settings
parent
e02895e128
commit
6d59dd867c
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@ -2,6 +2,52 @@ html,body{
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height:100%;
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}
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/* Dropdown Button */
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.dropbtn {
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background-color: #3498DB;
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color: white;
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padding: 16px;
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font-size: 16px;
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border: none;
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cursor: pointer;
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}
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/* Dropdown button on hover & focus */
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.dropbtn:hover, .dropbtn:focus {
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background-color: #2980B9;
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}
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/* The container <div> - needed to position the dropdown content */
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.dropdown {
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position: relative;
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display: inline-block;
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}
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/* Dropdown Content (Hidden by Default) */
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.dropdown-content {
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display: none;
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position: absolute;
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background-color: #f1f1f1;
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min-width: 160px;
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box-shadow: 0px 8px 16px 0px rgba(0,0,0,0.2);
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z-index: 1;
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}
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/* Links inside the dropdown */
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.dropdown-content a {
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color: black;
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padding: 12px 16px;
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text-decoration: none;
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display: block;
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}
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/* Change color of dropdown links on hover */
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.dropdown-content a:hover {background-color: #ddd}
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/* Show the dropdown menu (use JS to add this class to the .dropdown-content container when the user clicks on the dropdown button) */
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.show {display:block;}
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body{
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background: #000000;
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margin:0;
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@ -423,10 +423,31 @@ module.exports = gamepadAPI;
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// export gamepadAPI;
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},{}],4:[function(require,module,exports){
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var gamepad = require('./gamepad.js');
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var utils = require('./utils.js');
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// import * as gamepad from './gamepad.js';
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var UserInputs = {
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init() {
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this.settingsMap = new Map();
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var options = "";
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// var init = utils.getCookie("init");
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// if(init == "")
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for(var i in this.settingsList)
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utils.setCookie(this.settingsList[i], this.settingsDefault[i], 30); // cookies expire in 30 days
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// else
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// for(var i in this.settingsList)
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// this.settingsDefault[i] = utils.getCookie(this.settingsList[i]);
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for(var i in this.settingsList)
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this.settingsMap.set(this.settingsList[i], this.settingsDefault[i]);
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//document.getElementById("setting").innerHTML = settings;
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document.addEventListener('keydown', this.keyDown.bind(this));
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document.addEventListener('keyup', this.keyUp.bind(this));
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},
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@ -449,15 +470,21 @@ var UserInputs = {
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},
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processGamepadInput() {
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this.gamepadButtonsDown("RB");
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this.gamepadButtonsDown("LB");
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this.gamepadButtonsDown("A");
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this.gamepadButtonsDown("B");
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this.gamepadButtonsDown("DPad-Up");
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this.gamepadButtonsDown("Back");
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// this.gamepadButtonsDown("RB"); // hard drop
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// this.gamepadButtonsDown("LB"); // hold
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// this.gamepadButtonsDown("A"); // rotate counter
