw();
|
||||
this.isGameOver = checkGameOver(this.matrix);
|
||||
|
||||
// if game over and gamestate is free play
|
||||
views.setGameOver(this.gameState == consts.GAMESTATES[0] && this.isGameOver);
|
||||
// if game over and gamestate is free play
|
||||
views.setGameOver(this.gameState == consts.GAMESTATES[0] && this.isGameOver);
|
||||
|
||||
if (this.isGameOver)
|
||||
views.setFinalScore(this.score);
|
||||
if (this.isGameOver)
|
||||
views.setFinalScore(this.score);
|
||||
break;
|
||||
case consts.GAMESTATES[3]:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
},
|
||||
// 0 - none, 1 - mini, 2 - tspin
|
||||
|
@ -1,4 +1,5 @@
|
||||
var shapes = require("./shapes.js");
|
||||
var utils = require("./utils.js");
|
||||
// import * as shapes from './shapes.js';
|
||||
|
||||
// https://harddrop.com/wiki/Opener
|
||||
@ -171,6 +172,7 @@ var openerGenerator = {
|
||||
shapes.getShape(3));
|
||||
break;
|
||||
default:
|
||||
this.shapeQueue.unshift(utils.deepClone(shapes.randomShape()));
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -185,7 +187,9 @@ var openerGenerator = {
|
||||
this.idx++;
|
||||
if(this.idx == this.shapeQueue.length) {
|
||||
this.idx = 0;
|
||||
this.isInit = 0;
|
||||
if(opener < 1000)
|
||||
this.isInit = 0;
|
||||
else this.isInit = 1;
|
||||
}
|
||||
|
||||
return mino;
|
||||
@ -441,6 +445,7 @@ var openerGenerator = {
|
||||
}
|
||||
break;
|
||||
default:
|
||||
this.hintQueue.unshift(utils.deepClone(shapes.randomShape()));
|
||||
return;
|
||||
}
|
||||
|
||||
@ -458,7 +463,9 @@ var openerGenerator = {
|
||||
this.hintIdx++;
|
||||
if(this.hintIdx == this.hintQueue.length) {
|
||||
this.hintIdx = 0;
|
||||
this.isHintInit = 0;
|
||||
if(opener < 1000)
|
||||
this.isHintInit = 0;
|
||||
else this.isHintInit = 1;
|
||||
}
|
||||
return mino;
|
||||
},
|
||||
@ -473,6 +480,27 @@ var openerGenerator = {
|
||||
},
|
||||
getLength() {
|
||||
return this.hintQueue.length;
|
||||
},
|
||||
addSequence(sequence) {
|
||||
//this.reset();
|
||||
//this.shapeQueue = utils.deepClone(sequence);
|
||||
//this.hintQueue = utils.deepClone(sequence);
|
||||
for(var i in sequence)
|
||||
{
|
||||
var shape;
|
||||
shape = sequence[i];
|
||||
shape.x = sequence[i].x;
|
||||
shape.y = sequence[i].y;
|
||||
shape.state = sequence[i].state;
|
||||
this.hintQueue.unshift(utils.deepClone(shape));
|
||||
shape.x = shape.originX;
|
||||
shape.y = shape.originY;
|
||||
this.shapeQueue.unshift(utils.deepClone(shape));
|
||||
this.isInit = 1;
|
||||
this.isHintInit = 1;
|
||||
this.idx = 0;
|
||||
this.hintIdx = 0;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
@ -491,6 +519,12 @@ function getNextHint(opener) {
|
||||
function getLength() {
|
||||
return openerGenerator.getLength();
|
||||
}
|
||||
|
||||
function addSequence(sequence) {
|
||||
openerGenerator.addSequence(sequence);
|
||||
}
|
||||
|
||||
module.exports.addSequence = addSequence;
|
||||
module.exports.getNextMino = getNextMino;
|
||||
module.exports.getNextHint = getNextHint;
|
||||
module.exports.getLength = getLength;
|
||||
|
@ -71,6 +71,7 @@ function ShapeL() {
|
||||
this.states = [state1, state2, state3, state4];
|
||||
this.x = 3;
|
||||
this.y = -3;
|
||||
this.originX = 3;
|
||||
this.originY = -3;
|
||||
this.flag = 'L';
|
||||
}
|
||||
@ -137,6 +138,7 @@ function ShapeLR() {
|
||||
this.states = [state1, state2, state3, state4];
|
||||
this.x = 3;
|
||||
this.y = -3;
|
||||
this.originX = 3;
|
||||
this.originY = -3;
|
||||
this.flag = 'LR';
|
||||
}
|
||||
@ -201,6 +203,7 @@ function ShapeO() {
|
||||
this.states = [state1, state2, state3, state4];
|
||||
this.x = 2;
|
||||
this.y = -2;
|
||||
this.originX = 2;
|
||||
this.originY = -2;
|
||||
this.flag = 'O';
|
||||
}
|
||||
@ -305,6 +308,7 @@ function ShapeI() {
|
||||
|
||||
this.x = 3;
|
||||
this.y = -4;
|
||||
this.originX = 3;
|
||||
this.originY = -4;
|
||||
this.flag = 'I';
|
||||
}
|
||||
@ -371,6 +375,7 @@ function ShapeT() {
|
||||
|
||||
this.x = 3;
|
||||
this.y = -2;
|
||||
this.originX = 3;
|
||||
this.originY = -2;
|
||||
this.flag = 'T';
|
||||
}
|
||||
@ -436,6 +441,7 @@ function ShapeZ() {
|
||||
this.states = [state1, state2, state3, state4];
|
||||
this.x = 3;
|
||||
this.y = -2;
|
||||
this.originX = 3;
|
||||
this.originY = -2;
|
||||
this.flag = 'Z';
|
||||
}
|
||||
@ -501,6 +507,7 @@ function ShapeZR() {
|
||||
this.states = [state1, state2, state3, state4];
|
||||
this.x = 3;
|
||||
this.y = -2
|
||||
this.originX = 3;
|
||||
this.originY = -2;
|
||||
this.flag = 'ZR';
|
||||
}
|
||||
@ -605,6 +612,9 @@ var isShapeCanMove = function(shape, matrix, action) {
|
||||
} else if (action === 'right') {
|
||||
x += 1;
|
||||
return x >= 0 && x < cols && matrix[y][x] == 0;
|
||||
} else if (action === 'up') {
|
||||
y -= 1;
|
||||
return y >= 0 && matrix[y][x] == 0;
|
||||
} else if (action === 'down') {
|
||||
y += 1;
|
||||
return y < rows && matrix[y][x] == 0;
|
||||
@ -775,6 +785,12 @@ ShapeZR.prototype = {
|
||||
this.y += 1;
|
||||
}
|
||||
},
|
||||
//Move the shape up
|
||||
goUp: function(matrix) {
|
||||
if (isShapeCanMove(this, matrix, 'up')) {
|
||||
this.y -= 1;
|
||||
}
|
||||
},
|
||||
//Move the shape to the Bottommost
|
||||
bottomAt: function(matrix) {
|
||||
var save = this.y;
|
||||
|
Loading…
Reference in New Issue
Block a user