added gamestates

This commit is contained in:
PolicyChanges1@gmail.com 2021-03-12 23:03:37 -05:00
parent 537ab9219f
commit 408d739581
6 changed files with 280 additions and 153 deletions

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dist/Affirm.ogg vendored Normal file

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dist/sound/21099_45941-lq.ogg vendored Normal file

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137
dist/tetrion.js vendored
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@ -266,6 +266,11 @@ var colors = ['#ef7a21','#f7d308','#ef2029','#ad4d9c','#5a658f','#42b642','#31c7
//['#ef7a21','#f7d308','#42b642','#ef2029','#ad4d9c','#5a658f','#31c7ef'];
//['#00af9d','#ffb652','#cd66cc','#66bc29','#0096db','#3a7dda','#ffe100'];
// Gamestates
var gameStates = ["freePlayState", "trainerState", "testTrainerStates", "sequenceEditorState"];
var defaultGameState = "freePlayState";
//sidebar width
var sideWidth = 120;
@ -311,6 +316,10 @@ var levelInterval = 120 * 1000;
var exports = module.exports = {};
exports.GAMESTATES = gameStates;
exports.DEFAULT_GAMESTATE = defaultGameState;
exports.COLORS = colors;
exports.SIDE_WIDTH = sideWidth;
@ -689,6 +698,9 @@ var openers = require('./openers.js');
// import * as openers from './openers.js';
//import * as THREE from 'https://threejsfundamentals.org/threejs/resources/threejs/r125/build/three.module.js';
/**
Init game matrix
*/
@ -825,16 +837,16 @@ Tetris.prototype = {
var cfg = this.config = utils.extend(options, defaults);
this.interval = consts.DEFAULT_INTERVAL;
views.init(this.id, cfg.maxWidth, cfg.maxHeight);
canvas.init(views.scene, views.preview, views.hold);
inputs.init();
this.createSettings();
// if true no openers. just random tetrinos
this.isFreePlay = true;
this.gameState = consts.DEFAULT_GAMESTATE;
this.isTimerOn = false;
this.currentOpener = 0;
this.doTest = false;
this.matrix = initMatrix(consts.ROW_COUNT, consts.COLUMN_COUNT);
this.eventTimer = new Date();
this.debugTimer = new Date();
@ -842,7 +854,9 @@ Tetris.prototype = {
this.reset();
this._initEvents();
this._fireShape();
//this._fireShape();
// ewww
this._recurseGameState();
},
toggleTimer: function() {
@ -853,12 +867,14 @@ Tetris.prototype = {
},
setFreePlay: function()
{
this.gameState = consts.GAMESTATES[0];
document.getElementById("Timer").value = "Timer Off";
document.getElementById("Time").value = "";
document.getElementById("besttime").value = "";
this.isTimerOn = false;
this.isFreePlay = true;
this.doTest = false;
this.hintQueue = [];
this.shapeQueue = [];
this.hintMino = 0;
@ -869,16 +885,19 @@ Tetris.prototype = {
setCurrentOpener(opener)
{
document.getElementById("besttime").value = "";
this.isFreePlay = false;
this.doTest = false;
this.gameState = consts.GAMESTATES[1];
this.currentOpener = opener;
this._restartHandler();
},
setDoTest: function()
{
if(this.isFreePlay) return;
this.doTest = true;
if(this.gameState != consts.GAMESTATES[1]) return;
// set game state to do test
this.gameState = consts.GAMESTATES[2];
this._restartHandler();
},
createSettings: function () {
@ -895,10 +914,17 @@ Tetris.prototype = {
});
},
updateSettingTextBox: function() {
// var setting = inputs.settingsList[document.getElementById("settings").selectedIndex-1];
// var doKeyToAlpha = inputs.keyboardShiftEvents.included(setting) || inputs.keyboardKeyEvents.included(setting);
// if(doKeyToAlpha)
// document.getElementById("setting_value").value = inputs.settingsMap.get(setting).fromCharCode();
// else
// document.getElementById("setting_value").value = inputs.settingsMap.get(setting);
document.getElementById("setting_value").value =
inputs.settingsMap.get(inputs.settingsList[document.getElementById("settings").selectedIndex-1]);
//inputs.settingsDefault[document.getElementById("settings").selectedIndex-1];
},
setSettings: function() {
@ -941,7 +967,7 @@ Tetris.prototype = {
clearMatrix(this.matrix);
views.setLevel(this.level);
views.setScore(this.score);
views.setGameOver(this.isGameOver);
views.setGameOver(this.gameState == consts.GAMESTATES[0] && this.isGameOver);
openers.reset();
shapes.resetMinoRNG();
@ -961,16 +987,32 @@ Tetris.prototype = {
},
pushHoldStack: function()