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// this.gamepadButtonsDown("B"); // rotate cwise
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// this.gamepadButtonsDown("DPad-Up"); // Pop hold stack
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// this.gamepadButtonsDown("Back"); // reset
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//this.gamepadButtonsDown("X");
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//this.gamepadButtonsDown("Y");
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this.gamepadButtonsDown(this.settingsMap.get("gamepad_harddrop")); // hard drop
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this.gamepadButtonsDown(this.settingsMap.get("gamepad_hold")); // hold
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this.gamepadButtonsDown(this.settingsMap.get("gamepad_rotateccw")); // rotate counter
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this.gamepadButtonsDown(this.settingsMap.get("gamepad_rotate")); // rotate cwise
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this.gamepadButtonsDown(this.settingsMap.get("gamepad_pophold")); // Pop hold stack
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this.gamepadButtonsDown(this.settingsMap.get("gamepad_reset")); // reset
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return;
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@ -465,9 +492,9 @@ var UserInputs = {
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processGamepadDPad()
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{
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this.gamepadDPadDown("DPad-Left");
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this.gamepadDPadDown("DPad-Right");
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this.gamepadDPadDown("DPad-Down");
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this.gamepadDPadDown(this.settingsMap.get("gamepad_left")); // shift left
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this.gamepadDPadDown(this.settingsMap.get("gamepad_right")); // shift right
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this.gamepadDPadDown(this.settingsMap.get("gamepad_down")); // down
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return;
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},
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@ -506,8 +533,8 @@ var UserInputs = {
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// Direction Pad
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gamepadDPadDown(finds) {
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var DAS = 65.0;
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var ARR = 20.0;
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var DAS = parseInt(this.settingsMap.get("gamepad_das")); //65.0;
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var ARR = parseInt(this.settingsMap.get("gamepad_arr")); //20.0;
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var isContained = this.gpButtons.includes(finds);
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var isPrevContained = this.prevGpButtons.includes(finds);
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@ -537,14 +564,14 @@ var UserInputs = {
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return;
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},
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processKeys() {
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this.processKeyDown(32); // Space
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this.processKeyDown(88); // X
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this.processKeyDown(90); // Z
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this.processKeyDown(16); // shift
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this.processKeyDown(17); // ctrl
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this.processKeyDown(81); // q
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this.processKeyDown(82); // r
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this.processKeyDown(67); // c
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this.processKeyDown(parseInt(this.settingsMap.get("keyboard_harddrop"))); //32); // Space - hard drop
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this.processKeyDown(parseInt(this.settingsMap.get("keyboard_rotate"))); //88); // X - rotate
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this.processKeyDown(parseInt(this.settingsMap.get("keyboard_rotateccw"))); //90); // Z - rotateccw
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this.processKeyDown(parseInt(this.settingsMap.get("keyboard_hold"))); //16); // shift - push hold stack
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this.processKeyDown(parseInt(this.settingsMap.get("keyboard_pophold"))); // ctrl - pop hold stack
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this.processKeyDown(parseInt(this.settingsMap.get("keyboard_background"))); // q - turn off background
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this.processKeyDown(parseInt(this.settingsMap.get("keyboard_reset"))); // r - reset
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//this.processKeyDown(this.settingsMap.get("keyboard_hold"))); // c - pop hold stack
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},
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// keyboard keys z,x,space
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@ -581,14 +608,14 @@ var UserInputs = {
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},
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processKeyShift() {
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this.processKeyboardArrowKeys(39); // right
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this.processKeyboardArrowKeys(37); // left
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this.processKeyboardArrowKeys(40); // down
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this.processKeyboardArrowKeys(parseInt(this.settingsMap.get("keyboard_left"))); //39); // right
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this.processKeyboardArrowKeys(parseInt(this.settingsMap.get("keyboard_right"))); //37); // left
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this.processKeyboardArrowKeys(parseInt(this.settingsMap.get("keyboard_down"))); // down
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},
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// Direction arrows
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processKeyboardArrowKeys(key) {
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var DAS = 65.0;
