added sequence code generation
This commit is contained in:
parent
bfee51eff4
commit
0fd62dca81
141
dist/tetrion.js
vendored
141
dist/tetrion.js
vendored
@ -959,6 +959,17 @@ Tetris.prototype = {
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document.getElementById("Openers").appendChild(newOpener);
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// Print Sequence Data to console
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console.log("this.hintQueue = new Array(");
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this.shapeQueue.slice().reverse().forEach( function(shape, idx) { console.log("shapes.getShape("+shape.nType()+"),"); } );
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console.log("var hintDataList = [");
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var shapes = [];
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this.shapeQueue.slice().reverse().forEach( function(shape, idx) { shapes.push(shape.x); shapes.push(shape.y); shapes.push(shape.state); } );
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console.log(shapes.join(",") + "];");
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console.log("this.createHintQueue(hintDataList);");
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openers.addSequence(this.shapeQueue);
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//this.setFreePlay();
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this.gameState = consts.GAMESTATES[1];
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@ -1699,6 +1710,46 @@ var openerGenerator = {
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shapes.getShape(3),
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shapes.getShape(3));
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break;
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case 11:
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this.shapeQueue = new Array(
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shapes.getShape(0),
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shapes.getShape(1),
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shapes.getShape(4),
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shapes.getShape(5),
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shapes.getShape(6),
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shapes.getShape(2),
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shapes.getShape(3),
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shapes.getShape(4),
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shapes.getShape(5),
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shapes.getShape(6),
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shapes.getShape(0),
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shapes.getShape(1),
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shapes.getShape(2),
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shapes.getShape(3),
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shapes.getShape(4),
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shapes.getShape(5),
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shapes.getShape(6),
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shapes.getShape(3),
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shapes.getShape(0),
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shapes.getShape(2),
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shapes.getShape(3),
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shapes.getShape(4),
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shapes.getShape(5),
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shapes.getShape(3),
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shapes.getShape(4),
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shapes.getShape(1),
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shapes.getShape(3),
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shapes.getShape(4),
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shapes.getShape(0),
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shapes.getShape(6));
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break;
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case 12:
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this.shapeQueue = new Array(
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shapes.getShape(0),
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shapes.getShape(1),
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shapes.getShape(2),
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shapes.getShape(3));
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break;
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default:
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this.shapeQueue.unshift(utils.deepClone(shapes.randomShape()));
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return;
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@ -1724,6 +1775,13 @@ var openerGenerator = {
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return mino;
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},
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createHintQueue(hintDataList) {
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for(var i = 0; i < this.hintQueue.length; i++) {
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this.hintQueue[i].x = hintDataList[i * 3];
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this.hintQueue[i].y = hintDataList[i * 3 + 1];
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this.hintQueue[i].state = this.hintQueue[i].nextState(hintDataList[i * 3 + 2]);
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}
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},
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// Hint Tetrimions
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initHint(opener) {
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if(!this.isHintInit || this.hintQueue == undefined) {
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@ -1746,11 +1804,7 @@ var openerGenerator = {
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// position x, position y, orientation, position x,...
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var hintDataList = [-1,17,1, 3,18,0, 6,18,0, 5,17,1, 3,17,0, 7,16,0, 1,17,2];
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for(var i = 0; i < this.hintQueue.length; i++) {
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this.hintQueue[i].x = hintDataList[i * 3];
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this.hintQueue[i].y = hintDataList[i * 3 + 1];
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this.hintQueue[i].state = this.hintQueue[i].nextState(hintDataList[i * 3 + 2]);
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}
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this.createHintQueue(hintDataList);
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break;
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case 2:
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@ -1973,6 +2027,50 @@ var openerGenerator = {
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this.hintQueue[i].state = this.hintQueue[i].nextState(hintDataList[i * 3 + 2]);
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}
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break;
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case 11:
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this.hintQueue = new Array(
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shapes.getShape(0),
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shapes.getShape(1),
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shapes.getShape(4),
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shapes.getShape(5),
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shapes.getShape(6),
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shapes.getShape(2),
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shapes.getShape(3),
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shapes.getShape(4),
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shapes.getShape(5),
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shapes.getShape(6),
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shapes.getShape(0),
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shapes.getShape(1),
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shapes.getShape(2),
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shapes.getShape(3),
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shapes.getShape(4),
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shapes.getShape(5),
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shapes.getShape(6),
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shapes.getShape(3),
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shapes.getShape(0),
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shapes.getShape(2),
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shapes.getShape(3),
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shapes.getShape(4),
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shapes.getShape(5),
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shapes.getShape(3),
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shapes.getShape(4),
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shapes.getShape(1),
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shapes.getShape(3),
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shapes.getShape(4),
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shapes.getShape(0),
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shapes.getShape(6));
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var hintDataList = [3,17,1,6,18,0,1,17,3,5,17,3,2,16,3,-1,17,1,4,15,0,5,13,1,3,14,0,-1,14,3,8,15,3,-1,15,0,0,13,0,6,16,2,0,13,2,4,14,0,2,13,3,6,17,1,7,18,0,3,16,1,7,17,2,6,18,0,1,18,0,-1,17,1,2,16,2,5,17,0,0,15,2,3,15,2,6,15,2,8,16,3];
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this.createHintQueue(hintDataList);
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break
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case 12:
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this.hintQueue = new Array(
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shapes.getShape(0),
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shapes.getShape(1),
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shapes.getShape(2),
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shapes.getShape(3));
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var hintDataList = [3,17,1,6,18,0,5,17,2,1,18,0];
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this.createHintQueue(hintDataList);
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break;
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default:
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this.hintQueue.unshift(utils.deepClone(shapes.randomShape()));
