dunno
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20
src/main.js
20
src/main.js
@ -630,15 +630,17 @@ Tetris.prototype = {
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side4X = tPiece.x + 2;
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side4X = tPiece.x + 2;
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side4Y = tPiece.y + 2;
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side4Y = tPiece.y + 2;
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if(matrix[side1Y][side1X] != 0)
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if(matrix[side4Y] != undefined && matrix[side3Y] != undefined) {
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side1 = 1;
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if(matrix[side1Y][side1X] != 0)
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if(matrix[side2Y][side2X] != 0)
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side1 = 1;
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side2 = 1;
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if(matrix[side2Y][side2X] != 0)
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// TODO: figure out why this occasionally is undefined
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side2 = 1;
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if(matrix[side3Y] != undefined && matrix[side3Y][side3X] != 0)
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// TODO: figure out why this occasionally is undefined
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side3 = 1;
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if(matrix[side3Y][side3X] != 0)
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if(matrix[side4Y][side4X] != 0)
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side3 = 1;
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side4 = 1;
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if(matrix[side4Y][side4X] != 0)
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side4 = 1;
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}
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console.log("sides: " + side1+side2+side3+side4);
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console.log("sides: " + side1+side2+side3+side4);
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// if Sides A and B + (C or D) are touching a Surface
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// if Sides A and B + (C or D) are touching a Surface
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