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var ARR = 20.0;
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var DAS = parseInt(this.settingsMap.get("keyboard_das")); //65.0;
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var ARR = parseInt(this.settingsMap.get("keyboard_arr")); //20.0;
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if(this.prevKeyboardKeys[key] != this.keyboardKeys[key]) {
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@ -616,7 +643,7 @@ var UserInputs = {
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},
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keyDown(event) {
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// Disable space scrolling etc
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if (! ((event.keyCode >= 48 && event.keyCode <= 57) || (event.keyCode >= 96 && event.keyCode <= 105) || event.keyCode == 8))
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event.preventDefault();
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this.keyboardKeys[event.keyCode] = true;
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@ -661,12 +688,33 @@ var UserInputs = {
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inputqueue: [],
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gamepadQueue: [],
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ticks: 0
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ticks: 0,
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// todo: change to human readable
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settingsList: ["init",
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"keyboard_das", "keyboard_arr", "keyboard_harddrop", "keyboard_hold",
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"keyboard_left", "keyboard_right", "keyboard_rotateccw", "keyboard_rotate",
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"keyboard_down", "keyboard_pophold", "keyboard_reset", "keyboard_background",
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"gamepad_das", "gamepad_arr", "gamepad_harddrop", "gamepad_hold",
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"gamepad_left", "gamepad_right", "gamepad_rotateccw", "gamepad_rotate",
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"gamepad_down","gamepad_pophold", "gamepad_reset", "gamepad_background",
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"path", "SameSite"],
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settingsDefault: ["true",
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"65.0", "20.0", "32", "16",
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"37", "39", "90", "88",
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"40", "17", "82", "81",
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"65.0", "10.0", "RB", "LB",
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"DPad-Left", "DPad-Right", "A", "B",
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"DPad-Down", "DPad-Up", "Back", "",
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"=/", "Strict"],
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settingsMap: []
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};
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module.exports = UserInputs;
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// export UserInputs;
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},{"./gamepad.js":3}],5:[function(require,module,exports){
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},{"./gamepad.js":3,"./utils.js":8}],5:[function(require,module,exports){
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var utils = require('./utils.js');
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var consts = require('./consts.js');
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var shapes = require('./shapes.js');
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views.init(this.id, cfg.maxWidth, cfg.maxHeight);
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canvas.init(views.scene, views.preview, views.hold);
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inputs.init();
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this.createSettings();
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// if true no openers. just random tetrinos
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this.isFreePlay = true;
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this.currentOpener = 0;
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this._restartHandler();
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},
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createSettings: function () {
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var list = document.getElementById("settings");
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var settings = inputs.settingsList;
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settings.forEach(function(item) {
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var option = document.createElement('option');
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option.text = item;
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option.id = item;
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list.add(option);
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});
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},
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updateSettingTextBox: function() {
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console.log(document.getElementById("setting_value").value = inputs.settingsDefault[document.getElementById("settings").selectedIndex-1]);
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},
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setSettings: function() {
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//inputs.settingsDefault[document.getElementById("settings").selectedIndex-1] = document.getElementById("setting_value").value;
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var newVal = document.getElementById("setting_value").value;
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utils.setCookie(inputs.settingsList[document.getElementById("settings").selectedIndex-1], newVal, 30);
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inputs.settingsMap.set(inputs.settingsList[document.getElementById("settings").selectedIndex-1], newVal);
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//console.log("settings " + inputs.settingsList[document.getElementById("settings").selectedIndex-1] + " " + newVal);