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return;
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@ -2913,6 +3011,39 @@ ShapeZR.prototype = {
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},
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resetOrigin: function() {
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this.y = this.originY + 1;
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},
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nType: function() {
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switch (this.flag) {
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case 'L':
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// shape = new ShapeL();
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return 0;
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break;
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case 'O':
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//shape = new ShapeO();
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return 1;
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break;
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case 'Z':
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// shape = new ShapeZ();
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return 2;
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break;
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case 'T':
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// shape = new ShapeT();
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return 3;
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break;
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case 'LR':
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// shape = new ShapeLR();
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return 4;
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break;
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case 'ZR':
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// shape = new ShapeZR();
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return 5;
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break;
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case 'I':
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// shape = new ShapeI();
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return 6;
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break;
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}
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}
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}
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@ -93,6 +93,8 @@ this.resizebg();
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</ul>
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<ul style="font-size:13px;color:dodgerblue;text-align:left;padding-left:1em;" id="EarlyLOrJPiece">Early L or J Piece:
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<li style="font-size:12px;padding-left:1em";><a href="#" id="setDTCannonVar">DT Cannon (LS / JZ base)</a></li>
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<li style="font-size:12px;padding-left:1em";><a href="#" id="setDTCannonLHVar">DT Cannon LH (LS / JZ base)</a></li>
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<li style="font-size:12px;padding-left:1em";><a href="#" id="TestSequence">Test Sequence</a></li>
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<li style="font-size:12px;padding-left:1em";><a href="#" id="setMKOStackingVar">MKO Stacking</a></li>
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<li style="font-size:12px;padding-left:1em";><a href="#" id="setPokeminosSTDVar">Pokemino's STD </a></li>
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</ul>
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@ -190,6 +192,8 @@ this.resizebg();
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document.getElementById("setNumberOneVar").addEventListener("click", function() { tetrion.setCurrentOpener(8); } );
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document.getElementById("setPelicanVar").addEventListener("click", function() { tetrion.setCurrentOpener(9); } );
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document.getElementById("setDTCannonTSZbaseVar").addEventListener("click", function() { tetrion.setCurrentOpener(10); } );
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document.getElementById("setDTCannonLHVar").addEventListener("click", function() { tetrion.setCurrentOpener(11); } );
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document.getElementById("TestSequence").addEventListener("click", function() { tetrion.setCurrentOpener(12); } );
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document.getElementById("enablegamepad").addEventListener("click", function() { tetrion.toggleGamepad(); } );
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11
src/main.js
11
src/main.js
@ -275,6 +275,17 @@ Tetris.prototype = {
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document.getElementById("Openers").appendChild(newOpener);
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// Print Sequence Data to console
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console.log("this.hintQueue = new Array(");
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this.shapeQueue.slice().reverse().forEach( function(shape, idx) { console.log("shapes.getShape("+shape.nType()+"),"); } );
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console.log("var hintDataList = [");
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var shapes = [];
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this.shapeQueue.slice().reverse().forEach( function(shape, idx) { shapes.push(shape.x); shapes.push(shape.y); shapes.push(shape.state); } );
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console.log(shapes.join(",") + "];");
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console.log("this.createHintQueue(hintDataList);");
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openers.addSequence(this.shapeQueue);
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//this.setFreePlay();
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this.gameState = consts.GAMESTATES[1];
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@ -172,6 +172,46 @@ var openerGenerator = {
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shapes.getShape(3),
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shapes.getShape(3));
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break;
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case 11:
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this.shapeQueue = new Array(
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shapes.getShape(0),
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shapes.getShape(1),
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shapes.getShape(4),
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shapes.getShape(5),
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shapes.getShape(6),
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shapes.getShape(2),
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shapes.getShape(3),
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shapes.getShape(4),
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shapes.getShape(5),
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shapes.getShape(6),
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shapes.getShape(0),
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shapes.getShape(1),
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shapes.getShape(2),
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shapes.getShape(3),
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shapes.getShape(4),
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shapes.getShape(5),
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shapes.getShape(6),
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shapes.getShape(3),
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shapes.getShape(0),
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shapes.getShape(2),
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shapes.getShape(3),
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shapes.getShape(4),
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shapes.getShape(5),
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shapes.getShape(3),
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shapes.getShape(4),
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shapes.getShape(1),
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shapes.getShape(3),
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shapes.getShape(4),
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shapes.getShape(0),
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shapes.getShape(6));
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break;
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case 12:
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this.shapeQueue = new Array(
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shapes.getShape(0),
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shapes.getShape(1),
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shapes.getShape(2),
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shapes.getShape(3));
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break;
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default:
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this.shapeQueue.unshift(utils.deepClone(shapes.randomShape()));
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return;
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@ -197,6 +237,13 @@ var openerGenerator = {
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return mino;
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},
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createHintQueue(hintDataList) {
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for(var i = 0; i < this.hintQueue.length; i++) {
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this.hintQueue[i].x = hintDataList[i * 3];
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this.hintQueue[i].y = hintDataList[i * 3 + 1];
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this.hintQueue[i].state = this.hintQueue[i].nextState(hintDataList[i * 3 + 2]);
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}
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},
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// Hint Tetrimions
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initHint(opener) {
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if(!this.isHintInit || this.hintQueue == undefined) {
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@ -219,11 +266,7 @@ var openerGenerator = {
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// position x, position y, orientation, position x,...