{
if(this.holdStack.length < 4) {
// 1 shape hold queue
if(this.holdStack.length > 0) {
this.canPopFromHoldStack = false;
this.shapeQueue.unshift(utils.deepClone(this.shape));
this.shape = this.holdStack.pop();
this.shape.resetOrigin();
this._draw();
}else if(this.holdStack.length < 4) {
this.holdStack.push(utils.deepClone(this.shape));
this.shape = this.shapeQueue.shift();
this.canPopFromHoldStack = false;
this.shape.resetOrigin();
this._draw();
}
/* 4 shape hold queue
if(this.holdStack.length < 4) {
this.holdStack.push(utils.deepClone(this.shape));
this.shape = this.shapeQueue.shift();
this.canPopFromHoldStack = false;
this.shape.resetOrigin();
this._draw();
}*/
},
popHoldStack: function()
{
// todo: disable if 1 shape hold queue
if(this.holdStack.length >= 1 && this.canPopFromHoldStack)
{
this.canPopFromHoldStack = false;
@ -985,7 +1027,8 @@ Tetris.prototype = {
_restartHandler: function() {
this.reset();
this.start();
this._fireShape();
//this._fireShape();
this._recurseGameState();
},
// Bind game events
_initEvents: function() {
@ -993,10 +1036,19 @@ Tetris.prototype = {
setInterval(() => {this.lockDownTimer++;}, 100 );
views.btnRestart.addEventListener('click', utils.proxy(this._restartHandler, this), false);
},
// Process freeplay queue
_processFreeplayQueue: function() {
while(this.shapeQueue.length <= 4)
{
this.preparedShape = shapes.randomShape();
this.shapeQueue.push(this.preparedShape);
}
// Fill next queue and set next shape
_fireShape: function() {
if(this.isFreePlay == false) {
this.shape = this.shapeQueue.shift();// || shapes.randomShape();
this.currentMinoInx++;
},
// Process opener trainer queue
_processOpenerTrainerQueue: function() {
while(this.shapeQueue.length <= 4)
{
this.preparedShape = openers.getNextMino(this.currentOpener);
@ -1015,6 +1067,7 @@ Tetris.prototype = {
// Opener sequence completed
if(this.currentMinoInx > openers.getLength()) {
new Audio("./dist/Affirm.ogg").play();
if(this.isTimerOn) {
var besttime = document.getElementById("besttime").value;
var deltaTime = new Date().getTime() - this.sequencePrevTime;
@ -1035,28 +1088,34 @@ Tetris.prototype = {
// this.start();
return;
}
} else {
while(this.shapeQueue.length <= 4)
{
this.preparedShape = shapes.randomShape();
this.shapeQueue.push(this.preparedShape);
}
this.shape = this.shapeQueue.shift();// || shapes.randomShape();
this.currentMinoInx++;
}
},
// Fill next queue and set next shape
_fireShape: function() {
//todo:should be in shapes.js
this.landed = false;
this.manipulationCounter = 0;
// Reset matrix at successful end of opener
//if(this.shapeQueue.length == openers.length) {
// this.matrix = [];
// new Audio("Tetris.ogg");
//}
this._draw();
},
_recurseGameState: function (){
switch(this.gameState) {
case consts.GAMESTATES[0]:
this._processFreeplayQueue();
this._fireShape();
break;
case consts.GAMESTATES[1]:
this._processOpenerTrainerQueue();
this._fireShape();
break;
case consts.GAMESTATES[2]:
this._processOpenerTrainerQueue();
this._fireShape();
break;
default:
break;
}
},
// lockdown timer with centisecond resolution
resetLockdown: function() {
@ -1083,7 +1142,7 @@ Tetris.prototype = {
canvas.drawShape(this.shape);
canvas.drawHoldShape(this.holdStack);
canvas.drawPreviewShape(this.shapeQueue);
if(this.doTest != true)
if(this.gameState != consts.GAMESTATES[2])
canvas.drawHintShape(this.hintMino);
if(this.shape != undefined) {
@ -1257,8 +1316,9 @@ Tetris.prototype = {
// check if the current piece is in the same location as the hint piece
_checkHint: function() {
if(this.isFreePlay)
if(this.gameState == consts.GAMESTATES[0])
return;
if(!this.shape.isSameSRS(this.hintMino))
{
//new Audio('./dist/Failed.ogg').play();
@ -1277,12 +1337,15 @@ Tetris.prototype = {
this.shape.copyTo(this.matrix);
this._check();
if(this._checkHint()) return;
this._fireShape();
//this._fireShape();
this._recurseGameState();
new Audio('./dist/Blop2.ogg').play();
}
this._draw();
this.isGameOver = checkGameOver(this.matrix);
views.setGameOver(this.isGameOver);
// if game over and gamestate is free play
views.setGameOver(this.gameState == consts.GAMESTATES[0] && this.isGameOver);
if (this.isGameOver)
views.setFinalScore(this.score);