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},
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//Reset game
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reset: function() {
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this.running = false;
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var exports = module.exports = {};
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var setCookie = function(cname, cvalue, exdays) {
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var d = new Date();
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d.setTime(d.getTime() + (exdays * 24 * 60 * 60 * 1000));
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var expires = "expires="+d.toUTCString();
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document.cookie = cname + "=" + cvalue + ";" + expires + ";path=/";
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};
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var getCookie = function(cname) {
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var name = cname + "=";
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var ca = document.cookie.split(';');
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for(var i = 0; i < ca.length; i++) {
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var c = ca[i];
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while (c.charAt(0) == ' ') {
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c = c.substring(1);
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}
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if (c.indexOf(name) == 0) {
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return c.substring(name.length, c.length);
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}
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}
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return "";
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};
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var $ = function(id){
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return document.getElementById(id);
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};
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@ -2602,6 +2696,8 @@ exports.$ = $;
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exports.extend = extend;
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exports.proxy = proxy;
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exports.deepClone = deepClone;
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exports.setCookie = setCookie;
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exports.getCookie = getCookie;
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// export $;
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// export extend;
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// export proxy;
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19
index.html
19
index.html
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@ -36,7 +36,7 @@
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<!--insert shadertoy background-->
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<!--https://www.shadertoy.com/embed/wttfW2?gui=&t=10&paused=false&muted=false-->
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<!--
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<div id="divbg">
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<iframe id="bg" width="640" height="360" frameborder="0" src="https://www.shadertoy.com/embed/WldfWX?gui=&paused=false&muted=false" ></iframe>
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<script>
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@ -48,7 +48,7 @@ document.getElementById("bg").removeAttribute("tabIndex");
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document.getElementById("divbg").removeAttribute("tabIndex");
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</script>
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</div>
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-->
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<div id="tetris">
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<canvas id="scene"></canvas>
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@ -99,7 +99,7 @@ document.getElementById("divbg").removeAttribute("tabIndex");
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</ul>
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-->
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<ul style="font-size:16px;color:dodgerblue;text-align:left;" >
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<ul style="font-size:13px;color:powderblue;text-align:left;padding-left:1em;" id="setPCOpenersVar">Perfect Clear Openers:
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<ul style="font-size:13px;color:dodgerblue;text-align:left;padding-left:1em;" id="setPCOpenersVar">Perfect Clear Openers:
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<li style="font-size:12px;padding-left:1em;"><a href="#" id="setStdPCOpenerVar">The Standard PC Opener </a></li>
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<li style="font-size:12px;padding-left:1em;"><a href="#" id="setSecondPCVar">Second Perfect Clear </a></li>
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<li style="font-size:12px;padding-left:1em;"><a href="#" id="setLoJVar">Either L or J </a></li>
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<h1 id="linesInfo">Lines: <br><span id="lines" >0</span></h1>
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<div id="rewardInfo" class="invisible">+<span id="reward">0</span></div>
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<canvas id="preview"></canvas>
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<br>
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<select style="width:80px;font-size:13px;background:black;color:dodgerblue;text-align:left;" id="settings" name="setting">
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<option selected="">Settings:</option>
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</select>
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<input style="width:80px;font-size:13px;background:black;color:dodgerblue;text-align:left;" type="text" id="setting_value">
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<input id="submitsetting" type="submit">
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</div>
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</div>
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</div>
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@ -141,7 +151,8 @@ document.getElementById("divbg").removeAttribute("tabIndex");