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var hintDataList = [-1,17,1, 3,18,0, 6,18,0, 5,17,1, 3,17,0, 7,16,0, 1,17,2];
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for(var i = 0; i < this.hintQueue.length; i++) {
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this.hintQueue[i].x = hintDataList[i * 3];
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this.hintQueue[i].y = hintDataList[i * 3 + 1];
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this.hintQueue[i].state = this.hintQueue[i].nextState(hintDataList[i * 3 + 2]);
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}
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this.createHintQueue(hintDataList);
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break;
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case 2:
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@ -446,6 +489,50 @@ var openerGenerator = {
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this.hintQueue[i].state = this.hintQueue[i].nextState(hintDataList[i * 3 + 2]);
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}
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break;
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case 11:
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this.hintQueue = new Array(
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shapes.getShape(0),
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shapes.getShape(1),
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shapes.getShape(4),
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shapes.getShape(5),
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shapes.getShape(6),
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shapes.getShape(2),
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shapes.getShape(3),
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shapes.getShape(4),
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shapes.getShape(5),
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shapes.getShape(6),
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shapes.getShape(0),
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shapes.getShape(1),
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shapes.getShape(2),
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shapes.getShape(3),
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shapes.getShape(4),
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shapes.getShape(5),
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shapes.getShape(6),
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shapes.getShape(3),
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shapes.getShape(0),
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shapes.getShape(2),
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shapes.getShape(3),
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shapes.getShape(4),
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shapes.getShape(5),
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shapes.getShape(3),
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shapes.getShape(4),
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shapes.getShape(1),
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shapes.getShape(3),
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shapes.getShape(4),
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shapes.getShape(0),
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shapes.getShape(6));
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var hintDataList = [3,17,1,6,18,0,1,17,3,5,17,3,2,16,3,-1,17,1,4,15,0,5,13,1,3,14,0,-1,14,3,8,15,3,-1,15,0,0,13,0,6,16,2,0,13,2,4,14,0,2,13,3,6,17,1,7,18,0,3,16,1,7,17,2,6,18,0,1,18,0,-1,17,1,2,16,2,5,17,0,0,15,2,3,15,2,6,15,2,8,16,3];
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this.createHintQueue(hintDataList);
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break
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case 12:
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this.hintQueue = new Array(
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shapes.getShape(0),
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shapes.getShape(1),
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shapes.getShape(2),
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shapes.getShape(3));
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var hintDataList = [3,17,1,6,18,0,5,17,2,1,18,0];
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this.createHintQueue(hintDataList);
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break;
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default:
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this.hintQueue.unshift(utils.deepClone(shapes.randomShape()));
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return;
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@ -844,6 +844,39 @@ ShapeZR.prototype = {
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},
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resetOrigin: function() {
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this.y = this.originY + 1;
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},
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nType: function() {
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switch (this.flag) {
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case 'L':
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// shape = new ShapeL();
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return 0;
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break;
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case 'O':
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//shape = new ShapeO();
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return 1;
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break;
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case 'Z':
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// shape = new ShapeZ();
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return 2;
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break;
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case 'T':
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// shape = new ShapeT();
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return 3;
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break;
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case 'LR':
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// shape = new ShapeLR();
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return 4;
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break;
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case 'ZR':
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// shape = new ShapeZR();
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return 5;
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break;
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case 'I':
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// shape = new ShapeI();
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return 6;
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break;
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}
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}
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}
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