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@ -50,13 +50,14 @@
<iframe id="bg" width="640" height="360" frameborder="0" src="" ></iframe>
<script>
/*
if( (Math.floor(Math.random() * Math.floor(10)) % 10) == 0) {
document.getElementById("bg").src="https://www.shadertoy.com/embed/MlSSRt?gui=&paused=false&muted=false";
document.getElementById("bg").style.webkitFilter = "blur(4px)";
}
else
document.getElementById("bg").src="https://www.shadertoy.com/embed/WldfWX?gui=&paused=false&muted=false";
*/
document.getElementById("bg").width = window.innerWidth;
document.getElementById("bg").height = window.innerHeight;

View File

@ -4,6 +4,11 @@ var colors = ['#ef7a21','#f7d308','#ef2029','#ad4d9c','#5a658f','#42b642','#31c7
//['#ef7a21','#f7d308','#42b642','#ef2029','#ad4d9c','#5a658f','#31c7ef'];
//['#00af9d','#ffb652','#cd66cc','#66bc29','#0096db','#3a7dda','#ffe100'];
// Gamestates
var gameStates = ["freePlayState", "trainerState", "testTrainerStates", "sequenceEditorState"];
var defaultGameState = "freePlayState";
//sidebar width
var sideWidth = 120;
@ -49,6 +54,10 @@ var levelInterval = 120 * 1000;
var exports = module.exports = {};
exports.GAMESTATES = gameStates;
exports.DEFAULT_GAMESTATE = defaultGameState;
exports.COLORS = colors;
exports.SIDE_WIDTH = sideWidth;