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document.getElementById("setFreePlay").addEventListener("click", function() { tetrion.setFreePlay(); } );
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document.getElementById("setTKIFonzieVar").addEventListener("click", function() { tetrion.setTKIFonzieVar(); } );
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document.getElementById("setDTCannonVar").addEventListener("click", function() { tetrion.setDTCannonVar(); } );
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document.getElementById("settings").addEventListener("change", function() { tetrion.updateSettingTextBox(); } );
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document.getElementById("submitsetting").addEventListener("click", function() { tetrion.setSettings(); } );
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tetrion.start();
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})();
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</script>
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100
src/input.js
100
src/input.js
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@ -1,8 +1,29 @@
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var gamepad = require('./gamepad.js');
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var utils = require('./utils.js');
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// import * as gamepad from './gamepad.js';
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var UserInputs = {
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init() {
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this.settingsMap = new Map();
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var options = "";
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// var init = utils.getCookie("init");
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// if(init == "")
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for(var i in this.settingsList)
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utils.setCookie(this.settingsList[i], this.settingsDefault[i], 30); // cookies expire in 30 days
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// else
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// for(var i in this.settingsList)
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// this.settingsDefault[i] = utils.getCookie(this.settingsList[i]);
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for(var i in this.settingsList)
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this.settingsMap.set(this.settingsList[i], this.settingsDefault[i]);
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//document.getElementById("setting").innerHTML = settings;
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document.addEventListener('keydown', this.keyDown.bind(this));
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document.addEventListener('keyup', this.keyUp.bind(this));
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},
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@ -25,15 +46,21 @@ var UserInputs = {
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},
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processGamepadInput() {
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this.gamepadButtonsDown("RB");
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this.gamepadButtonsDown("LB");
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this.gamepadButtonsDown("A");
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this.gamepadButtonsDown("B");
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this.gamepadButtonsDown("DPad-Up");
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this.gamepadButtonsDown("Back");
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// this.gamepadButtonsDown("RB"); // hard drop
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// this.gamepadButtonsDown("LB"); // hold
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// this.gamepadButtonsDown("A"); // rotate counter
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// this.gamepadButtonsDown("B"); // rotate cwise
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// this.gamepadButtonsDown("DPad-Up"); // Pop hold stack
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// this.gamepadButtonsDown("Back"); // reset
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//this.gamepadButtonsDown("X");
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//this.gamepadButtonsDown("Y");
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this.gamepadButtonsDown(this.settingsMap.get("gamepad_harddrop")); // hard drop
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this.gamepadButtonsDown(this.settingsMap.get("gamepad_hold")); // hold
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this.gamepadButtonsDown(this.settingsMap.get("gamepad_rotateccw")); // rotate counter
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this.gamepadButtonsDown(this.settingsMap.get("gamepad_rotate")); // rotate cwise
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this.gamepadButtonsDown(this.settingsMap.get("gamepad_pophold")); // Pop hold stack
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this.gamepadButtonsDown(this.settingsMap.get("gamepad_reset")); // reset
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return;
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@ -41,9 +68,9 @@ var UserInputs = {
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processGamepadDPad()
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{
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this.gamepadDPadDown("DPad-Left");
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this.gamepadDPadDown("DPad-Right");
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this.gamepadDPadDown("DPad-Down");
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this.gamepadDPadDown(this.settingsMap.get("gamepad_left")); // shift left
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this.gamepadDPadDown(this.settingsMap.get("gamepad_right")); // shift right
|
||||
this.gamepadDPadDown(this.settingsMap.get("gamepad_down")); // down
|
||||
|
||||
return;
|
||||
},
|
||||
|
@ -82,8 +109,8 @@ var UserInputs = {
|
|||
|
||||
// Direction Pad
|
||||
gamepadDPadDown(finds) {
|
||||
var DAS = 65.0;
|
||||
var ARR = 20.0;
|
||||
var DAS = parseInt(this.settingsMap.get("gamepad_das")); //65.0;
|
||||
var ARR = parseInt(this.settingsMap.get("gamepad_arr")); //20.0;
|
||||
