2021-02-05 03:19:09 -06:00
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2021-02-09 21:19:20 -06:00
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//colors for shapes L, O, Z, T, J, S, I
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var colors = ['#ef7a21','#f7d308','#ef2029','#ad4d9c','#5a658f','#42b642','#31c7ef'];
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//['#ef7a21','#f7d308','#42b642','#ef2029','#ad4d9c','#5a658f','#31c7ef'];
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//['#00af9d','#ffb652','#cd66cc','#66bc29','#0096db','#3a7dda','#ffe100'];
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2021-02-05 03:19:09 -06:00
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//sidebar width
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var sideWidth = 120;
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//scene column count
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var columnCount = 10;
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//scene row count;
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var rowCount = 20;
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//scene piece entry count;
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var entryRowCount = 3;
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//previewCount
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var previewCount = 6;
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//scene gradient start color
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2021-02-09 21:19:20 -06:00
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var sceneBgStart = "#000000"
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//'#8e9ba6';
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2021-02-05 03:19:09 -06:00
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//scene gradient end color
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2021-02-09 21:19:20 -06:00
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var sceneBgEnd = '#000000'
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//'#5c6975';
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2021-02-05 03:19:09 -06:00
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//preview background color
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var previewBg = '#2f2f2f';
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//grid line color
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var gridLineColor = 'rgba(255,255,255,0.2)';
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//box border color
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var boxBorderColor = 'rgba(255,255,255,0.5)';
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// Game speed
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var defaultInterval = 600;
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// Level update interval
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var levelInterval = 120 * 1000;
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var exports = module.exports = {};
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exports.COLORS = colors;
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exports.SIDE_WIDTH = sideWidth;
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exports.ROW_COUNT = rowCount;
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exports.COLUMN_COUNT = columnCount;
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exports.SCENE_BG_START = sceneBgStart;
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exports.SCENE_BG_END = sceneBgEnd;
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exports.PREVIEW_BG = previewBg;
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exports.PREVIEW_COUNT = previewCount;
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exports.GRID_LINE_COLOR = gridLineColor;
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exports.BOX_BORDER_COLOR = boxBorderColor;
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exports.DEFAULT_INTERVAL = defaultInterval;
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exports.LEVEL_INTERVAL = levelInterval;
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