View File

@ -14,6 +14,9 @@ var openers = require('./openers.js');
// import * as openers from './openers.js';
//import * as THREE from 'https://threejsfundamentals.org/threejs/resources/threejs/r125/build/three.module.js';
/**
Init game matrix
*/
@ -150,16 +153,16 @@ Tetris.prototype = {
var cfg = this.config = utils.extend(options, defaults);
this.interval = consts.DEFAULT_INTERVAL;
views.init(this.id, cfg.maxWidth, cfg.maxHeight);
canvas.init(views.scene, views.preview, views.hold);
inputs.init();
this.createSettings();
// if true no openers. just random tetrinos
this.isFreePlay = true;
this.gameState = consts.DEFAULT_GAMESTATE;
this.isTimerOn = false;
this.currentOpener = 0;
this.doTest = false;
this.matrix = initMatrix(consts.ROW_COUNT, consts.COLUMN_COUNT);
this.eventTimer = new Date();
this.debugTimer = new Date();
@ -167,7 +170,9 @@ Tetris.prototype = {
this.reset();
this._initEvents();
this._fireShape();
//this._fireShape();
// ewww
this._recurseGameState();
},
toggleTimer: function() {
@ -178,12 +183,14 @@ Tetris.prototype = {
},
setFreePlay: function()
{
this.gameState = consts.GAMESTATES[0];
document.getElementById("Timer").value = "Timer Off";
document.getElementById("Time").value = "";
document.getElementById("besttime").value = "";
this.isTimerOn = false;
this.isFreePlay = true;
this.doTest = false;
this.hintQueue = [];
this.shapeQueue = [];
this.hintMino = 0;
@ -194,16 +201,19 @@ Tetris.prototype = {
setCurrentOpener(opener)
{
document.getElementById("besttime").value = "";
this.isFreePlay = false;
this.doTest = false;
this.gameState = consts.GAMESTATES[1];
this.currentOpener = opener;
this._restartHandler();
},
setDoTest: function()
{
if(this.isFreePlay) return;
this.doTest = true;
if(this.gameState != consts.GAMESTATES[1]) return;
// set game state to do test
this.gameState = consts.GAMESTATES[2];
this._restartHandler();
},
createSettings: function () {
@ -220,10 +230,17 @@ Tetris.prototype = {
});
},
updateSettingTextBox: function() {
// var setting = inputs.settingsList[document.getElementById("settings").selectedIndex-1];
// var doKeyToAlpha = inputs.keyboardShiftEvents.included(setting) || inputs.keyboardKeyEvents.included(setting);
// if(doKeyToAlpha)
// document.getElementById("setting_value").value = inputs.settingsMap.get(setting).fromCharCode();
// else
// document.getElementById("setting_value").value = inputs.settingsMap.get(setting);
document.getElementById("setting_value").value =
inputs.settingsMap.get(inputs.settingsList[document.getElementById("settings").selectedIndex-1]);
//inputs.settingsDefault[document.getElementById("settings").selectedIndex-1];
},
setSettings: function() {
@ -266,7 +283,7 @@ Tetris.prototype = {
clearMatrix(this.matrix);
views.setLevel(this.level);
views.setScore(this.score);
views.setGameOver(this.isGameOver);
views.setGameOver(this.gameState == consts.GAMESTATES[0] && this.isGameOver);
openers.reset();
shapes.resetMinoRNG();
@ -286,16 +303,32 @@ Tetris.prototype = {
},
pushHoldStack: function()
{
if(this.holdStack.length < 4) {
// 1 shape hold queue
if(this.holdStack.length > 0) {
this.canPopFromHoldStack = false;
this.shapeQueue.unshift(utils.deepClone(this.shape));
this.shape = this.holdStack.pop();
this.shape.resetOrigin();
this._draw();
}else if(this.holdStack.length < 4) {
this.holdStack.push(utils.deepClone(this.shape));
this.shape = this.shapeQueue.shift();
this.canPopFromHoldStack = false;
this.shape.resetOrigin();
this._draw();
}
/* 4 shape hold queue
if(this.holdStack.length < 4) {
this.holdStack.push(utils.deepClone(this.shape));
this.shape = this.shapeQueue.shift();