var isContained = this.gpButtons.includes(finds);
|
||||
var isPrevContained = this.prevGpButtons.includes(finds);
|
||||
|
||||
|
@ -113,14 +140,14 @@ var UserInputs = {
|
|||
return;
|
||||
},
|
||||
processKeys() {
|
||||
this.processKeyDown(32); // Space
|
||||
this.processKeyDown(88); // X
|
||||
this.processKeyDown(90); // Z
|
||||
this.processKeyDown(16); // shift
|
||||
this.processKeyDown(17); // ctrl
|
||||
this.processKeyDown(81); // q
|
||||
this.processKeyDown(82); // r
|
||||
this.processKeyDown(67); // c
|
||||
this.processKeyDown(parseInt(this.settingsMap.get("keyboard_harddrop"))); //32); // Space - hard drop
|
||||
this.processKeyDown(parseInt(this.settingsMap.get("keyboard_rotate"))); //88); // X - rotate
|
||||
this.processKeyDown(parseInt(this.settingsMap.get("keyboard_rotateccw"))); //90); // Z - rotateccw
|
||||
this.processKeyDown(parseInt(this.settingsMap.get("keyboard_hold"))); //16); // shift - push hold stack
|
||||
this.processKeyDown(parseInt(this.settingsMap.get("keyboard_pophold"))); // ctrl - pop hold stack
|
||||
this.processKeyDown(parseInt(this.settingsMap.get("keyboard_background"))); // q - turn off background
|
||||
this.processKeyDown(parseInt(this.settingsMap.get("keyboard_reset"))); // r - reset
|
||||
//this.processKeyDown(this.settingsMap.get("keyboard_hold"))); // c - pop hold stack
|
||||
},
|
||||
|
||||
// keyboard keys z,x,space
|
||||
|
@ -157,14 +184,14 @@ var UserInputs = {
|
|||
},
|
||||
|
||||
processKeyShift() {
|
||||
this.processKeyboardArrowKeys(39); // right
|
||||
this.processKeyboardArrowKeys(37); // left
|
||||
this.processKeyboardArrowKeys(40); // down
|
||||
this.processKeyboardArrowKeys(parseInt(this.settingsMap.get("keyboard_left"))); //39); // right
|
||||
this.processKeyboardArrowKeys(parseInt(this.settingsMap.get("keyboard_right"))); //37); // left
|
||||
this.processKeyboardArrowKeys(parseInt(this.settingsMap.get("keyboard_down"))); // down
|
||||
},
|
||||
// Direction arrows
|
||||
processKeyboardArrowKeys(key) {
|
||||
var DAS = 65.0;
|
||||
var ARR = 20.0;
|
||||
var DAS = parseInt(this.settingsMap.get("keyboard_das")); //65.0;
|
||||
var ARR = parseInt(this.settingsMap.get("keyboard_arr")); //20.0;
|
||||
|
||||
|
||||
if(this.prevKeyboardKeys[key] != this.keyboardKeys[key]) {
|
||||
|
@ -192,7 +219,7 @@ var UserInputs = {
|
|||
},
|
||||
keyDown(event) {
|
||||
|
||||
// Disable space scrolling etc
|
||||
if (! ((event.keyCode >= 48 && event.keyCode <= 57) || (event.keyCode >= 96 && event.keyCode <= 105) || event.keyCode == 8))
|
||||
event.preventDefault();
|
||||
|
||||
this.keyboardKeys[event.keyCode] = true;
|
||||
|
@ -237,7 +264,28 @@ var UserInputs = {
|
|||
inputqueue: [],
|
||||
gamepadQueue: [],
|
||||
|
||||
ticks: 0
|
||||
ticks: 0,
|
||||
// todo: change to human readable
|
||||
settingsList: ["init",
|
||||
"keyboard_das", "keyboard_arr", "keyboard_harddrop", "keyboard_hold",
|
||||
"keyboard_left", "keyboard_right", "keyboard_rotateccw", "keyboard_rotate",
|
||||
"keyboard_down", "keyboard_pophold", "keyboard_reset", "keyboard_background",
|
||||
|
||||
"gamepad_das", "gamepad_arr", "gamepad_harddrop", "gamepad_hold",
|
||||
"gamepad_left", "gamepad_right", "gamepad_rotateccw", "gamepad_rotate",
|
||||
"gamepad_down","gamepad_pophold", "gamepad_reset", "gamepad_background",
|
||||
"path", "SameSite"],
|
||||
|
||||
settingsDefault: ["true",
|
||||
"65.0", "20.0", "32", "16",
|
||||
"37", "39", "90", "88",
|
||||
"40", "17", "82", "81",
|
||||
|
||||
"65.0", "10.0", "RB", "LB",
|
||||
"DPad-Left", "DPad-Right", "A", "B",
|
||||
"DPad-Down", "DPad-Up", "Back", "",
|
||||
"=/", "Strict"],
|
||||
settingsMap: []
|
||||
};
|
||||
|
||||
module.exports = UserInputs;
|
||||
|
|
26
src/main.js
26
src/main.js
|
@ -156,7 +156,7 @@ Tetris.prototype = {
|
|||
views.init(this.id, cfg.maxWidth, cfg.maxHeight);
|
||||
canvas.init(views.scene, views.preview, views.hold);
|
||||
inputs.init();
|
||||
|
||||
this.createSettings();
|
||||
// if true no openers. just random tetrinos
|
||||
this.isFreePlay = true;
|
||||
this.currentOpener = 0;
|
||||
|
@ -191,6 +191,30 @@ Tetris.prototype = {
|
|||
this._restartHandler();
|
||||
|
||||
},
|
||||
createSettings: function () {
|
||||
var list = document.getElementById("settings");
|
||||
var settings = inputs.settingsList;
|
||||
|
||||
settings.forEach(function(item) {
|
||||
var option = document.createElement('option');
|
||||
|
||||
option.text = item;
|
||||
option.id = item;
|
||||
|
||||
list.add(option);
|
||||
});
|
||||
},
|
||||
updateSettingTextBox: function() {
|
||||
console.log(document.getElementById("setting_value").value = inputs.settingsDefault[document.getElementById("settings").selectedIndex-1]);
|
||||
},
|
||||
setSettings: function() {
|
||||
//inputs.settingsDefault[document.getElementById("settings").selectedIndex-1] = document.getElementById("setting_value").value;
|
||||
|
||||
var newVal = document.getElementById("setting_value").value;
|
||||
utils.setCookie(inputs.settingsList[document.getElementById("settings").selectedIndex-1], newVal, 30);
|
||||
inputs.settingsMap.set(inputs.settingsList[document.getElementById("settings").selectedIndex-1], newVal);
|
||||
//console.log("settings " + inputs.settingsList[document.getElementById("settings").selectedIndex-1] + " " + newVal);
|
||||
},
|
||||
//Reset game
|
||||
reset: function() {
|
||||
this.running = false;
|
||||
|
|
24
src/utils.js
24
src/utils.js
|
@ -1,6 +1,28 @@
|
|||
|
||||
var exports = module.exports = {};
|
||||
|
||||
var setCookie = function(cname, cvalue, exdays) {
|
||||
var d = new Date();
|
||||
d.setTime(d.getTime() + (exdays * 24 * 60 * 60 * 1000));
|
||||
var expires = "expires="+d.toUTCString();
|
||||
document.cookie = cname + "=" + cvalue + ";" + expires + ";path=/";
|
||||
};
|
||||
|
||||
var getCookie = function(cname) {
|
||||
var name = cname + "=";
|
||||
var ca = document.cookie.split(';');
|
||||
for(var i = 0; i < ca.length; i++) {
|
||||
var c = ca[i];
|
||||
while (c.charAt(0) == ' ') {
|
||||
c = c.substring(1);
|
||||
}
|
||||
if (c.indexOf(name) == 0) {
|
||||
return c.substring(name.length, c.length);
|
||||
}
|
||||
}
|
||||
return "";
|
||||
};
|
||||
|
||||
var $ = function(id){
|
||||
return document.getElementById(id);
|
||||
};
|
||||
|
@ -115,6 +137,8 @@ exports.$ = $;
|
|||
exports.extend = extend;
|
||||
exports.proxy = proxy;
|
||||
exports.deepClone = deepClone;
|
||||
exports.setCookie = setCookie;
|
||||
exports.getCookie = getCookie;
|
||||
// export $;
|
||||
// export extend;
|
||||
// export proxy;
|
||||
|
|
Loading…
Reference in New Issue