this.canPopFromHoldStack = false;
this.shape.resetOrigin();
this._draw();
}*/
},
popHoldStack: function()
{
// todo: disable if 1 shape hold queue
if(this.holdStack.length >= 1 && this.canPopFromHoldStack)
{
this.canPopFromHoldStack = false;
@ -310,7 +343,8 @@ Tetris.prototype = {
_restartHandler: function() {
this.reset();
this.start();
this._fireShape();
//this._fireShape();
this._recurseGameState();
},
// Bind game events
_initEvents: function() {
@ -318,10 +352,19 @@ Tetris.prototype = {
setInterval(() => {this.lockDownTimer++;}, 100 );
views.btnRestart.addEventListener('click', utils.proxy(this._restartHandler, this), false);
},
// Process freeplay queue
_processFreeplayQueue: function() {
while(this.shapeQueue.length <= 4)
{
this.preparedShape = shapes.randomShape();
this.shapeQueue.push(this.preparedShape);
}
// Fill next queue and set next shape
_fireShape: function() {
if(this.isFreePlay == false) {
this.shape = this.shapeQueue.shift();// || shapes.randomShape();
this.currentMinoInx++;
},
// Process opener trainer queue
_processOpenerTrainerQueue: function() {
while(this.shapeQueue.length <= 4)
{
this.preparedShape = openers.getNextMino(this.currentOpener);
@ -340,6 +383,7 @@ Tetris.prototype = {
// Opener sequence completed
if(this.currentMinoInx > openers.getLength()) {
new Audio("./dist/Affirm.ogg").play();
if(this.isTimerOn) {
var besttime = document.getElementById("besttime").value;
var deltaTime = new Date().getTime() - this.sequencePrevTime;
@ -360,28 +404,34 @@ Tetris.prototype = {
// this.start();
return;
}
} else {
while(this.shapeQueue.length <= 4)
{
this.preparedShape = shapes.randomShape();
this.shapeQueue.push(this.preparedShape);
}
this.shape = this.shapeQueue.shift();// || shapes.randomShape();
this.currentMinoInx++;
}
},
// Fill next queue and set next shape
_fireShape: function() {
//todo:should be in shapes.js
this.landed = false;
this.manipulationCounter = 0;
// Reset matrix at successful end of opener
//if(this.shapeQueue.length == openers.length) {
// this.matrix = [];
// new Audio("Tetris.ogg");
//}
this._draw();
},
_recurseGameState: function (){
switch(this.gameState) {
case consts.GAMESTATES[0]:
this._processFreeplayQueue();
this._fireShape();
break;
case consts.GAMESTATES[1]:
this._processOpenerTrainerQueue();
this._fireShape();
break;
case consts.GAMESTATES[2]:
this._processOpenerTrainerQueue();
this._fireShape();
break;
default:
break;
}
},
// lockdown timer with centisecond resolution
resetLockdown: function() {
@ -408,7 +458,7 @@ Tetris.prototype = {
canvas.drawShape(this.shape);
canvas.drawHoldShape(this.holdStack);
canvas.drawPreviewShape(this.shapeQueue);
if(this.doTest != true)
if(this.gameState != consts.GAMESTATES[2])
canvas.drawHintShape(this.hintMino);
if(this.shape != undefined) {
@ -582,8 +632,9 @@ Tetris.prototype = {
// check if the current piece is in the same location as the hint piece
_checkHint: function() {
if(this.isFreePlay)
if(this.gameState == consts.GAMESTATES[0])
return;
if(!this.shape.isSameSRS(this.hintMino))
{
//new Audio('./dist/Failed.ogg').play();
@ -602,12 +653,15 @@ Tetris.prototype = {
this.shape.copyTo(this.matrix);
this._check();
if(this._checkHint()) return;
this._fireShape();
//this._fireShape();
this._recurseGameState();
new Audio('./dist/Blop2.ogg').play();
}
this._draw();
this.isGameOver = checkGameOver(this.matrix);
views.setGameOver(this.isGameOver);
// if game over and gamestate is free play
views.setGameOver(this.gameState == consts.GAMESTATES[0] && this.isGameOver);
if (this.isGameOver)
views.setFinalScore(this.score);